Unit Icons

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

Post Reply
User avatar
Largus_Means
Posts: 25
Joined: Thu Jun 10, 2004 1:45 am

Unit Icons

Post by Largus_Means »

Now heres a really biggy thats pure eye candy, yet a function that would make sense. I see that the unit icons have been improved and that each nation gets unique icons according to what weapons they used in the war. How about each nation having the icons change when certain tech upgrades happen. So for example the German tanks would go from PzI icon to PzIII to Panther to Tiger to King Tiger. [:D] Fighters would be the Bf109 but at a certain tech level change to the Focke Wolfe icon. Ships could do the same. Showning the Graf Spee, Scharnhorst and Bismark. Now each tech level increased wouldn't have to promote a new icon, but at certain levels the change could be shown to reflect the new level of expertise gained. Just a very small thing, but an increase in the bling value. [&o] [&o] [&o]
User avatar
Joel Billings
Posts: 33622
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Unit Icons

Post by Joel Billings »

ORIGINAL: Largus_Means

Now heres a really biggy thats pure eye candy, yet a function that would make sense. I see that the unit icons have been improved and that each nation gets unique icons according to what weapons they used in the war. How about each nation having the icons change when certain tech upgrades happen. So for example the German tanks would go from PzI icon to PzIII to Panther to Tiger to King Tiger. [:D] Fighters would be the Bf109 but at a certain tech level change to the Focke Wolfe icon. Ships could do the same. Showning the Graf Spee, Scharnhorst and Bismark. Now each tech level increased wouldn't have to promote a new icon, but at certain levels the change could be shown to reflect the new level of expertise gained. Just a very small thing, but an increase in the bling value. [&o] [&o] [&o]

We considered it early on and discarded it as too much art. Plus, keep in mind that units don't change overnight in all ratings. The way the game works, there are 5-10 ratings that can change over time for each unit, and often only 1 or 2 of these will change during a game. What constitutes enough of a change to warrent a new symbol would have to be simplified. Even with that, I'd love if if we could do this for graphics like we are doing for sound (we expect different sounds based on different attack ratings as they fire), but doing a few hundred extra sound effects is a whole lot easier than doing a few hundred unit graphics. Maybe we'll get some modder to do this down the road and we'll find a way to integrate it into the data files that drive the graphics in the game (but don't count on it).
All understanding comes after the fact.
-- Soren Kierkegaard
SeaMonkey
Posts: 796
Joined: Sun Feb 15, 2004 3:18 am

RE: Unit Icons

Post by SeaMonkey »

Don't fret Largus,

You can be sure the modders will take care of this simple changes to the bitmaps. Only took a few months for the SC modders to complete the task you ask for. Hope J Brunnelle is reading this.
Hanal
Posts: 2295
Joined: Sat Nov 01, 2003 6:08 am

RE: Unit Icons

Post by Hanal »

I guess if you select one tech area, such as land attack for armor, and be able to trigger an icon change after this level is increased, then it may be doable...the trick will be having the unit change programed into the game...
User avatar
lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

RE: Unit Icons

Post by lparkh »

As mentioned, the key would be for developers to put the hooks into the game. Then they get effectively free enhancements of their products via modders. Open system and all that good stuff.
YohanTM2
Posts: 986
Joined: Mon Oct 07, 2002 5:43 am
Location: Toronto

RE: Unit Icons

Post by YohanTM2 »

Sure, they spend 2+ years on the game and hope for a neat patch...

Somebody shoot me before I cut the near guy down $%@#$%#$%#$
solops
Posts: 1081
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: Unit Icons

Post by solops »

After reviewing the latest screenshots I am mildly disappointed in the way the game looks. Some of the color combos are a bit blah, but a real problem for me is the unit icons. I had thought that there would be an option for standard military symbols rather than icons, yet I see no option for them in the set-up screen. I find the icons uninformative and sometimes obstructive. They are certainly distracting and detrimental to information displayed in a spreadsheet format. The SSG game Reach for the Stars was a real bust for me just because of the lousy, icon-based information displays.

Is there going to be an option for real, military-style unit symbols or are we going to be offered only Milton-Bradley style icons?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
User avatar
Joel Billings
Posts: 33622
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Unit Icons

Post by Joel Billings »

Icons is all we have planned, but I would bet that modders will come up with different graphics to sub in for these. It's easy to figure out how to change the graphics. It will just take someone to provide the art. We've tried to make it easy to modify parts of the game so there is an opportunity to expand on the game.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
VI66_slith
Posts: 263
Joined: Sat Sep 14, 2002 8:38 pm
Location: U.S.A.

RE: Unit Icons

Post by VI66_slith »

I like it just the way it is. I am not a fan of Nato symbology, which always seems to end up as the set being implemented. I agree with what was said above in that the modders out there will surely take care of this issue. They are a dedicated bunch.

Image
"Many, who should know better, think that wars can be decided by soulless machines, rather than by the blood and anguish of brave men." ~Patton
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Unit Icons

Post by Fred98 »

What unit icons?

All Britich airfirce squadrons are represented by B17's.

All German armoured units are represented by Tiger tanks.

What unit icons?
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

RE: Unit Icons

Post by Marc von Martial »

ORIGINAL: Joe 98

What unit icons?

All Britich airfirce squadrons are represented by B17's.

All German armoured units are represented by Tiger tanks.

What unit icons?

The british will have their own set of unit icons in about a 2 weeks [;)]


What´s the problem with the Tiger?
solops
Posts: 1081
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: Unit Icons

Post by solops »

ORIGINAL: VI66

I like it just the way it is. I am not a fan of Nato symbology, which always seems to end up as the set being implemented. I agree with what was said above in that the modders out there will surely take care of this issue. They are a dedicated bunch.

Image

I belong to the other side of the topic. I much prefer standard military symbology, which I find far easier to digest and more informative ( which is, of course, why militaries across the globe use them instead of little men). And if the interface is designed with the symbols in mind the results is an even more powerful data representation in a clean and concise manner.

I note that Hearts of Iron II will have both methods of data representation available, if the screenshots are accurate.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
User avatar
VI66_slith
Posts: 263
Joined: Sat Sep 14, 2002 8:38 pm
Location: U.S.A.

RE: Unit Icons

Post by VI66_slith »

I do appreciate your desire for additional information, however; will there be a need for it?

Image
"Many, who should know better, think that wars can be decided by soulless machines, rather than by the blood and anguish of brave men." ~Patton
Post Reply

Return to “Gary Grigsby's World at War”