A very first impression - time will tell

Battles In Normandy is the third game in the Decisive Battles game series. Battles in Normandy recreates all aspects of the Normandy campaign, from the landings on the first day to the final climax of the campaign at Falaise. Strategic Studies Group rewrote the Decisive Battles game engine for Battles in Normandy with a host of new special rules for amphibious and airborne operations, plus a huge number of other enhancements.

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Marc von Martial
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RE: Final prelim observation

Post by Marc von Martial »

ORIGINAL: ravinhood

LOL RESTART??? no way man, Ike didn't get no restarts, now you finish that game out and take your punishment! hehe

You mean they coulnd´t save [&:]. I wonder how Rommel got his PBEM turns.
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freeboy
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RE: Final prelim observation

Post by freeboy »

Interesing note Marc regarding Rommel, he was injured by an air interdiction attack while moving in his staff car during daylight
"Tanks forward"
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Adam Parker
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Time to restart

Post by Adam Parker »

ORIGINAL: ravinhood

LOL RESTART??? no way man, Ike didn't get no restarts, now you finish that game out and take your punishment! hehe

[:D] This was just a prelim observation thread. Not an S&M session!

No, I'll go for a restart and I'll be lucky if I can get the same great performance from my Navy and British AB again! But if Jerry leaves his supply trucks open, I'm going to be really disillusioned... pending a patch!

Lesson - DO NOT FORGET YOUR INTERDICTION!
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Gregor_SSG
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RE: Time to restart

Post by Gregor_SSG »

ORIGINAL: Adam Parker
ORIGINAL: ravinhood

LOL RESTART??? no way man, Ike didn't get no restarts, now you finish that game out and take your punishment! hehe

[:D] This was just a prelim observation thread. Not an S&M session!

No, I'll go for a restart and I'll be lucky if I can get the same great performance from my Navy and British AB again! But if Jerry leaves his supply trucks open, I'm going to be really disillusioned... pending a patch!

Lesson - DO NOT FORGET YOUR INTERDICTION!

I'm sorry if my posts so far haven't made the following point clear. While there are a few minor bugs that will eventually need to be patched, at the moment we have no intention of changing the AI in the patch.

Why is that, you might ask, when it clearly made a mistake? The issue is one of perceptions and benchmarks.

The AI routines are very complex, and even the move of a single unit involves many calculations. This complexity means that it is very hard to pick out a single unit and give a definitive statement as to why it behaved exactly as it did.

Furthermore, even if you have a definite answer about a single unit, it is impossible to predict all the ramifications of even a simple change to the routines.

So instead of thinking of the AI routines as single, discrete entity like say the combat routines, think of them as a complex, interelated system like the human body, where the results of intervention are not always possible to predict.

As for the benchmarks, I would say that to produce an AI system that made only one mistake per game is well nigh impossible. An AI that gets things mostly right is quite an achievement, and an AI that gets it right more often than not is still well above industry standards.

So on the basis that you don't do surgery just because the patient has a headache, we're not planning to make any changes to the AI move routines. If we get multiple reports of similar problems, then we would investigate further, but save games with repeatable instances would really help.

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
arcseed
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RE: Time to restart

Post by arcseed »

Excuse me, Adam, for misunderstanding you. Since you spent more time talking about the computer "wasting" the 12th ss by not getting them to the beaches than about the supply truck mistake, and since you started complaining about the ai before it lost the supply truck, you can understand my mistake.

And that the supply truck thing seems... a rather small thing to so condemn the ai over. It's a mistake, and a fairly big one, but nothing game-breaking enough to make the ai terrible for letting it happen once. Repeatedly, sure. But the Germans have enough supply trucks it's not going to cause permanent supply problems.
kverdon
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RE: Time to restart

Post by kverdon »

Gregor,

In refering to an AI patch, I'm wondering if Ravinhood was refering to the fact that to kill the re-supply bug, you have to play on AI Minus (AI-). Playing at AI minus gives the impression you a dumbing down the AI. What he may have meant was that a Patch to fix the re-supply bug would enable you to move the AI up from AI Minus and without the minus, the AI might do a better job. Is the sole effect of setting the AI to AI minus to disable scripting or does it affect other gameplay and "smartness" of the AI?

thanks,

Kevin
Kevin Verdon
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Gregor_SSG
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RE: Time to restart

Post by Gregor_SSG »

ORIGINAL: kverdon

Gregor,

In refering to an AI patch, I'm wondering if Ravinhood was refering to the fact that to kill the re-supply bug, you have to play on AI Minus (AI-). Playing at AI minus gives the impression you a dumbing down the AI. What he may have meant was that a Patch to fix the re-supply bug would enable you to move the AI up from AI Minus and without the minus, the AI might do a better job. Is the sole effect of setting the AI to AI minus to disable scripting or does it affect other gameplay and "smartness" of the AI?

thanks,

Kevin

The AI Minus setting simply ignores any scripting. There is no scripting in any BIN scenario, so playing on AI Minus won't dumb down the AI in any way.

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
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TheHellPatrol
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RE: Time to restart

Post by TheHellPatrol »

ORIGINAL: Gregor_SSG
The AI Minus setting simply ignores any scripting. There is no scripting in any BIN scenario, so playing on AI Minus won't dumb down the AI in any way.

Gregor
So what exactly is the difference then between - and +/++? Just combat bonuses?
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

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