Napoleonic Wars

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

Moderator: MOD_EIA

Post Reply
User avatar
Irish Guards
Posts: 143
Joined: Fri Aug 13, 2004 5:09 pm

Napoleonic Wars

Post by Irish Guards »

Preview
RE: Best way to play each power
--------------------------------------------------------------------------------
Well, lots of variety in strategies and how people play .... that what makes the game so outstanding. I have no set strategy other then starting the first turn and seeing the board.

What I mean is the actual OOB for each country, opening allies and DOW's. This gives me a fairly comprehensive view of the situation and possibilities that are worthwhile.

I read the forums and don't comment very much as far as good or bad ideas, as each nation seeks to control their sphere of influence, minors and such. Certain nations start with some serious defencies, no leaders as in Prussia's and GB's case, besides Nelson of course, and I love to see the Brits and anyone else trying to attack strong ports,what a roit. The ships that die are solid money down the tubes, and a bad result for GB and they are seriouly weakened for years. Nations who set up fleets and don't have corp and leader there give a very good idea as far as how competent they are at the game.

As France you must take early advantage of all options as they present themselves which leads to an adaptable and flexible situation, not an easy task at all, but the gains are immense as far as the first few turns. DOW's on Pru and gaining of minors are high on priorities, PP and corps you get from free state and conq.

Napoleon must look to diplomacy as to reach objectives and warfare with minors and Nations will gain territory and threaten strategic board areas. Early attacks by GB on Den or Portugal will make enemies of powers for little gain.

Production must be maximized in many cases to obtain favorable results, and a complex building program must be implemented to achieve future conquests for the least amount of losses. The balance of power on board is crucial in the 1st few quarters, France must take advantage of it or they will be in a sad situation very early in 1805. I believe they have 1 year to damage potential adversaries, then a new year starts and France must again reevaluate the situation.

I have seen some bazaar moves and some very good moves, what it depends on mostly is the caliber of player and the ability to adapt to new board situations immediately and this means preperation and ability to bring forces to bear, if you are not able to retaliate to moves by other Nations then you will watch from the sidelines, wow lots of fun eh ..!!

I will be playing numerous games when this is available and look forward to all aspects new players bring to challenge the dominance of Europe for the Napoleonic Wars.

Irish Guards


--------------------------------------------------------------------------------
Post Reply

Return to “Empires in Arms the Napoleonic Wars of 1805 - 1815”