Operation Sealion AAR's

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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brianleeprice
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Post by brianleeprice »

Originally posted by ubertechie:
1:I understand the point about the core force - unfortunatley the only way to do this would be with MC tools - whihc i dont have access to :-( I do have a version where you can pick your own troops but dont think it is as enjoyable as its really easy to unbalance the game.

Well, you could just give a TOE to the player and say 'Use this as your core force if you want a realistic game'. It is then up to the player.

As for the golf course, aha - makes more sense now - hmm maybe some text 'Golf Course' <img src="smile.gif" border="0"> Perhaps a couple of hastily placed mines and a couple near obsolete ATGs and MGs in the course's sand bunkers? Just a thought - actually I think you may have had an MG near there but my bombardment scared them away.

Hmm, in 28 turns, using bounding overwatch - you can basically progress 28 hex distance. That assumes immediate landing, movement, and no protracted engagements. Now you can have your bounding units move faster, perhaps even doubling the effective distance per turn - but then you are getting into risking serious casualties and outrunning the overwatch section's field of fire, especially without any recon units in the force.

I was under the impression that GE attached at least a section of recon to an infantry company, surprising that the planners of Sealion did not do so.

Thanks,
Brian
ubertechie
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Post by ubertechie »

Brian - again - thanks for the comments - am fo to add a little soemthing to the area ....

Could of added recon troops - but dont know much about there use in landings - not sure they where used on d-day or inhte pacific or in italy - as you want heavy troops on the beach straight away - if i am wrong let me know.

Chief - Sorry to hear that you are suffering at the hands of a task master - he doesnt know what he is causing his troops to miss :-)

Thanks for the support

Ubertechie
V-man
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Post by V-man »

Originally posted by ubertechie:
v-man
Firstly - if u want the campaign - where you pick your own troops mail me and i will gladly send it to you - no worries

Ubertechie

PLease - Velovich@aol.com
"You see, in this world there's 2 kinds of people, my friend:
Those with loaded guns and those who dig. You dig."
V-man
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Post by V-man »

Originally posted by ubertechie:
v-man


I know it doesnt play with C&C on very well - the remainder of the campaign should - all you are doing by having it on is making a hard scenario even harder. The whole point is that the troops landed all messed up - it makes the player think more - rather than nice neat landings of platoons as they should be.

I am genuinly sorry if you dont like this - its my interpretation of something that didnt happen - but is recreated from available info.

If you dont like it you dont have to play it - if you do then i am afraid that intails putting up with my intepretation.

Thanks for the feedback anyway - the more i hear the more i learn - although i never promised to please anyone and did this campaign because i live in the area and this has allways fascinated me (my old house is right in the middle of the large clump of buildings on the sea-shore.)

Lastly - i fully respect your opinions - all i ask is the same in return - we are all here for the same thing and that is to have FUN

Many Thanks


Ubertechie

Oh, it's fun game, but I just didn't like the initial troops or deployment.

WRT C&C - It plays with C&C *fine*. I NEVER turn it off unless I'm playing a human opponent that won't use it. REAL men play with C&C on.

V-man <img src="wink.gif" border="0">
"You see, in this world there's 2 kinds of people, my friend:
Those with loaded guns and those who dig. You dig."
V-man
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Post by V-man »

Originally posted by Brian Price:
First thanks for making the effort, a lot of work goes in to making even one decent scenario. Especially a well researched one as yours seems to be.

Ditto. I'm sorry I came off disappointed, it's a good map at the minimum. The challenge for me is building up the same unit over time, which Brian agrees with (I think).
Brian Price:

5) The lack of any victory hexes in the city/town make entering it rather pointless although I did in my battle just because it seemed to be something that should be done.

I deliberately angled my landcraft to the town, to land in front of it. Once there, with smoke isloating the defenders from each other, I didn't lose ANY troops until I got to the shingle. The town provided cover for an advance inland by-passing the other defenders and making them deal with my movement.

V-man
"You see, in this world there's 2 kinds of people, my friend:
Those with loaded guns and those who dig. You dig."
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chief
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Post by chief »

UberT de chief-OP-060000Z
BT
Marginal at Hythe X Casualties G254-B444 X 4AFVs disabled X Moral excellent X Heavy losses to RAF X Pressing on to Dymchurch
BT K <img src="biggrin.gif" border="0"> <img src="cool.gif" border="0">
"God Bless America and All the Young men and women who give their all to protect Her"....chief
Jeff_Ewing
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Post by Jeff_Ewing »

Originally posted by Brian Price:
A couple of halftracks or trucks would make those rear victory hexes look *far* more attractive.

One thing that might be fun, and a good use of the "teleporting reinforcement hexes" so despised by some players, would be to have a unit of bicycle infantry or a civilian bus "appear" in the town. This would simulate scrounged-up transport. The Germans actually did this in Norway.

If you decide to do any modifications, for what it is worth I'd suggest toning down the HomeGuard a bit in respect to equipment

The Home Guard equipment is per TOE, but like you, Brian, I wonder if it was ever acheived. IIRC the Home Guard was drilled to shove short lengths of railroad rail into tank treads to disable enemy vehicles. Not a tactic I'd like to attempt!

A terrific campaign, ubertechie, and one to be proud of.

Jeff
ubertechie
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Post by ubertechie »

V-man - will send this to you - as soon as i sought my life out - having quit my job today and thus lost my lovely dell latop <img src="redface.gif" border="0"> - i am moving everything to my pc at home... - graesser has it if u want it sooner

Chief - i think you are the first to go to the dymchurch node - that old 'battle' bombed you then - I would take that up with the Luftwaffe - carry on enjoying

Jeff - thanks for the feedback - where are you now ? still at hythw - love the bus idea

And for the rest of you - i am going to tweak this and re-release it and now i am jobless should have loads of time on my hands - and crack on woth the other related campaigns and for fun playtest M4's japanese invasion - which is v.interesting

Cheers

Ubertechie
Jeff_Ewing
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Post by Jeff_Ewing »

Originally posted by ubertechie:

Jeff - thanks for the feedback - where are you now ? still at hythw - love the bus idea


To my sorrow, I managed only a draw at Hythe landing (I must have stumbled into every single Home Guard unit on the board!), so I'm going to have to go back over the canal and take on those blockhouses (which my engineers were *entirely* unsuccessful at destroying) again. As another poster noted, I don't think this is unfair or illogical: the troops I had left at the end would have been entirely insufficient to hold the area they had captured.
ubertechie
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Post by ubertechie »

Okay all - just to prove i listen to you - i have just changed this campaign from your feedback. Changes are:

****Spoiler warning on all points ****

1:Hythe - void area in middle is no longer void. Home gaurd units are not so heavily armed. Slight changing in placement of a few units. Addition of a ammo dump worth 200 in the main town area to 'encourage' people to go through it.
And a few other things to make it a little bit tougher because i'm mean

2: Lympne (south and east) - changed hedges on southern road so they dont prevent soft vehicles moving along it. Toughend up rear echolon defences.

3: Ashford - fixed victory hex to be 105 points at end of battles rather than per turn - as spotted by graesser

Hope that keeps you chaps happy

Will get this to seb and get him to upload the new version

Cheers

Ubertechie
ubertechie
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Post by ubertechie »

The new version is now available for download (follow link at bottom of message).

Many thanks to seb for hosting this and a great sight

Cheers

Ubertechie
AC
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Post by AC »

Originally posted by ubertechie:
The new version is now available for download (follow link at bottom of message).

Many thanks to seb for hosting this and a great sight

Cheers

Ubertechie

Hi UBertechie!

Since I'm in the middle of battle 1, can I overwrite the campaign files with the new ones or is it better to start again?

AC
"Tridentina, avanti!" General L. Reverberi leading his Alpini troops in the decisive assault on Soviet-held Nikolajewka, 26th January 1943
ubertechie
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Post by ubertechie »

AC
Its up to you - i wouldnt recommend doing it mid battle - maybe at the end of the first battle save on your turn 28 (last turn) then drop them in - however - the new 1st battle is much improved so if you want to i would recommended restarting

Thanks for the support


Ubertechie
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chief
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Post by chief »

Uber de Chief-P-072200Z
BT
Lympne has fallen X Botolphs Bridge ours X Dymchurch holding X High casualties X Pressing attack X Little time left X This message sent in the clear some Taliban stole my Omega machine
BT K <img src="mad.gif" border="0"> <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0"> <img src="rolleyes.gif" border="0"> <img src="cool.gif" border="0"> <img src="smile.gif" border="0">
"God Bless America and All the Young men and women who give their all to protect Her"....chief
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chief
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Post by chief »

UberT de chief-OP-080600Z
BT
Draw at Dymchurch X Heavy opposition X losses G195-B156 X Continuing advance X Home guard defient
BT K <img src="cool.gif" border="0"> <img src="mad.gif" border="0">
"God Bless America and All the Young men and women who give their all to protect Her"....chief
ubertechie
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Post by ubertechie »

Chief - darn taliban - didnt know they operated in 1940 :-)

looking at the time of your posts it seems that i am responsible for several mising hours of your life - i hope that they have been enjoyable

Cheers

Ubertechie
ubertechie
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Post by ubertechie »

From the lack of further reports - am i too assume that the tommies have crushed al of your efforts to invade my comrades - or are you all stuck in the midst of some struggle in the fields of kent ?

Or maybe you are all bored of me <img src="wink.gif" border="0">

Cheers

Ubertechie
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chief
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Post by chief »

UberT: Sorry this station tempoarily out of order, Propretor/Operator on leave from the front.
Keep the faith "I shall return". Now where have I heard that before ??? <img src="biggrin.gif" border="0"> <img src="cool.gif" border="0"> <img src="rolleyes.gif" border="0">
"God Bless America and All the Young men and women who give their all to protect Her"....chief
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chief
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Post by chief »

UberT de Chief-P-140500Z
BT
Draw on Dymchurch X Home Guard Deadly X Heading for Brenzett
BT K <img src="frown.gif" border="0">
"God Bless America and All the Young men and women who give their all to protect Her"....chief
ubertechie
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Post by ubertechie »

Chief - good news - latest intel reports that home guard morale has dropped and that you should expect to meet little or no reistance from there ranks - however there seems to be an increase in the readiness of the line troops in your area

Thanks

Ubertechie
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