ORIGINAL: Captain Cruft
Nice work Leo, thanks.
Thanks!
The thing is, if you slow down the US engineers you will also slow down the glacial Japanese engineers too ... So the game will still balance out the same, but will be even more "logistically frustrating" for Japan.
Like Mogami says, it's all about denying the B-29 bases not how fast they can be built. As a corollary to this, I actually think it's more important to stop the US getting fighter bases within range of the Home Islands. The B-29 is not a wonder weapon, it can be shot down and will take large op losses coming from the Marianas. Combine it with fighters though (and B-24s/B-17s) and it's kaput time.
True... but I think this can be arranged...
What about the following modifications (once we get all numbers):
#1
Slow down the construction speed overall.
Current construction speed is very "linear" - what about making it "logarithmic" (i.e. "linear" means line on graph while "logarithmic" is exponential curve)?
That way bases can be expanded in normal pace when building until some "middle size" values (i.e. 1-2-3-4 size bases) while 5-6-7-8-9 bases will take a lot more.
#2
Find a way to introduce "diminishing returns" when massing ENG units in one HEX (when building below SPS - apparently something already exists in code when building above SPS).
That way we effectively remove tactics of hording (i.e. massing) of huge number of ENG units to extremely speed up the construction time.
Leo "Apollo11"
P.S.
Do we know of any other blatant example of base building in Pacific where we 100% sure know what ENG units were used and how long it took?
 
					 
					



 
 
 no one can expect an allied player to just leave them sitting on the west coast
 no one can expect an allied player to just leave them sitting on the west coast