Emp Question

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DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

Emp Question

Post by DamoclesX »

Here is the missile, if I put in Power it will drain the capacitor of anything in 1 hit(kind of the point) but when I put in emp and fire it at another fighter, or take a hit, it does nothing

whats wrong with this?

WEAPON

missile: {

damage_type: Emp,

name: "Reaper",
group: NR18EP,
target_type: 0xffffffff,
value: 5,

damage: 200000,
integrity: 15,
speed: 2000,

ammo: 1,

life: 6,
eject: (0,0,800),

mass: 1,
carry_mass: 1,
carry_resist: 1,


thrust: 4000,
drag: 0.6,

roll_rate: 100,
pitch_rate: 100,
yaw_rate: 100,

capacity: 1,
recharge_rate: 0.9,
charge: 1,
min_charge: 0.9,


roll_drag: 1,
pitch_drag: 1,
yaw_drag: 1,




guided: 2,
lethal_radius: 50,
syncro: false,
self_aiming: true,

aim_az_max: 0.78,
aim_el_max: 0.78,

spread_az: 0,
spread_el: 0,

min_range: 1,
max_range: 35000,
max_track: 70000,



visible_stores: true,
graphic_type: 1, // solid

scale: 0.24,
light: 50,
light_color: (100, 100, 0),
model: "DILGAR_MISSILES/NR18EP.mag",
trail: "DILGAR_MISSILES/SMOKE.pcx",
trail_width: 6,
flare: "DILGAR_MISSILES/MISSILEFLAIR.pcx",
flare_scale: 0.3,
sound: "DILGAR_MISSILES/SOUND.wav",
sound_min_dist: 1e3,
sound_max_dist: 10e3

}
Jason Blaz
Way to much to list here!
Necromancer
Posts: 54
Joined: Wed Jun 16, 2004 6:53 pm

RE: Emp Question

Post by Necromancer »

Change this line:

damage_type: Emp,

--to--

damage_type: power,




Nec
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
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RE: Emp Question

Post by Mehrunes »

Try not capitalizing emp.
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: Emp Question

Post by DamoclesX »

ya that will leech the caps


but I Thought there was also an EMP damage type that would fry the computers
Jason Blaz
Way to much to list here!
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