B5 mod problem

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Bodenheimer
Posts: 15
Joined: Tue Oct 12, 2004 2:14 am

B5 mod problem

Post by Bodenheimer »

I dled the mod and loaded it into the root directory but when i go to the custom missions to play one of the created campaigns the game closes....wanna tell me whats up?

heres the errlog file if it helps


Initializing Game
Request 800x600x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 128

Initializing instance...
Window created.
Instance initialized.
Initializing game...

********************************
* Direct 3D version 7 *
********************************

SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050

Created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (800 x 600)
VideoDX7: Created Z Buffer (depth = 32)

Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 16-bit True color RGB 880
6) 16-bit True color RGB 556
7) 24-bit True color RGB 888
8) 24-bit True color RGB 888
9) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
10) Alpha/Luminance Only
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) 0-bit True color RGB 000
16) 0-bit True color RGB 000
17) 0-bit True color RGB 000
18) 0-bit True color RGB 000
19) Alpha/Luminance Only

VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 004afe78
GAMMA SUPPORTED
Created screen object.
Palette loaded.
Established requested video parameters.

Loading Ranks and Medals
Remapping: 'KEY_CONTROL_MODEL' => =0(0) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0)
Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 0016524c
Joystick: preparing to enumerate devices
EnumJoystick 1: 'WingMan Extreme Digital 3D'
guid: {26838cf0-14b2-11d9-800144455354}

Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE new: MENU

Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 9175273 samples
Encoded by: Xiph.Org libVorbis I 20020717

Campaign: Selected 'Custom Missions'
Campaign: Selected 'Custom Missions'
Loading ShipDesign 'TargetDrone'
Ship Design Radius = 88.946320
Loading ShipDesign 'Dragon'
Ship Design Radius = 3885.891113
Loading ShipDesign 'Goliath'
Ship Design Radius = 2461.539551
Loading ShipDesign 'Orion'
Ship Design Radius = 2902.069580

Load Mission: 'custom018.def'
WARNING - DataLoader could not load buffer 'Mods/Missions/custom018.def'
ERROR: could not parse 'custom018.def'
Mission Loaded.

Campaign::SetMissionId(4)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
Loading Explosion Defs 'Explosions.def'
Campaign::GetMission(4) loading mission...

Load Mission: 'custom004.def'
ShipDesign: no catalog entry for design 'N_Gquon', checking mods...
Loading ShipDesign 'N_Gquon'
WARNING - DataLoader could not load buffer 'Mods/Ships/N_Gquon/N_Gquon.def'
ERROR: unknown ship design 'N_Gquon' in mission 'custom004.def'
ERROR: invalid ship design for element 'Command Cruiser' in 'custom004.def'
ShipDesign: no catalog entry for design 'N_Frazi', checking mods...
Loading ShipDesign 'N_Frazi'
WARNING - DataLoader could not load buffer 'Mods/Ships/N_Frazi/N_Frazi.def'
ERROR: unknown ship design 'N_Frazi' in mission 'custom004.def'
ERROR: invalid ship design for element 'Escort Wing' in 'custom004.def'
ShipDesign: no catalog entry for design 'JumpGate', checking mods...
Loading ShipDesign 'JumpGate'
WARNING - DataLoader could not load buffer 'Mods/Ships/JumpGate/JumpGate.def'
ERROR: unknown ship design 'JumpGate' in mission 'custom004.def'
ERROR: invalid ship design for element 'Sten > Gallot' in 'custom004.def'
ShipDesign: no catalog entry for design 'C_Vorchan', checking mods...
Loading ShipDesign 'C_Vorchan'
WARNING - DataLoader could not load buffer 'Mods/Ships/C_Vorchan/C_Vorchan.def'
ERROR: unknown ship design 'C_Vorchan' in mission 'custom004.def'
ERROR: invalid ship design for element 'Gallot ' in 'custom004.def'
ShipDesign: no catalog entry for design 'C_Sentri', checking mods...
Loading ShipDesign 'C_Sentri'
WARNING - DataLoader could not load buffer 'Mods/Ships/C_Sentri/C_Sentri.def'
ERROR: unknown ship design 'C_Sentri' in mission 'custom004.def'
ERROR: invalid ship design for element 'Strike Wing' in 'custom004.def'
Mission Loaded.

>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 4 name = 'Historic - Opening Strike'

*********************************************
FATAL EXCEPTION:

Registers:
EAX: ffffffff
EBX: 00000000
ECX: 0012fce4
EDX: 000000f4
EDI: 0d27cda0
ESI: 0d295da0
EBP: ffffffff

CS:EIP: 001b:0048b5df
SS:ESP: 0023:0012fccc
DS: 0023
ES: 0023
FS: 0038
GS: 0000
Flags: 00090246

Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: 0048b5df
Program attempted to READ from address 0x000000f4

Loaded IMAGEHLP.DLL

Stack Trace (Symbolic):
Address Frame
0048b5df ffffffff 0001:0008A5DF C:\Matrix Games\Starshatter\Stars.exe

*********************************************
PROGRAM TERMINATED.
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

RE: B5 mod problem

Post by DamoclesX »

-filesys in the shortcut
Jason Blaz
Way to much to list here!
Bodenheimer
Posts: 15
Joined: Tue Oct 12, 2004 2:14 am

RE: B5 mod problem

Post by Bodenheimer »

how do u add the -filesys into the shortcut??
Spinner
Posts: 1
Joined: Mon Oct 18, 2004 11:08 pm

RE: B5 mod problem

Post by Spinner »

First create a copy of you’re Starshatter short cut and name it something like "B5 Hold the line" then right click on it and select properties, then where it says target "C:\Matrix Games\Starshatter\Stars.exe" or something similar
You need to add -filesys
Note. there should be a space between the .exe" and the -filesys part so the end target should look like this

"C:\Matrix Games\Starshatter\Stars.exe" -filesys

Click apply and this will activate the mod for you next time you use the short cut [:D]
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