Immobilization for stone or brick walls

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Commander Klank
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Location: Killleen, Texas
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Immobilization for stone or brick walls

Post by Commander Klank »

Dear SPWAW Matrix crew,

I’m running ver 7.0 and it seems to me every time a tracked vehicle (a tank) hits or runs into a stone or brick wall it is immobilized no matter what it’s size is (I’ve never seen one not). To me this doesn’t make much sense especially since I’ve got real experience with tracked vehicles from my time in the Army. During that time I personally ran my MLRS launcher (it’s basically on a Bradley chassis) over several types of walls. Never once did I get immobilized for doing this. Grant you it’s a slow process but it CAN be done.

Anyways I think something needs to be done about it in the game. Stonewalls should not be impenetrable barriers to medium and large sized tanks or tracked vehicles. It should seriously slow down the tank or stop it for a turn. Of course there should be a chance for immobilization but it shouldn’t be substantial. Perhaps if the walls were given a rating and that is compared to the size value and class of the crossing vehicle you could get a successes formula for tanks crossing stonewalls.

I think you guys know what I’m talking about. Can it be worked into the 7.1 update?
Commander Klank

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tracer
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Post by tracer »

Originally posted by Commander Klank:
[QB]
I'm running ver 7.0 and it seems to me every time a tracked vehicle (a tank) hits or runs into a stone or brick wall it is immobilized no matter what it's size is (I've never seen one not). QB]
There's one exception...the US M4A1 Dozer. And a little warning: The 'SherDozer' that some of the allied OOBs contain *will* become immobilized.
Jim NSB ImageImage
kkb66
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Post by kkb66 »

Klank,
I know what you're talking about and I think it will be addressed in a future patch. It has been a frequently posted issue...so I think the SPWAW programmers are well aware of the problem.
So far I have been able to get only one out of seven AFV's through a hedge without having them breakdown...while the Soviets sent over a dozen through a walled farm area and suffered only one breakdown.
But, like all good things...sometimes there are a few things that need fine tuning...all we need to do is mention them and wait for the fix.
An army of sheep led by a lion would defeat an army of lions led by a sheep.
ubertechie
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Post by ubertechie »

Slightly different - but similar - why does the engine insist on driving vehicles into buidlings - i clickon a unit to move and it drive straight into an intevening building - an is stuck. I know its possibler to avoid by clicking around the building - but this takes longer and is a pain. Its liveable with though - and i am sure that there are more pressing issues - and its the only thing i can find to grumble about.

On the point of a level - i agree - I have on DVD a tiger (it looks like it was taken at the production trials) driving into and through a stone house. I accept that a halftrack cant do this and if u force it into a hex with buildings it will get stuck - but a large MBT is unrealistic

Thanks

Ubertechie
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