The manual - things to fix

Battles In Normandy is the third game in the Decisive Battles game series. Battles in Normandy recreates all aspects of the Normandy campaign, from the landings on the first day to the final climax of the campaign at Falaise. Strategic Studies Group rewrote the Decisive Battles game engine for Battles in Normandy with a host of new special rules for amphibious and airborne operations, plus a huge number of other enhancements.

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Adam Parker
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Joined: Tue Apr 02, 2002 8:05 am
Location: Melbourne Australia

The manual - things to fix

Post by Adam Parker »

ORIGINAL: JSS

Check the Run5 site for my change notes for the manual.

JSS

JSS for your list, the Attach Transport icon used in 16.5 is wrong. The truck included is taken from the supply unit information box.

May I suggest a central typo thread where these things may be posted officially? Can we use this? Hopefully I'm not going to find too many more. These little things can throw a fella.

Btw see my thread on the green, orange and red supply unit circles. I'm still having trouble working out what these are other than max, reduced and minimum supply bursts. There's nothing further explaining the concept that I've seen for now. Reading on...

Btw what is the dice in the engineer unit box?

Adam.
JSS
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RE: The manual - things to fix

Post by JSS »

Not sure what you mean by engineer unit box.

Recommend posting manual updates to my thread at Run5.
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Adam Parker
Posts: 1848
Joined: Tue Apr 02, 2002 8:05 am
Location: Melbourne Australia

RE: The manual - things to fix

Post by Adam Parker »

Thanks again for getting back and I worked out the engineer dice myself. It's the bridge demo probability [;)] [8|]

Roger on the manual.

Adam.
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