Calculating the net shock effect

Battles In Normandy is the third game in the Decisive Battles game series. Battles in Normandy recreates all aspects of the Normandy campaign, from the landings on the first day to the final climax of the campaign at Falaise. Strategic Studies Group rewrote the Decisive Battles game engine for Battles in Normandy with a host of new special rules for amphibious and airborne operations, plus a huge number of other enhancements.

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Adam Parker
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Calculating the net shock effect

Post by Adam Parker »

Section 26.7 discusses Shock and Anti-Shock contributions to the combat dice roll but I'm confused with the associated picture!

It shows 3 green AT guns and 1 orange AT gun on the left and 3 orange Tanks on the right. The AT guns represent the defender’s anti-shock value and the tanks the attacker’s shock value.

One of the green AT guns is colored solid green:

Q1. What does the solid green AT gun represent as opposed to the other two green outlined AT guns?

Q2. If the calculation of final shock effect is the cancelling of anti-shock against shock, why are there still 3 green AT guns? Shouldn't there be 3 orange AT guns? As mentioned in the picture, there is only 1 orange AT gun.

Q3. Is there a more involved formula not included in the rules for identifying when anti-shock will cancel shock or is it simply a case of 1 anti-shock will cancel 1 shock as the section suggests?
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Fred98
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RE: Calculating the net shock effect

Post by Fred98 »

One cancels another.

Of course sometimes the terain has it's own anti shock value.

If a stack of attacking units each have shock values you can not add them together. The unit with the highest shock value is counted and all the others are ignored.

I believe it is the same with units on the defense except that you add in the anti shock of the terrain.
JSS
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RE: Calculating the net shock effect

Post by JSS »

ORIGINAL: Adam Parker

Section 26.7 discusses Shock and Anti-Shock contributions to the combat dice roll but I'm confused with the associated picture!

It shows 3 green AT guns and 1 orange AT gun on the left and 3 orange Tanks on the right. The AT guns represent the defender’s anti-shock value and the tanks the attacker’s shock value.

One of the green AT guns is colored solid green:

Q1. What does the solid green AT gun represent as opposed to the other two green outlined AT guns?

It's the inherent AT factor of the terrain. All combats in this type of terrain have a -1 shock factor more than whatever the strongest unit anti-shock factor is.

Q2. If the calculation of final shock effect is the cancelling of anti-shock against shock, why are there still 3 green AT guns? Shouldn't there be 3 orange AT guns?

As mentioned, in the picture there is only 1 orange AT gun. What you see is 1 anti-shock for terrain and a unit with 3 anti-shock factors being attacked. -1 & -3 anti-shock = -4 defensive shock factors. The attacker can only attack with +3 shock factor. The terrain and the first two (of three) unit anti-shock factors are used to counter the attackers +3 shock (the effective anti-shock are green). The third unit anit-shock (fourth overall) is orange because it was not needed. Attackers are orange in the picture because they were countered (they don't change CRT lines). Any attack shock factor that's not counteracted will be a green tank and change the CRT lines used.


Q3. Is there a more involved formula not included in the rules for identifying when anti-shock will cancel shock or is it simply a case of 1 anti-shock will cancel 1 shock as the section suggests?

It's that simple! When doing the calculation remember only one unit contributes (unit shock factors are not added together on either side)... high unit value is used.
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Adam Parker
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RE: Calculating the net shock effect

Post by Adam Parker »

Lovely JSS! Fully understood. Thanks.
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Fred98
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RE: Calculating the net shock effect

Post by Fred98 »

The solid green gun means the anti-shock is coming from the terrain

The 2 green outlined guns means the anti-shock is coming from one of the defending units with a –2 anti-shock

The remaining gun means there is no further anti-shock in the hex.
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Adam Parker
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RE: Calculating the net shock effect

Post by Adam Parker »

ORIGINAL: Joe 98

The solid green gun means the anti-shock is coming from the terrain

The 2 green outlined guns means the anti-shock is coming from one of the defending units with a –2 anti-shock

The remaining gun means there is no further anti-shock in the hex.

Joe and JSS - you both agree on the solid green gun being the Terrain anti-shock effect but....
JSS

As mentioned, in the picture there is only 1 orange AT gun. What you see is 1 anti-shock for terrain and a unit with 3 anti-shock factors being attacked. -1 & -3 anti-shock = -4 defensive shock factors. The attacker can only attack with +3 shock factor. The terrain and the first two (of three) unit anti-shock factors are used to counter the attackers +3 shock (the effective anti-shock are green). The third unit anit-shock (fourth overall) is orange because it was not needed.

Which of you is correct on the others? [;)]
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Fred98
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RE: Calculating the net shock effect

Post by Fred98 »

If you attack a hex, and neither the hex nor the attacker has any shock or anti shock, you will always see 4 tanks and 4 anti tank guns.

But ......... hang on he might be right.

I'll test when I get home tonight
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