The main four-way view

Perspective view close-up

Material Editor (also good for skins!)

BMP/JPEG/PNG/TGA Texture Support

This new version of Magic is a testbed for the new DirectX 9 rendering engine I've been building. Having the modeling program use the real game engine will give a better sense of what the ships will look like when they are loaded into the game.
Moving to DirectX 9 has required a from-the-ground-up rewrite of the graphics engine, and the modeling program. DX9 just works differently than DX7 did. As a result, most of the actual modeling operations aren't implemented in Magic 2.0 yet. I've just been concentrating on the advanced material and UV editing features that I will need for the next release of Starshatter. I won't be releasing Magic 2.0 until sometime after the next release of the game is fully completed. However, I just got the shadow volumes working last night, and I wanted to share...
Hey you kids! Stay offa my lawn!


