Minor fuzz in desert fox

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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BjörnR
Posts: 55
Joined: Thu Aug 24, 2000 8:00 am
Location: Sweden

Minor fuzz in desert fox

Post by BjörnR »

In the first two battles there are loading contamination. First battle (without option) I0 is loaded in two vehicles. Unloading booth and loading again solved that
Second battle (no option): Africa corps HQ loaded on a truck, impossible to unload (not available in the HQ list). If A0 was loaded and unloaded on that truck, the Africa corps HQ is then loaded on A0, witch can not be loaded again!
(Is this English possible to understand?). Several other units are similarly affected, but none belonging to the core force.
Has anyone met this problem before? Is it possible to avoid? It doesn’t make the game unplayable but it is annoying.
Desert fox MC and V7.0, loaded from MCLV disk.
RichardTheFirst
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Post by RichardTheFirst »

Bjorn:

It seems you are experiencing the sync problem that came with v7.0. That is being adressed in a patch Paul Vebber has.

See also the Synch problems in patch? thread and ask Paul for it.
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Supervisor
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Post by Supervisor »

First thing to try is to install the MCNA patch that came out after the release, you can download it here The Armor Site
Wild Bill
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Post by Wild Bill »

Mike is right. The very small MCNA patch will fix that problem right up for you, Bjorn. Sorry you had that problem.

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BjörnR
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Joined: Thu Aug 24, 2000 8:00 am
Location: Sweden

Post by BjörnR »

Thanks for the rapid reply. Most of the fuzz was fixed by the patch, but there are some mg-units in battle 2 that are on the hq list that never show up. They are loaded on half-tracks that you can't reach.
The inital no-option-fights in this campain are tuff. You have to use combined arms and smoke and all the assets and cleverness you can mobilize to beat the english!
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