Cabbages and Kings

A turn-based, simultaneous-play wargame with a classic 3D miniatures feel and a historical campaign.
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Clipper1968
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RE: Cabbages and Kings

Post by Clipper1968 »

ORIGINAL: 2gaulle

because I do my job....

[:D][:D][:D]
je suis impatient de lire le prochain numéro...[;)]malheur aux vaincus...[:'(]
"s'instruire pour vaincre"
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A_Turtle
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RE: Cabbages and Kings

Post by A_Turtle »

I made it through Gaugamela so hopefully I will get to try Hydapse tonight. The Persian elephants were tough, but they were not tanks. We will see how the Indian version fares. [;)]
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2gaulle
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RE: Cabbages and Kings

Post by 2gaulle »

ORIGINAL: A_Turtle

I made it through Gaugamela so hopefully I will get to try Hydapse tonight. The Persian elephants were tough, but they were not tanks. We will see how the Indian version fares. [;)]

you will see Gaugamela are nothing compare to Hydapse
2gaulle
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RE: Cabbages and Kings

Post by 2gaulle »

I have made some stat about the result on one battle.

with -2 bonus the average result is .4
with -1 bonus the average result is .7
with 0 bonus the average result is 1.6
with +1 bonus the average result is 1.9
with +2 bonus the average result is 1.8
with +3 bonus the average result is 1.5
with +4 bonus the average result is 3.3
with +5 and more bonus the result is 4

so with 0 or +3 bonus there are not a great difference.

extreme result are also posible like to inflick 1 loose with -7 bonus and only one infantry steep

also strange to see how the macedonien are able to loose moral so easely.

one exemple
alexander inflict 400 dead for 100 but loose moral. Alexander is of course an elite and it was it's 2nd casualty.
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Adam Parker
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RE: Cabbages and Kings

Post by Adam Parker »

ORIGINAL: 2gaulle

... the dice are always better for the AI.

I have a theory that if you shake your screen and it rattles, the dice are loaded.
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A_Turtle
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RE: Cabbages and Kings

Post by A_Turtle »

[:D] Those Indians are some tough hombres! The tank analogy fits their elephants really well. One elephant base shoots as well as four bases of my veteran archers, or so it seemed, and there are plenty to go around. I knocked down 6, but I saw two still ravaging my troops. I tried three times, using three different approaches and got whacked each time. Trying to break thei army did not work at all, even after wounding Porus. Maybe flag snatching is hte way to go.

Time to [>:] now.
written by A_Turtle
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Deride
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RE: Cabbages and Kings

Post by Deride »

BTW, A_Turtle.

The musician we used for the game was also the musician for American McGee's Alice game.

(For those of you who don't understand the point, the "Cabbages and Kings" reference is to a Lewis Carol poem from Through the Looking Glass, sequel to Alice in Wonderland.)

Deride
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A_Turtle
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RE: Cabbages and Kings

Post by A_Turtle »

Kool Karma

"The time has come," the Walrus said,
"To talk of many things:
Of shoes--and ships--and sealing-wax--
Of cabbages--and kings--
And why the sea is boiling hot--
And whether pigs have wings."

- The Walrus and The Carpenter, Lewis Carroll
ORIGINAL: Deride

BTW, A_Turtle.

The musician we used for the game was also the musician for American McGee's Alice game.

(For those of you who don't understand the point, the "Cabbages and Kings" reference is to a Lewis Carol poem from Through the Looking Glass, sequel to Alice in Wonderland.)

Deride
written by A_Turtle
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Erik Rutins
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RE: Cabbages and Kings

Post by Erik Rutins »

Sounds like the general verdict is that the elephants (which were tweaked up a bit late in development) might be too tough now. I found them to be tough but not invincible when I got to Hydaspes, but keep in mind also that as it is the end point of the campaign, all previous decisions and losses accrue to this point. If you don't have enough elite units or enough battle cards, the battle will be very difficult indeed.

The testing and development teams are taking a second look at elephants to see if any changes are needed. In the meantime, please keep the feedback coming. Thanks.

Regards

- Erik
Erik Rutins
CEO, Matrix Games LLC


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