Any interest in this WitP Utility/File Manager?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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ZOOMIE1980
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RE: Any interest in this WitP Utility/File Manager?

Post by ZOOMIE1980 »

ORIGINAL: Bodhi

As the 1.3 patch is approaching, it's time for me to get back into WitP. Here's the start of a unfinished README for a small program I wrote for WitP. It's mainly for my own use, but if there's interest I could finish the README and make it available for download. It's been quite a few weeks since I last worked on it, so it may take a few days to get it ready and available.

===================================================================================

This utility was written to provide various information that I found useful while playing Matrix/2by3's War in the Pacific (WitP). The basic functionality provided is as follows:
  • Option for automatic saving and compilation of sig intel, operations and combat reports for game turns
  • Option for automatic archiving of game saves
  • Display of the sig intel data on a game map
  • Display of operations report data on a game map
  • Basic information for all bases in the selected scenario
  • Display of aircraft range radii for any aircraft at any base
  • Calculation of inter-port distances (both direct and minimum distance by sea)
  • Estimated time required for task forces to travel between two ports, and ETA for a user-defined departure date
  • Output of basic base, ship unit, land unit, and aircraft unit data contained in the scenario database files
  • Option to save data for multiple games in progress as the data for each game in the user save slots (3 to 200) is handled separately


Curent restrictions/limitations
The game requires Microsoft .NET Framework 1.1.
As there's currently no way to access the game saves, and hence determine the current game status, all the information provided (apart from the intel/ops reports) is based on the starting situation of the scenario.
The display of information on the game map uses a separate game map, and, like the main game map, may take a few seconds to load initially. I have found the performance to be acceptable after the initial map loading on a PII 450MHz system with 256MB RAM.
The inter-port distances do not take into account the current air balance, and so may be shorter than the routes selected by the game.
Only one game can be saved per game save slot (3 to 200).
The program is based on a game which corresponds to one of the WitP user game save slots from 3 to 200. It is NOT able to determine which game is currently active in WitP, and you must set this correctly BEFORE you click on the end turn button.

Introduction.
-------------
The WITP Utility/File Manager has four main functions: 1) automatic archiving of game save files and/or intel/operations/combat reports, 2) visual display of intel/operations reports and other data useful in gameplay, 3) scenario base information, including interbase distances and estimated travel time and ETA for task forces, and, 4) export of scenario database files as CSV files.
The program is based on a "game" which corresponds to one of the WitP game save slots from 3 to 200. The "game" contains information on the scenario number, game save slot, opponent, player side, and current game date. The user can store a "game" for each WitP save slot, so the program cam handle multiple games. The user starts the program BEFORE WitP, selects the current game and sets the save options, then plays WitP as normal. The various reports and displays can be viewed at any time on the Report form.

===================================================================================

Wouldn't it be cool if all this stuff was in a relational database that you could connect to via and ODBC connection and just edit directly via MS Acces????
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Bodhi
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RE: Any interest in this WitP Utility/File Manager?

Post by Bodhi »

ORIGINAL: eMonticello

Bodhi,

What software did you use to develop your tool? I believe you have a winner.

VB.NET, hence the need for the Microsoft NET Framework.
I especially like the intel information displayed with the map and the point-to-point calculations between ports ... something which is currently too cumbersome to deal with manually.

Yep, display of the intel/ops data on the map and interbase distances (by sea, not air) were both things I wanted from the start: I can't handle hex XX,YY references too well or be bothered to count sea hexes bewteen ports. [:D]
Bodhi
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Bodhi
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RE: Any interest in this WitP Utility/File Manager?

Post by Bodhi »

ORIGINAL: TommyG

Great. will you come over to my house and teach me how to use it?

Depends on where you live.[;)] Failing that, I'll complete the README with some basic instructions. There's not really that much to the program, so if anythings not covered there you can always ask in this forum.
Bodhi
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Bodhi
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RE: Any interest in this WitP Utility/File Manager?

Post by Bodhi »

ORIGINAL: Jorm
where can i get a copy ????

I'll post a URL once I finish it off.
will it work with tankeraces expected MOD ?

It should work with any MOD/scenario. It reads the data from the scenario files, after checking if you have any add-on scenarios.
Bodhi
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Tomo
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RE: Any interest in this WitP Utility/File Manager?

Post by Tomo »

Kon nichi wa Bodhi san

Nihongo ban mo zehi!![:)]
Japanese wargamer. Will post from "the other side" .
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steveh11Matrix
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RE: Any interest in this WitP Utility/File Manager?

Post by steveh11Matrix »

Ooh, I'm interested - one thing that I really would have liked in the game is a TF ETA calculator. Seems strange that it's not available in-game, really, but this little utility would make up for it rather nicely! I'd be interested just for that.[:)]

Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
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Mr.Frag
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RE: Any interest in this WitP Utility/File Manager?

Post by Mr.Frag »

One more nice thing to add is a load calculator.

NIce to be able to quickly key in whats in a unit and having it come back with exactly how much space you need in the various ships.
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scout1
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RE: Any interest in this WitP Utility/File Manager?

Post by scout1 »

The game requires Microsoft .NET Framework 1.1

What is Microsoft.NET Framework 1.1 ? Since I have to ask this, I probably don't have it ?
Where can I get it ?
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RalfBHV
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RE: Any interest in this WitP Utility/File Manager?

Post by RalfBHV »

What is Microsoft.NET Framework 1.1 ? Since I have to ask this, I probably don't have it ?
Where can I get it ?

From Microsoft updates.
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steveh11Matrix
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RE: Any interest in this WitP Utility/File Manager?

Post by steveh11Matrix »

ORIGINAL: Mr.Frag

One more nice thing to add is a load calculator.

NIce to be able to quickly key in whats in a unit and having it come back with exactly how much space you need in the various ships.
Concur.

Steve.
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Cav Trooper
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RE: Any interest in this WitP Utility/File Manager?

Post by Cav Trooper »

Awesome, if you need someone to test it with XP, I'll volunteer to try it.

Agree with Frag, would be nice to have a load calculator, just as he posted. Also would like to see the ability to see how long it would take a sub patrol to go from A to B, show fuel usage for the trip. I've had way to many subs go red on the way home, and had to send out a rescue sub...then on the other side, it came back to port with enough fuel to stay out another week... For that matter, all the TF's ability to do that, if you don't think this aspect of it would be to gamey....

Good job, can not wait to see final product...Keep up the good work..
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ZOOMIE1980
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RE: Any interest in this WitP Utility/File Manager?

Post by ZOOMIE1980 »

Wow, that's some pretty nice stuff there. Good work.
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Oliver Heindorf
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RE: Any interest in this WitP Utility/File Manager?

Post by Oliver Heindorf »

would it be posible to have another feature like a ship shighting record database ?

example : in a combat report of 1/4/42 combat report says that BB Nagato has bombarded blabla...

the ship name, date and hex to be stored in a database.

when the next sighting of this ship is, fill it in again, connecting the the old sighting with the new ones..

over the time you will get a fairly accurate intel report how and where your enemy uses his ships, which ships etc. and you can keep track of them easily :)

just like the real guys did ;-)
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Admiral DadMan
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RE: Any interest in this WitP Utility/File Manager?

Post by Admiral DadMan »

I'm interested. Sign me up
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coralsaw
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RE: Any interest in this WitP Utility/File Manager?

Post by coralsaw »

Bodhi,

Great great idea. What WiTP suffers from most IMHO is micromanagement/interface. Going a step forward, why don't you sit down with 2by3, spec the app and its interfaces a bit more in depth with the original developers to makei it real useful, then license it to 2by3 for distribution.

Everybody bnenefits: 2by3 and you make some money, and we get a much better gaming experience at a modest cost.

/coralsaw
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KPAX
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RE: Any interest in this WitP Utility/File Manager?

Post by KPAX »

This would be super !!

Very good information and very well laid out.

[&o]
"War makes Heros on both sides." Hero (the movie)

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Thanks !!

KPAX
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steveh11Matrix
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RE: Any interest in this WitP Utility/File Manager?

Post by steveh11Matrix »

I think I can tell you this one: Because then 2by3 would have to support it, officially. If they stay out of the loop they don't become legally responsible.

Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
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Andrew Brown
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RE: Any interest in this WitP Utility/File Manager?

Post by Andrew Brown »

ORIGINAL: Oliver Heindorf

would it be posible to have another feature like a ship shighting record database ?

example : in a combat report of 1/4/42 combat report says that BB Nagato has bombarded blabla...

the ship name, date and hex to be stored in a database.

when the next sighting of this ship is, fill it in again, connecting the the old sighting with the new ones..

over the time you will get a fairly accurate intel report how and where your enemy uses his ships, which ships etc. and you can keep track of them easily :)

just like the real guys did ;-)

Interesting idea!

While we are on the subject of features in this type of app - I was also toying with the idea of writing one, although a bit different in style. I was going to make it output HTML to create a series of linked web pages that could be viewed in a browser, covering the progress of the 'war'. I was going to include histories of battle reports, and, from them, individual ship histories, listing where they fought and when.
Information about my WitP map, and CHS, can be found on my WitP website

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11Bravo
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RE: Any interest in this WitP Utility/File Manager?

Post by 11Bravo »

ORIGINAL: Bodhi

As the 1.3 patch is approaching, it's time for me to get back into WitP. Here's the start of a unfinished README for a small program I wrote for WitP. It's mainly for my own use, but if there's interest I could finish the README and make it available for download. It's been quite a few weeks since I last worked on it, so it may take a few days to get it ready and available.


Awesome beyond belief. You da man Bodhi! [&o] Look forward to this, especially historical sigint and ops reports.

How do you select locations using the user interface? Do you select bases or hexes from a drop down list or the map? Or can the user select broader patches of terrain representing command zones, theaters, local areas or whatever.
Squatting in the bush and marking it on a map.
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Bodhi
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RE: Any interest in this WitP Utility/File Manager?

Post by Bodhi »

ORIGINAL: 11Bravo
How do you select locations using the user interface? Do you select bases or hexes from a drop down list or the map?

Both of those. Also by typing in hex X and Y coords, or by selecting an item of intel/op reports from the lists.

A couple more hours needed to check a few things and it should be ready, probably over the weekend. Guess the 1.3 patch may be out by then.
Bodhi
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