November Update!

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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eg0master
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RE: November Update!

Post by eg0master »

ORIGINAL: Ozie

Marshall


How about some screenshots explaining game features while we wait?

Good suggestion!
24 hours in a day, 24 beers in a case. Coincidence? I think not.
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ardilla
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RE: November Update!

Post by ardilla »

I hope it is not a joke!!

I am unemployed right now so I have nothing better to do :)

I would love to tell my EiA boardgame pals that I am testing the CEiA, they will want to kill me for sure.

Well, I guess you have plently of people to pick, but you can count with one more.

I just hope this game is done right, but since even in our boardgames we allways finish discussing some rule I think we will need some patches, but as somebody said, thanks to internet we can play and patch the game whenever the patch is done!

Of course, I hope there are small things to patch.

BTW Marshall, tell us how are going the games!

Thanks and keep up the good work!
Santiago y cierra España!!!
shanebosky
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Joined: Fri Jul 23, 2004 3:27 pm

RE: November Update!

Post by shanebosky »

More playtesters...? But the game is still almost finished right?
oldtimer
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Joined: Sun Feb 15, 2004 9:37 pm

RE: November Update!

Post by oldtimer »

I would love to help playtest. But I am finishing up my degree, but if you can wait until after Dec 8th 2004 I'll be ready then.
hlj
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Joined: Fri Mar 19, 2004 1:26 am

RE: November Update!

Post by hlj »

ORIGINAL: MButtazoni


check back every so often, i want to add some more playtesters to this product and will be posting what we are looking for soon.

I'm looking farward to your post. When I have seen the specifics I'll know if I am able to playtest for you.
Regards

xXx
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denisonh
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RE: November Update!

Post by denisonh »

WIsh I had the time to help playtest.

Look forward mto hearing more as the game delops.

Just make sure it is done right, and that will be enough for me.
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
EarlPembroke
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RE: November Update!

Post by EarlPembroke »

ORIGINAL: ardilla

I just hope this game is done right, but since even in our boardgames we allways finish discussing some rule I think we will need some patches, but as somebody said, thanks to internet we can play and patch the game whenever the patch is done!

Yes, with a game having complex rules, it is to be expected that they will have to address some rules through patches. It would be fantastic to have the game by Christmas - in my case not because of the revenues, but because that is when I would have more time to play.

Of course I could make time to help with testing haha.
meyerg
Posts: 102
Joined: Fri Nov 14, 2003 6:30 am

Playtesters! Aren't we almost done?

Post by meyerg »

Marshall:
The "may be able to get it done by the end of the year" and "asking for playtesters" are two statements that do not go together. I think we are looking at Summer - Christmas next year.
That said, I hope this doesn't affect my chance to be a playtester.

greg

By the way, real men pick outflank when they play the Turks.
crenfrow
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RE: Playtesters! Aren't we almost done?

Post by crenfrow »

I am just curious how a company can pour out the money that it takes to create this game for this many years and have nothing coming in. I think Matrix needs to dump some manpower in to this project to help old Marshall Elis out and finish it. I have seen them finish other projects in much much shorter time. I am sure that Marshall being a company man is not going to talk bad a about Matrix but it is obvious to me that he needs more support. I think it would be a major financial blunder to miss the Christmas sales.

well thats my 2 cents
elvistheprince
Posts: 2
Joined: Fri Nov 12, 2004 2:23 pm

RE: November Update!

Post by elvistheprince »

<delurk>

I'm up for playtesting, it's been a whilsr since I played EiA but I've been wanting to get back into again.

Cheers

Stephen

</delurk>
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Madcombinepilot
Posts: 52
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Location: Saskatoon, Canada

RE: November Update!

Post by Madcombinepilot »

I have no problem waiting so long as you guys are making the best damn game you can.


btw, I'll playtest as well -- you know you just have to have the Canadian content! [;)]
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