Version 4.0
Moderators: wdolson, Don Bowen, mogami
Version 4.0
Okay,
Version 4.0 is sent to Spooky.
This has fixed to an extent the British carrier groups, adjusted armour values on most destroyers, adjusted fuel/range for most ships.
Adjusted a few more aircraft.
Added a few more Japanese ships.
New readme file included.
enjoy!
Mike
Version 4.0 is sent to Spooky.
This has fixed to an extent the British carrier groups, adjusted armour values on most destroyers, adjusted fuel/range for most ships.
Adjusted a few more aircraft.
Added a few more Japanese ships.
New readme file included.
enjoy!
Mike

RE: Version 4.0
This new version is now available at the WITP Fansite [;)]
RE: Version 4.0
Spooky! Back from the dead! Where ya been man?
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: Version 4.0
ORIGINAL: Tankerace
Spooky! Back from the dead! Where ya been man?
I just moved a few days ago so I was without my ADSL connection for about one week ...
RE: Version 4.0
I see. Movin's a bummer, isn't it?
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
- Captain Cruft
- Posts: 3741
- Joined: Wed Mar 17, 2004 12:49 pm
- Location: England
RE: Version 4.0
Thanks Lemurs! ! This is a stonking effort especially considering the pain of using the editor. What version will be considered the final perfected one though? I'm guessing about 20.0 ... 
P.S. Have you considered bumping up the Jap sub crews exp a bit to alleviate the ASW insta-death thing?
P.S. Have you considered bumping up the Jap sub crews exp a bit to alleviate the ASW insta-death thing?
RE: Version 4.0
Um, actually, i did bump up some Japanese sub crews exp a bit. For the most part crews that actually are known to have sunk allied ships. ah, have to add that to the readme. grumble.
In many ways this is almost as perfect as it is going to get. I will probably add a few more Japanese ships to the construction pool as i am a big fan of options. I will probably dive in and go through the American squadron/group list as i know there are some mistakes in there, but some of that is for play balance.
The game does not model air group withdrawl so we can't just add every group that was ever in the Pacific.
I may add Japanese landing ships and their LSD but i want to talk with Subchaser and Matrix about those first.
There is much work i would like to do to Japanese production, training groups etc, but without a change to upgrades i cannot do this.
Thanks,
Mike
In many ways this is almost as perfect as it is going to get. I will probably add a few more Japanese ships to the construction pool as i am a big fan of options. I will probably dive in and go through the American squadron/group list as i know there are some mistakes in there, but some of that is for play balance.
The game does not model air group withdrawl so we can't just add every group that was ever in the Pacific.
I may add Japanese landing ships and their LSD but i want to talk with Subchaser and Matrix about those first.
There is much work i would like to do to Japanese production, training groups etc, but without a change to upgrades i cannot do this.
Thanks,
Mike

- Captain Cruft
- Posts: 3741
- Joined: Wed Mar 17, 2004 12:49 pm
- Location: England
RE: Version 4.0
OK cool, and thanks again.
RE: Version 4.0
Can I overwrite an old version and keep on playing without screwing things up and still take advantage of the new stuff?
Thanks for a great scenario.
Thanks for a great scenario.
Molon Labe!
RE: Version 4.0
No, there are no EXE file changes in this, just database, so if you did not start over you would not get the benefits.
Mike
Mike

RE: Version 4.0
I have a question. It seems the Americans canceled a LOT of destroyer and such Ships cause they simply werent needed in the numbers planned. If the Japanese is given un restricted submarine warfare, meaning he goes heavily after american merchants, wouldnt the USA have build more escort type vessels, not cancelled them?
Favoritism is alive and well here.
RE: Version 4.0
I don't think so, mainly because if you look at the US late in the war, you'll have more tin cans than you know what to do with. First day I got the game and loaded up the '45 campaign I think it was, you have 200+ unassigned DDs, and 303 unassigned DEs. You aren't going to need more than that. At 5 ships per hunter/killer group, that comes out to 100.8 dedicated ASW TFs. that should be more than plenty.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: Version 4.0
Thank you TankerAce, that is how i feel.
I do not feel i am a fanboy from either side, and i love history with a passion.
I think that making a game that both sides can enjoy is slightly more important than pure history. This does not mean i am going to add ray guns or even jets to Japan.
It just means i might give Japan a bit of choice over what ships and occasionaly aircraft Japan gets to play with.
I have had emails from allied fanboys saying that if Japan gets options so should the allies.
My answer to that is America gets all of the options. You don't get one or the other ship; you get them all.
Mike
I do not feel i am a fanboy from either side, and i love history with a passion.
I think that making a game that both sides can enjoy is slightly more important than pure history. This does not mean i am going to add ray guns or even jets to Japan.
It just means i might give Japan a bit of choice over what ships and occasionaly aircraft Japan gets to play with.
I have had emails from allied fanboys saying that if Japan gets options so should the allies.
My answer to that is America gets all of the options. You don't get one or the other ship; you get them all.
Mike

RE: Version 4.0
I am still trying to find all the units you moved around. Have not even gotten around to looking at what ships you added.
Alot of my notes from 3.1 are null and void now.[:-]
Overall though, I think this is the best version so far.
Alot of my notes from 3.1 are null and void now.[:-]
Overall though, I think this is the best version so far.
-
Adnan Meshuggi
- Posts: 532
- Joined: Thu Aug 02, 2001 8:00 am
RE: Version 4.0
well, i think (and i am far away from an allied fanboy [:D]) that the americans should be able to replace any freighter they loose in the war... they could have withdrawn em from the ETO... so i can´t see any lack of transport capacity from july 1944 on...
if the game would allow a withdrawing from ships in march-june 44 to simulate the concentrating onto the landing at d-day, this would be fantastic...also, there should be an option that if the allies work bad in the pacific they get a lot ships more as historically after august/september 44... this could bring in some what-if for the americans, if they had lost a lot ships in the time before cause the japanese player was better as historically... otherwise i think the possibilites of the allies to outproduce anything the japanese can bring in is not shown as it should be...
the allies allways lived after the "why use 100 planes if we can send 1000"-method.
But, i will try the new version and will love the improvements...[:)]
if the game would allow a withdrawing from ships in march-june 44 to simulate the concentrating onto the landing at d-day, this would be fantastic...also, there should be an option that if the allies work bad in the pacific they get a lot ships more as historically after august/september 44... this could bring in some what-if for the americans, if they had lost a lot ships in the time before cause the japanese player was better as historically... otherwise i think the possibilites of the allies to outproduce anything the japanese can bring in is not shown as it should be...
the allies allways lived after the "why use 100 planes if we can send 1000"-method.
But, i will try the new version and will love the improvements...[:)]
Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit
RE: Version 4.0
Lemurs:
Any intention to make Ki-67´s able to carry torpedoes?
Any intention to make Ki-67´s able to carry torpedoes?
RE: Version 4.0
I'm confused. I downloaded v4.0 and installed the 11 extracted files in the SCEN folder. I could not find the A_planeside or J_planeside files that were supposed to go into the ART folder according to the install instructions in the readme file. Where are they? Do I need them?
Also, will v4.0 be compatible with the 3.0 patch that is coming out soon?
I just discovered your site and greatly appreciate what you've done.
Also, will v4.0 be compatible with the 3.0 patch that is coming out soon?
I just discovered your site and greatly appreciate what you've done.
RE: Version 4.0
Spooky had the art files on his site... I do not know what happened to them.
If you email me at
lysimachus@charter.net i will send them to you.
Mike
If you email me at
lysimachus@charter.net i will send them to you.
Mike

- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Version 4.0
Hey,Mike. I'm currently enjoying 3.1 with Dave2ndACR. How about adding a few more things.
Ships. The is a list of missing ships somewhere in an OOB thread. They include missing RN AS tenders, River class frigates for RAN, some Indian corvettes, USN CG cutters etc.
Ever think about adding the historical ships which are missing because of the spawning issue? CVs, CAs, CLs, DDs, and SSs are all affected by this. Give them original or hypothetical namesand have spawned ships sit idle in port as a house rule.
Cheers,
Ron
Be really cool if you could get Justin Prince (Tankerace) to add his ship art to your scenario as well.
Are you goingto get Andrey's (Subchaser) plane art in as well? Noticed the P 40B isnot the Flying Tiger one he uses.
Ships. The is a list of missing ships somewhere in an OOB thread. They include missing RN AS tenders, River class frigates for RAN, some Indian corvettes, USN CG cutters etc.
Ever think about adding the historical ships which are missing because of the spawning issue? CVs, CAs, CLs, DDs, and SSs are all affected by this. Give them original or hypothetical namesand have spawned ships sit idle in port as a house rule.
Cheers,
Ron
Be really cool if you could get Justin Prince (Tankerace) to add his ship art to your scenario as well.
Are you goingto get Andrey's (Subchaser) plane art in as well? Noticed the P 40B isnot the Flying Tiger one he uses.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan






