Originally posted by Wild Bill:
The artilleryman wants more casualties.The infantryman wants less.
I'd be happy with just realistic (relatively) results. Only in the movies does an entire battery of 105s pound the infantry in a hex with no casualties and the infantry marching away in good order

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Another point. If I don't like where artillery is landing, I can shift it a bit. It may take an additional turn, but it can be changed. That is what observers do anyway, right artymen?
Yup, that's their job. Although by the time they're firing for effect, they should have walked the spotting rounds onto target. That's one of my arguments for increased accuracy...we have to assume that the spotter has made his adjustments to the fires and that the rounds we see impacting are the FFE.
It appears that we may have it now in the patch pretty close to the real thing.
Finally, artillery was the #1 killer in World War II. I don't want it to be that lethal in the game but I think it should produce casualties, depending on a lot of variables.
That's why Patton called it the King of Battle (of course, we redlegs called it that for years..

). One thing that reading the 34th ID's Lessons Learned brought to my attention: WWII saw the development of the Fire Direction Center (to handle adjustments for the entire battery instead of the previous gun-by-gun adjustments) and the VT (variable time) fuze. VT especially made a difference because it allowed airbursts instead of just blowing holes in the ground. VERY effective against infantry, esp. in the open.
No wonder it's so deadly! And it looks like v2.0 may be getting it about right.
So when you consider all of those variables, you are never going to get a black and white guaranteed number of kills or suppression. And someone will be unhappy with the results.
Welcome to the real world

. Especially on the scale of SPWAW, artillery is going to have to be abstracted somewhat. In one LL I read from the 34th, an officer described a barrage called in against a very heavily fortified/manned German strongpoint. DivArty fired some 1500 shells over 30 mins onto the target. The infantry then was able to walk unmolested through the (former) strongpoint - the artillery had wiped out the Germans (at least a reinforced company) to a man. Obviously, we can't have that kind of fire rate in SPWAW...but it's an example of how lethal artillery was in WWII.
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