Rome:Total War

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nico71
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Joined: Tue Sep 02, 2003 2:35 pm

RE: NTW

Post by nico71 »

I find all of this pessimism astonishing! All the people there complain that there is no MP campaign. But if someone comes up with an idea that might actually work, the result is even more complaining! However, I fear that you are right! RTW attracts both RTS players and wargamers. And both factions have their own demands. And those demands contradict each others. I mean, I have seen people on the boards complain that they cannot build bases during the battles! YIKES!!! The idea above tries to get both factions together into one game. Long and realistic campaigns for the wargamers and many real time battles for the Age-of-Whatever crowd! Just in a global context! But yet.....the result is even more complaining!

I hope that this idea won't die due to a lack of interest even before it ever sees the light of day!
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Deride
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RE: NTW

Post by Deride »

ORIGINAL: nico71
RTW attracts both RTS players and wargamers. And both factions have their own demands.

For Tin Soldiers: Alexander the Great, we felt the exact same pressure and tried to come up with something that would be of appeal to both types of players.

For RTS players, they typically want a fast paced game with a simple interface that allows them get into the game quickly. War gamers typically want maximum strategy and depth of details to simlute historical scenarios. So, most RTS games become the "fast food" of strategy gaming while "war games" remain very niche since they require patience and historical context.

With our game, we were hoping to build a very "accessible" game that RTS-like players could immediately jump into and start playing. But, under the covers, we have built a fairly complex battle engine that provides more "read meat" for serious strategy. We think we have built a game that fits a good medium between the genres... and will hopefully have some broad appeal.

Deride
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ravinhood
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RE: NTW

Post by ravinhood »

Personally, I'd rather see someone do RTW with the Combat Mission engine. Give your orders, and wait one minute before giving more. That should give the real feel of real time commands during the ancient time period, vs this RTS gimmick they have gone to the extreme on in RTW this time, it's so fast now it's not even like the other TW series, it's Extreme TW instead of RTW! lol

I guess all good things come to an end though. We got four pretty good games out of the TW engine before they ran off into the sunset with the RTS genre.

Now, we just gotta hope Battlefront doesn't do the same with their next series of game.
I'd like to see a lot of eras done with the Combat Mission engine. Kinda gettin tired of WWII though.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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freeboy
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RE: NTW

Post by freeboy »

one minute is wwwqaaayy tooo sloowww , say that lowering your voice for full effect lol
Maybe ten minutes, a unit would take forever at 1 munite inteervals, the current medievil and rtw engines simulate rts by advancing the speed generously
"Tanks forward"
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ravinhood
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RE: NTW

Post by ravinhood »

rtw engines simulate rts by advancing the speed generously

Generously is an understatement. I'd say EXTREMELY generous. ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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freeboy
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RE: NTW

Post by freeboy »

But I still find both the overall turns and the rts very fun in Medeival total war
"Tanks forward"
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nico71
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RE: NTW

Post by nico71 »

I would by no means consider the TW games wargames or even hardcore. They are relatively simple RTS-games. But yet they are fun, and definitely a must-have for me! Any level of additional realism would alienate the majority of players. I agree that a turn based or phased system a la Combat Mission would be better. I think the game that comes closest to this is any one of the games by Peter Turcan. Seeing some of the battles with 200.000 men in 3D like in Battalia with zero abstraction is awesome! This game has one major flaw, though: no multiplayer mode! If we'd have a game like this with a strategic campaign mode and multiplayer we would have a winner IMO! I don't know how close Tin Soldiers comes to this. There are some details in the gameplay of TS that aren't entirely clear to me! I will have to read more about it.
PYROS
Posts: 15
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RE: Rome:Total War

Post by PYROS »

Hi:

There are other fantasy units I believe besides the "flaming pigs".

People,
"Flaming pigs" is not fantastic.
It was first used in ancient Greece as an effective counter elephant weapon.
It was the first anti-tank weapon...
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