A few facts (or to be accurate, current beliefs of mine
1 Chess is entirely deterministic, with strictly defined and limited move options for every turn. IIRC there are 20 possible first moves. We have only just got to the point where AI can beat the best human, and even then probably not consistantly. The human will learn, the AI does not (or only to a trivial degree). AI for WitP that plays like a human is years away, in the same way that 36" 3D holographic computer displays in your home are years away!
2 I predict the AV toggle will just further expose the weakness of the AI when you get in to fantasy. Any complaints that the AI cannot counter attack from 4:1 down will result in me falling off the chair with merriment. If Jn does that well, you have won!
3 I bet you, that if you edit the game to make all Jn a/c 1 manoevre, 1 durabilty, and all allied 40points for each, the AI will struggle. Probably about the same as 2! The point is, respect its limitations...
4 Playing historically just means 'in a historically consistant manner' not slavishly repeating history. Go on, be real - those squads are real people. Those aircraft lost had real pilots in them. Play as if that matters, and with the type of preparation Mog always advocates. (Or if Jn, play as if you will need the IJN/IJA for your next war against Germany for world domination!) Then see if the contraints seem so unrealistic. If you want to play Civ, then go and play it!
I really do struggle with this forum sometimes. You know a better hole, go to it! (To misquote a ww1 saying!)



