Construction of the Liberty

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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DamoclesX
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Construction of the Liberty

Post by DamoclesX »

Ive started constructing the first ship for Project Alpha(not a mod) I figured it would be cool to post it here, and get some general feedback, its gonna take some time cause I"m swamped with about 50,000 other things with this project, but its important to get one ship done at least, so here we go.

First shot, the model is done, and broken up for texturing

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The front section, unwrapped and centered using checkers for visual references

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Diffuse map applyed

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Bump map applyed, using a setting of -25, the final version will use a positive bump, I was just messing around in this one

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Specual maps, very cool

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And finally enviro mapping, this is one of the coolest maps, its applyed as a reflection map that is a powered texture of the background, the engine controls what one is loaded for each area, and how the map works I belive, need to read up on this one a big more

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I should note all the dilgar war ships that I have done so far have these features to, so if milo does go dx9 we can add those into that free mod really quicky, they wouldnt work well in the current b5 mod tho, those ships are just not built for it.
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Pheonix Starflare
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RE: Construction of the Liberty

Post by Pheonix Starflare »

Lookin' good, Damo, lookin' good.
But if its not an SS mod, are you writing your own engine or something? Or is it actually a TC of starshatter such that its essentially a whole new game (like QuakeIII -> Jedi Outcast)?
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
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DamoclesX
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RE: Construction of the Liberty

Post by DamoclesX »

ITs ment for ss in a way, depends on certain things falling in place.
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DamoclesX
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RE: Construction of the Liberty

Post by DamoclesX »

Final weathering,

ment to simulate a ship that has been in space for a long time, micro-meteor hits, dust clouds, battles, would cause scratches in the hull, paint to chip off, and darker areas from impacts.

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Diabolico
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Looks awesome!!

Post by Diabolico »

Looks awesome!!![:D]
When will it come out for Starshatter?
Is it possible to make all those good looking mods come out as stock aircraft on the next starshatter patch, as any mods are good as long as everybody else are using them, to avoid a situation like Falcon 4's multiple patches or FA's countless librairies... ?[:-]

Looking forward to seeing more ships on Starshatter, special the missing capitals like Battleships and Dreadnoughts, as those classes are still missing on stock starshatter....[8D]

=S=
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DamoclesX
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RE: Looks awesome!!

Post by DamoclesX »

I doubt milo wants to issue a 400 meg patch lol, thats what the b5 sdk is.
The dilgar ships.. just ea and dilgar fighters would be a lot smaller, if I can get a -perm- hosting solution I"m more then open to releasing the dilgar war ships in dat format as I go alone, with project alpha now going full swing any work on the dilgar war is really taking a gut shot lol

right now there are.. 30 fighters/varients done I think, plus all the dilgar secondary weapons
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DamoclesX
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RE: Looks awesome!!

Post by DamoclesX »

And now the Liberty Is finished.

This design is an old ship, still in service to fill in the role of fleet mule, as you can see from the windows its not the biggest ship in size.

Bump Maps
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Diffuse Maps
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Spec and Glow maps added
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Enviro Mapping and final ship
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