Multiplayer error on Wargames

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Werewolf
Posts: 49
Joined: Fri Sep 17, 2004 12:52 pm
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Multiplayer error on Wargames

Post by Werewolf »

When hosting a multiplayer Wargame server, the game runs fine on the server but clients get this error message:

Code: Select all

 +====================================================================+
 | STARSHATTER 4.0.3                         22 Sep 2004, 10:43:33 PM |
 +====================================================================+
 |                                                                    |
 | Windows XP 5.1 (Build 2600) Service Pack 2                         |
 |                                                                    |
 | Registered Owner: Werewolf,                                        |
 |                                                                    |
 | CPUs Detected: 1    CPU Level: 15.4.8    CPU Speed: 2003           |
 | x86 Family 15 Model 4 Stepping 8                                   |
 | AuthenticAMD                                                       |
 |                                                                    |
 | 1023 MB RAM    3423 MB Max Swap    3138 MB Avail Swap              |
 |                                                                    |
 | DirectX 7 installed.                                               |
 |       DDRAW   5.03.2600.2180 (xpsp_sp2_rtm.040803-2158)            |
 |       D3DIM   5.1.2600.0 (xpclient.010817-1148)                    |
 |       DINPUT  5.03.2600.2180 (xpsp_sp2_rtm.040803-2158)            |
 |       DPLAY   5.00.2134.1                                          |
 |       DSOUND  5.3.2600.2180 (xpsp_sp2_rtm.040803-2158)             |
 |       DMUSIC  5.3.2600.2180 (xpsp_sp2_rtm.040803-2158)             |
 |                                                                    |
 |                                                                    |
 | NVIDIA GeForce FX 5950 Ultra                                       |
 |                                                                    |
 +====================================================================+
 
   Initializing Game
   Request 1280x1024x32 mode
   Request DirectX 7 Hardware Rendering mode
   Request Primary 3D card
   Gamma Level = 128
 
   Initializing instance...
   Window created.
   Instance initialized.
   Initializing game...
 
 ********************************
 *   Direct 3D version 7        *
 ********************************
 
    SoundCardD3D Primary Buffer Format:
      bits: 16
      chls: 2
      rate: 22050
 
   Created video object.
    VideoDX7 Fullscreen: Using double buffered video memory surface
    VideoDX7: Found attached surface.
              DDSCAPS_3DDEVICE
              DDSCAPS_BACKBUFFER 
              DDSCAPS_COMPLEX 
              DDSCAPS_FLIP 
              DDSCAPS_LOCALVIDMEM  
              DDSCAPS_VIDEOMEMORY  
    Preparing to enumerate Z Buffers...
    driver_index = 1
    GUID: 84e63de0-46aa-11cf-816f-0000c020156e
    VD3D_ZBufferEnum:
    VD3D_ZBufferEnum:
    VD3D_ZBufferEnum:
    Creating Z Buffer (1280 x 1024)
    VideoDX7: Created Z Buffer (depth = 32)
 
    Supported Texture Formats:
    1) 15-bit True color RGB  555 
    2) 16-bit True color RGBA 5551
    3) 16-bit True color RGBA 4444
    4) 16-bit True color RGB  565 
    5) 24-bit True color RGB  888 
    6) 32-bit True color RGBA 8888  <== SOLID  <== TRANSPARENT  <== TRANSLUCENT  <== INDEXED
    7) 16-bit True color RGB  880 
    8) 16-bit True color RGB  556 
    9) 24-bit True color RGB  888 
    10) 0-bit True color RGB  000 
    11) 0-bit True color RGB  000 
    12) 0-bit True color RGB  000 
    13) 0-bit True color RGB  000 
    14) 0-bit True color RGB  000 
    15) Palette 256                
 
 VideoDX7: Checking for gamma support.  ddcaps.dwCaps2 = 606afe7c
    GAMMA SUPPORTED
   Created screen object.
   Palette loaded.
   Established requested video parameters.
 
 Loading Ranks and Medals
   Remapping: 'KEY_CONTROL_MODEL' => =0(0) (0) (0)
   Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
   Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
   Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
   Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
   Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
   Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
   Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
   Remapping: 'KEY_MOUSE_ACTIVE' => =191(191) (0) (0)
   Mapping: 'KEY_MOUSE_INVERT' => =1(1) (0) (0)
   Loaded key.cfg
 
 
 Starshatter::InitGame() create joystick
 Joystick: initialized DI7 pdi = 0014ffec
 Joystick: preparing to enumerate devices
 EnumJoystick 1: 'Logitech Extreme 3D Pro'
    guid:    {f0dd49e0-e4d9-11d8-800144455354} 
 
 Loading System Designs 'sys.def'
 Loading Weapon Designs 'wep.def'
 
 +====================================================================+
 |                              RUN                                   |
 +====================================================================+
 Loading ship design catalog: Ships/catalog.def
 
 Loading Galaxy: Galaxy.def
 Loading StarSystem: Jarnell/Jarnell.def
 Loading StarSystem: Borova/Borova.def
 Loading StarSystem: Athenar/Athenar.def
 Loading StarSystem: Paragon/Paragon.def
 Loading StarSystem: Thralis/Thralis.def
 Loading StarSystem: Janus/Janus.def
 Loading StarSystem: Solus/Solus.def
 Loading StarSystem: Silessia/Silessia.def
 Loading StarSystem: Haiche/Haiche.def
 Loading StarSystem: Renser/Renser.def
 Loading StarSystem: Loris/Loris.def
 Loading StarSystem: Ostara/Ostara.def
 Loading StarSystem: Kolchev/Kolchev.def
 Loading StarSystem: Korius/Korius.def
 Loading StarSystem: Tarsus/Tarsus.def
 Loading StarSystem: Nephrys/Nephrys.def
 Loading StarSystem: Radix/Radix.def
 Loading StarSystem: Isham/Isham.def
 Loading StarSystem: Garrison/Garrison.def
 Loading StarSystem: Trocanther/Trocanther.def
 Loading StarSystem: Marak/Marak.def
 Loading StarSystem: Black/Black.def
 Order of Battle Loaded (Dantari Separatists).
 Order of Battle Loaded (Marakan Hegemony).
 Order of Battle Loaded (Terellian Alliance).
 Order of Battle Loaded (Haiche Protectorate).
 Order of Battle Loaded (Brotherhood of Iron).
 Order of Battle Loaded (Silessian Confederacy).
 Order of Battle Loaded (Independent System of Solus).
 Order of Battle Loaded (Zolon Empire).
 Loading Form Set 'MenuDlg'
 Loading Form Set 'CmpSelectDlg'
 Loading Form Set 'MsnSelectDlg'
 Loading Form Set 'ModDlg'
 Loading Form Set 'ModInfoDlg'
 Loading Form Set 'MsnEditDlg'
 Loading Form Set 'MsnElemDlg'
 Loading Form Set 'MsnEventDlg'
 Loading Form Set 'MsnEditNavDlg'
 Loading Form Set 'NetClientDlg'
 Loading Form Set 'NetAddrDlg'
 Loading Form Set 'NetPassDlg'
 Loading Form Set 'NetLobbyDlg'
 Loading Form Set 'NetServerDlg'
 Loading Form Set 'NetUnitDlg'
 Loading Form Set 'AudDlg'
 Loading Form Set 'VidDlg'
 Loading Form Set 'OptDlg'
 Loading Form Set 'CtlDlg'
 Loading Form Set 'KeyDlg'
 Loading Form Set 'JoyDlg'
 Loading Form Set 'FirstTimeDlg'
 Loading Form Set 'PlayerDlg'
 Loading Form Set 'AwardDlg'
 Loading Form Set 'ConfirmDlg'
 Loading Form Set 'ExitDlg'
 MusicDirector::SetMode() old: NONE  new: MENU
   'orca' is a client of '62.99.139.182'
 NetLobby User Logged In  - name: 'Werewolf' id: 0 host: 0
 NetLobby User Logged In  - name: 'Josef' id: 0 host: 1
 NetLobby User Logged In  - name: 'Werewolf' id: 0 host: 0
 Campaign: Selected 'Multiplayer Missions'
 ERROR: (Parse) non-definition term in struct
 
 ERROR: (Parse) '}' missing in struct near 'count' in line 34.
 
 ERROR: element struct missing in ''
 >>> Starshatter::SetGameMode(3) (PREP_MODE)
 Loading Form Set 'LoadDlg'
 Loading Form Set 'CmpLoadDlg'
 Loading Explosion Defs 'Explosions.def'
 >>> Starshatter::SetGameMode(4) (PLAN_MODE)
 Loading Form Set 'MsnDlg'
 Loading Form Set 'MsnObjDlg'
 Loading Form Set 'MsnPkgDlg'
 Loading Form Set 'MsnWepDlg'
 Loading Form Set 'MsnNavDlg'
 Loading Form Set 'DebriefDlg'
 Loading Form Set 'AwardDlg'
 MsnDlg::Show() mission id = 99999 name = 'War Games'
 MsnDlg::Show() mission id = 99999 name = 'War Games'
 >>> Starshatter::SetGameMode(0) (MENU_MODE)
   Returning to Main Menu...
 MusicDirector::SetMode() old: MENU  new: CREDITS
 Exit Confirmed.
 MusicDirector::SetMode() old: CREDITS  new: NONE
 >>> Starshatter::SetGameMode(7) (EXIT_MODE)
   Shutting Down (Returning to Windows)...
   Stardate: 1095885815.0
   Bitmap Cache Footprint: 29610 KB
 
 
 *** Game::Exit()
 
 +====================================================================+
   Begin Shutdown...
 MusicDirector::SetMode() old: NONE  new: SHUTDOWN
 Campaign::Close() - destroying all campaigns
 Mission::~Mission() id = 99999 name = 'War Games'
   Destroying Galaxy Galaxy
    Destroying Star System Jarnell
    Destroying Star System Borova
    Destroying Star System Athenar
    Destroying Star System Paragon
    Destroying Star System Thralis
    Destroying Star System Janus
    Destroying Star System Solus
    Destroying Star System Silessia
    Destroying Star System Haiche
    Destroying Star System Renser
    Destroying Star System Loris
    Destroying Star System Ostara
    Destroying Star System Kolchev
    Destroying Star System Korius
    Destroying Star System Tarsus
    Destroying Star System Nephrys
    Destroying Star System Radix
    Destroying Star System Isham
    Destroying Star System Garrison
    Destroying Star System Trocanther
    Destroying Star System Marak
    Destroying Star System Black
 UNDEPLOYING MODS
    VideoDX7: shutdown
    SoundCardD3D: shutdown
 
 Performance Data:
 -----------------
    Time:            61473 msec
    Frames:          0
    Polys Rendered:  0
    Verts Rendered:  0
    Buffers Used:    0
    Render Calls:    0
    Clocks:          0
    Pixels:          0
 
 Performance Statistics:
 -----------------------
    Frames/Second:   0.000000
    Polys/Frame:     -1.#IND00
    Polys/Second:    0.000000
    Verts/Second:    0.000000
    Polys/Call:      -1.#IND00
 
 +====================================================================+
  END OF LINE.
 
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