Release Screens

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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DamoclesX
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Release Screens

Post by DamoclesX »

Yup, up at the site, check out these two.

and ya, hyperspace works like the show, with the moving clouds and big rotating dont get close it will kill you vortex at the bottom

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Jason Blaz
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Pheonix Starflare
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RE: Release Screens

Post by Pheonix Starflare »

ORIGINAL: DamoclesX

and ya, hyperspace works like the show, with the moving clouds and big rotating dont get close it will kill you vortex at the bottom

So that means you go through a farcaster and end up in a sector thats screws with your sensors and you have to make your way to another farcaster to arrive at your destination?
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Pheagey
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RE: Release Screens

Post by Pheagey »

ok, give it up. how'd u get the vortex's to work?
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DamoclesX
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RE: Release Screens

Post by DamoclesX »

they bouys in hyperspace cant be locked onto... so ify ou lose your waypoint its over your lost for good pretty much... so dont lose it lol.

hyperspace is made up of rotating backgrounds, and a 4 part votex at the bottom and spins in multi directions

I cant simulate gravity or anything cause as far as I know ss dose not support that(yet I will be bugging milo)

I also cant simulate the white flashes cause of starshatter not letting us changing the light levels in a mission(again milo will be bugged)
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Sky_walker
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RE: Release Screens

Post by Sky_walker »

Great!!!
I'm love it!
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