Starsystems Poly_Star.mag

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Shogun
Posts: 6
Joined: Sun Apr 11, 2004 4:25 pm

Starsystems Poly_Star.mag

Post by Shogun »

Hi,

I have some serious problems to get this poly_stars.mags work correctly, can someone post me a screenshot of a poly_star. mag from Magic

the only thing i see at the moment is a black sky behind my planets and ships or the other time I saw just a white screen and parts of my ship

Thanks
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DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Starsystems Poly_Star.mag

Post by DamoclesX »

Here

this is a nebula.mag for the Narn system

but it will work as a poly.mag also, just change the background

I had to shrink the files to get them under 200k

This is an older version, I have one that is a big more complicated but you need 3dmax to properly apply the textures... cause it uses 2x1 textures not milos 1x1(1024x1024)

edit: stuipid matrix games non zip policy lol

http://members.shaw.ca/holdtheline/Modstuff/Narn.ace
Jason Blaz
Way to much to list here!
Shogun
Posts: 6
Joined: Sun Apr 11, 2004 4:25 pm

RE: Starsystems Poly_Star.mag

Post by Shogun »

Thanks again Damo [&o]

but even with your file I have the same problems [&:], I see the Mars, and my Cruiser in front of it, but the backround Poly_Star.mag won't show up correctly, only a white backround is visible,

is this a bug or am I doing something wrong again?


This is the a part of the starsystem.def of my Sol system with your NARN1.mag

[font="Courier New"]STARSYSTEM

name: Sol

/*************************************/

sky: {
poly_stars: "Earth/NARN1.mag"
}

stars: 100
dust: 50

/*************************************/[/font]
Attachments
A58.jpg
A58.jpg (95.44 KiB) Viewed 83 times
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DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Starsystems Poly_Star.mag

Post by DamoclesX »

hmmm

okay, I dont know for sure

I dont use the poly_Stars..... see I use the nebula for backgrounds and then use milos "stars: 100" to create the stars.. I found using a texture for the stars blurred them a bit...

I"m not sure why its doing that, I"ll look into it
Jason Blaz
Way to much to list here!
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