Generated Campaigns unplayable ?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Charles2222
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RE: Generated Campaigns unplayable ?

Post by Charles2222 »

ORIGINAL: rich12545

WHOA! I did it.

Got that mouse file from the sandbox site. Modified the autoexec file they suggested and made a batch file for the game. This has the effect of making the mouse move faster and being able to adjust scrolling at the same time. Haven't had any more freezes yet either. Jeez, all this dos stuff brings back memories. Now I need to figure out how to make the units move slower, the options file doesn't seem to have any effect.

Thanks very much to Gallo and Charles.

I think the slower movement thing comes down to one of the things that running a cpuslo type program comes in handy. It seems like it makes the messages easier to deal with too.
rich12545
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Location: Palouse, WA

RE: Generated Campaigns unplayable ?

Post by rich12545 »

Hmmm, tried moslo and it screwed things up.

What about op fire, melee, and overrun?
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Gallo Rojo
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RE: Generated Campaigns unplayable ?

Post by Gallo Rojo »

ORIGINAL: rich12545

WHOA! I did it.
Thanks very much to Gallo and Charles.

You're welcome [:)]
ORIGINAL: rich12545

Now I need to figure out how to make the units move slower, the options file doesn't seem to have any effect.

Try decreasing the animation level in the General Preferences Screen

ORIGINAL: rich12545

What about op fire, melee, and overrun?

I'm afraid that you can't select the op-fire by clicking the mouse like in SPWaW. SPWW2 works like in the old days of SP I (or in SPWaW PBEM): you have to set range you want your units engage the enemy using the "y" key

about melee and overrun: it occurs "naturally" in the game: I mean, there's no hot-key for that: you just place a tank/infantry unit in a hex ocupied by an enemy infantry/atg unit and attack it usin the mouse pointer or the F key, and depending the experienc/unit-type/terrain/etc. your tank/infantry will overrun/engage in melee with the enemy

Just one more thing: SPWW2 and SPWAW plays very similar in many ways... but they play diferent in others... you'll have to addapt your tactics. SPWW2 is a slower game. You'll need more patience and move your units slower. Use frog-leap tactis. That's the best tactic in SPWW2 (as well as pop&shoot is the best for SPWAW).

In SPWW2, tanks have a slower speed, worst FC/RF, and less shoots... so you won't be able to take a PzIII, move it full range and fire 5 shoots against two Russian tanks with good chances to hit them... you have to relly much more in ambushes and that kind of thinks.

have fun [:)]
The bayonet is a weapon with a worker on each end
rich12545
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Joined: Tue Oct 31, 2000 10:00 am
Location: Palouse, WA

RE: Generated Campaigns unplayable ?

Post by rich12545 »

Well, decreasing the animations doesn't do anything. And you can't use moslo and a batch file (needed to increase mouse speed) at the same time. I'm going to post on the yahoo board to see if anyone has an idea, otherwise I'll live with it. Toaw moves fast also and I live with that.
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Warhorse
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RE: Generated Campaigns unplayable ?

Post by Warhorse »

Best thing about SPWW2 I think anyway? The HUMUNGOUS icon data base!!! Big surprise there, for all who know me, you know what I mean about that!![:D]

Warhorse
Mike Amos

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Charles2222
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RE: Generated Campaigns unplayable ?

Post by Charles2222 »

ORIGINAL: rich12545

Hmmm, tried moslo and it screwed things up.

What about op fire, melee, and overrun?

Try this program out (turbo), though I will emphasize that though I have it, I don't use it much anymore. I think I used it more predominantly when I had little or no knowledge of the grander scroll adjustment in the ini file.

http://www.geocities.com/kulhain/
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