What is the scale of the game? Turns?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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geozero
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What is the scale of the game? Turns?

Post by geozero »

Sorry if I missed this before. Have looked at some map screenshots (which look great BTW), and looks like the game is very "strategic" in level.

How arethe turns? I read that the first turn is Winter, does that mean there's only 4 turns per year (1 for each season?)...

Can someone enlighten me on this?
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Oleg Mastruko
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RE: What is the scale of the game? Turns?

Post by Oleg Mastruko »

Yes there are four turns per year. One game turn represents three months (one season – ie. summer, fall, winter, spring...)

The FAQ for this game is in the works, and I hope it will be published on this board soon. Questions like those you've been asking last few days will be covered in FAQ, and I recommend all new players read the FAQ first. But until then new questions are welcome [:D]

O.
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geozero
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RE: What is the scale of the game? Turns?

Post by geozero »

About how long does it take to play a turn?

It sounds to me like you can go through the game in a short time. That's good for some who like shorter games. I like more indepth games (like WitP).

Will the game be moddable?
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Oleg Mastruko
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RE: What is the scale of the game? Turns?

Post by Oleg Mastruko »

From the FAQ we've been working on:

- How long does it take to play a game vs the AI? and vs a human player?

You can finish the games vs. AI in one evening-long session (albeit you'll need a looongish evening, 4-5 hours). You're free to split the game over several evenings if you wish so, and if you manage to order yourself to STOP!

Vs. human player(s) it's usually the same, depending on your style of play (hotseat, PBEM...). In every game vs. human I need at least 30% more time per turn to do the thinking (humans are more vicious than PCs, you have to account for all the possibilities) and if you play PBEM, you'll depend on other player's schedules.

- Will the game be mod-able?

Game is VERY moddable but you won't be able to change the 5 playable sides, so no playable Italy or UK is possible. Indeed, moddability is one aspect we rarely discuss, but this game is beautifully moddable, and I expect whole swarm of new and modified situations to appear after the game is published.

O.
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