Code: Select all
+====================================================================+
| STARSHATTER 4.0.3 22 Sep 2004, 10:43:33 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 2 |
| |
| Registered Owner: Werewolf, |
| |
| CPUs Detected: 1 CPU Level: 15.4.8 CPU Speed: 2003 |
| x86 Family 15 Model 4 Stepping 8 |
| AuthenticAMD |
| |
| 1023 MB RAM 3423 MB Max Swap 3138 MB Avail Swap |
| |
| DirectX 7 installed. |
| DDRAW 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DMUSIC 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| |
| |
| NVIDIA GeForce FX 5950 Ultra |
| |
+====================================================================+
Initializing Game
Request 1280x1024x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 128
Initializing instance...
Window created.
Instance initialized.
Initializing game...
********************************
* Direct 3D version 7 *
********************************
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050
Created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (1280 x 1024)
VideoDX7: Created Z Buffer (depth = 32)
Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 24-bit True color RGB 888
6) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
7) 16-bit True color RGB 880
8) 16-bit True color RGB 556
9) 24-bit True color RGB 888
10) 0-bit True color RGB 000
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) Palette 256
VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 606afe7c
GAMMA SUPPORTED
Created screen object.
Palette loaded.
Established requested video parameters.
Loading Ranks and Medals
Remapping: 'KEY_CONTROL_MODEL' => =0(0) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =191(191) (0) (0)
Mapping: 'KEY_MOUSE_INVERT' => =1(1) (0) (0)
Loaded key.cfg
Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 0014ffec
Joystick: preparing to enumerate devices
EnumJoystick 1: 'Logitech Extreme 3D Pro'
guid: {f0dd49e0-e4d9-11d8-800144455354}
Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'
+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def
Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE new: MENU
'orca' is a client of '62.99.139.182'
NetLobby User Logged In - name: 'Werewolf' id: 0 host: 0
NetLobby User Logged In - name: 'Josef' id: 0 host: 1
NetLobby User Logged In - name: 'Werewolf' id: 0 host: 0
Campaign: Selected 'Multiplayer Missions'
ERROR: (Parse) non-definition term in struct
ERROR: (Parse) '}' missing in struct near 'count' in line 34.
ERROR: element struct missing in ''
>>> Starshatter::SetGameMode(3) (PREP_MODE)
Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
Loading Explosion Defs 'Explosions.def'
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 99999 name = 'War Games'
MsnDlg::Show() mission id = 99999 name = 'War Games'
>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
MusicDirector::SetMode() old: MENU new: CREDITS
Exit Confirmed.
MusicDirector::SetMode() old: CREDITS new: NONE
>>> Starshatter::SetGameMode(7) (EXIT_MODE)
Shutting Down (Returning to Windows)...
Stardate: 1095885815.0
Bitmap Cache Footprint: 29610 KB
*** Game::Exit()
+====================================================================+
Begin Shutdown...
MusicDirector::SetMode() old: NONE new: SHUTDOWN
Campaign::Close() - destroying all campaigns
Mission::~Mission() id = 99999 name = 'War Games'
Destroying Galaxy Galaxy
Destroying Star System Jarnell
Destroying Star System Borova
Destroying Star System Athenar
Destroying Star System Paragon
Destroying Star System Thralis
Destroying Star System Janus
Destroying Star System Solus
Destroying Star System Silessia
Destroying Star System Haiche
Destroying Star System Renser
Destroying Star System Loris
Destroying Star System Ostara
Destroying Star System Kolchev
Destroying Star System Korius
Destroying Star System Tarsus
Destroying Star System Nephrys
Destroying Star System Radix
Destroying Star System Isham
Destroying Star System Garrison
Destroying Star System Trocanther
Destroying Star System Marak
Destroying Star System Black
UNDEPLOYING MODS
VideoDX7: shutdown
SoundCardD3D: shutdown
Performance Data:
-----------------
Time: 61473 msec
Frames: 0
Polys Rendered: 0
Verts Rendered: 0
Buffers Used: 0
Render Calls: 0
Clocks: 0
Pixels: 0
Performance Statistics:
-----------------------
Frames/Second: 0.000000
Polys/Frame: -1.#IND00
Polys/Second: 0.000000
Verts/Second: 0.000000
Polys/Call: -1.#IND00
+====================================================================+
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