Well, you could just give a TOE to the player and say 'Use this as your core force if you want a realistic game'. It is then up to the player.Originally posted by ubertechie:
1:I understand the point about the core force - unfortunatley the only way to do this would be with MC tools - whihc i dont have access toI do have a version where you can pick your own troops but dont think it is as enjoyable as its really easy to unbalance the game.
As for the golf course, aha - makes more sense now - hmm maybe some text 'Golf Course' <img src="smile.gif" border="0"> Perhaps a couple of hastily placed mines and a couple near obsolete ATGs and MGs in the course's sand bunkers? Just a thought - actually I think you may have had an MG near there but my bombardment scared them away.
Hmm, in 28 turns, using bounding overwatch - you can basically progress 28 hex distance. That assumes immediate landing, movement, and no protracted engagements. Now you can have your bounding units move faster, perhaps even doubling the effective distance per turn - but then you are getting into risking serious casualties and outrunning the overwatch section's field of fire, especially without any recon units in the force.
I was under the impression that GE attached at least a section of recon to an infantry company, surprising that the planners of Sealion did not do so.
Thanks,
Brian