An appreciation.....

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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39battalion
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Joined: Tue Jul 27, 2004 11:03 am
Location: Adelaide, South Australia

An appreciation.....

Post by 39battalion »

I have had HTTR for a while now.

I must confess that it gathered dust on my shelves for a while because the first time I tried it I just didn't get it. As a long time fan of turn based wargames like the Panzer Campaign series I was very sceptical about real time in this genre.

But I recently had another go and then the lightbulb came on. This is a game that repays careful analysis.

I can now say that in two respects this game is outstanding:

1. The AI. In many years of wargaming this is the best, least predictable, AI I have come up against.

2. The interface. A very elegantly designed interface which gives the player easy control of of a wide range of options.

Great credit also to the scenario designers---every scenario I have played thus far ( as the Axis) has been an interesting and balanced challenge.

Many thanks also to Markshot for his great threads of tips and explanations. It was reading the Markshot threads that first induced me to buy the game and then not to give up on it.

The one thing the game currently lacks to lift it into masterpiece class is a credible supply system. I hope this will be addressed in the future. Another thing I don't yet understand is the role of the brigade/ division support/ supply units. Do these units have any value in the game ? What happens if they are eliminated ?

Anybody out there who is still undecided about HTTR you should purchase it as soon as possible. Every serious wargamer should have this game, especially if you enjoy Company level operational games.

I will definitely be getting the next in the series --COTA.
MarkShot
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RE: An appreciation.....

Post by MarkShot »

Good to hear that those threads helped you to make sense of things!

Okay, enough of this forum chit chat. You need to start planning your next drive towards Nijmegen. I have it on good information that the AI never sleeps, and so, neither should you. :)
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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Arjuna
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RE: An appreciation.....

Post by Arjuna »

39battalion,

Thanks for your feedback and welcome to the forum.
ORIGINAL: 39battalion

The one thing the game currently lacks to lift it into masterpiece class is a credible supply system. I hope this will be addressed in the future. Another thing I don't yet understand is the role of the brigade/ division support/ supply units. Do these units have any value in the game ? What happens if they are eliminated ?

I have spent a lot of time writing the resupply code. It is coming. [:)]

In HTTR the Bases do not perform any real supply function. Use them to defend rear area objectives. In the new resupply system, however, they will be vital. They will contain a depot for managing resupply, including the despatch of transport columns and also a dump for stockpiling supplies. More on this later...
Dave "Arjuna" O'Connor
www.panthergames.com
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39battalion
Posts: 261
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Location: Adelaide, South Australia

RE: An appreciation.....

Post by 39battalion »

Thanks Arjuna.

It is great to know that you are working on a supply system[:)][:)]

This will take the game to a new level
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Tactics
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RE: An appreciation.....

Post by Tactics »

As long as I can DL it for $ and apply to the orignal HTTR I'll be happy.
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