The Matrix team will not like this but combining a major Bug Fix patch with a major Enhancement patch is a HUGE mistake you and they will regret.
While the Grand Strategic Model is damm good, Matrix does not have a good record in modeling the Tactical Model in UV or this Game, that is the Bombardment, Invasions, Surface Combat, Sub/ASW, Carrier strikes, LBA Strikes, Ground Combat, etc. where the enhancement fixs are going.
It is a real act of Faith over Experience to think this time they will get it either right, or even reasonably acceptable to most experienced players.
The net result can and probably will be that to play the Game without major bugs, you need a Patch that alters the non bugged part of the Game, perhaps not well, or even better then the past non-enhanced version.
Game publisher that have gone down this road in the past, thinking it`s a time/work saver, from SSI to 360 Pacific to Atomic Games to Firaxis to Breakaway and all have regreted it, ( because it created more problems then it solved ) and their end users, the Gamers more so.
"HEY! Can't you see its broke! Fix it! FIX IT NOW!"
Ok I'll fix it.
"Hey what the HeII are you doing changing that? It was never broke in the first place! Change it back. CHANGE IT BACK NOW!"
It'sa tough, but every once in awhile, you should just say "NOT a Bug, working as Intended". I know y'all like listening and heeding advice from your fans, but sometimes we're just plain wrong and need to be told it.
Sometimes I feel like I'm writing the United States Foreign Policy speech for the President and every word has to be scrutinized before putting down on paper. You guys kill me. [;)]
Kid,
it ain't that bad, once you get quoted by the real press/radio/TV it gets really funny. This is nothing. Some people and companies are getting really touchy when they don't like what you said. I can send you some stuff if you care for it where I got some people really pissed off.
Well, as far as I can see, the devs are addressing most of the obvious bugs. It would be really nice if they could fix the convoy loading system and algorithms. I bet that would lower the time it takes to run off the average turn by 10% or so.
The big deal for me will be figuring out what is causing pilot replacements to continue to drain, (not really a bug issue, I think it has other causes), the OOB issues and the 32K + altitude bombing bug and the Aussie map. We'll see what happens with those.
Personally, I can't wait for the 1.3 patch. The new surface combat model will greatly improve the realism of daylight combat. Not to mention that it suits the War Plan Orange project very well. We may yet see a Jutland in the Pacific, no?
I'm still concerned about the sighted/unsighted feature primarily. Should be more ship type specific and if large numbers of same class vessels are involved, the sighted/unsighted should apply to divisions of them. Right now itis entirely random and each ship is regarded as individual formations, when in fact they most likely would be operating closely. At least that's how it comes across.
Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Tests run have shown a marked improvement in daylight surface combat between a balanced surface TF and an undefended/under-defended transport TF.
Night-time combat is still being discussed. Two scenerios have essentially been identified to clarify the various opinions. A transport TF caught at night in open waters, a situation which best matches the current model right now, but there is also a situation where either an anchored (and unloading/loading) transport TF in restricted waters (or Port) gets caught by a surface force. Such a force would be by definition much more vulnerable to attack.
Oh god, don't go there ... #6.50 US an hour at 300 baud!
Sometimes I wonder how we survived back then.
My heart bleeds. [:D] Try communicating by teletype at 100 baud, and back then, that was positively up town. What we have now - well, it's like comparing the Santa Maria to NCC-1701E
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
Why you young whippersnapper. In my day we would have LOVED to have teletype. You had to box up your program, and give them to one of the slaves that the Emperor used as couriers. Then that slave would jog down the road from waystation to waystaion to the far ends of the Roman Empire delivering our programs.
The real problem was that the programs were written with a stylus on wax tablets. So any tablets we sent by runner to the eastern Provinces (Palestine or Syria) generally had the wax run before the scribes over there could transfer the date to their abacuses.
HA Teletype! If only!
Beezle - Rapidly running out of altitude, airspeed and ideas.
Ha! You're lucky. We had to use sea shells to carve runes into sandstone tablets (those things could really eat up a key-punch machine, don't even think about what they did to a card reader). A good sized program would weigh around ten thousand, er, stone.[8|]
Hi, (Sigh) The Old Maastrichtian Mk-I had 1 grain of sand for CPU. Everyone was quite excited when the Campanian 3 Laptop was invented. (you placed the sand in your lap)
When the Sentonian 86 came out we could finally calculate beyond 1. (but it took a while)
My first Coniacian ZX-5 blew up before I could use it. A strong wind blew the sand away.
The fist tower was the Turonian BH9 It used a hollow piece of wood to protect the sand. You could link several together by laying on top of one another but it didn't make it any faster or able to count calculate any higher but it was handy for starting camp fires.
Did I ever tell you about my Cenomanian 3000. It was locked up for 3 years before I realized it. It was swallowed by a dinosaur after that and the first floppy was invented soon after. ................................................
I'm not retreating, I'm attacking in a different direction!