ORIGINAL: Prester John
Of course the real question here is whether Parker has blown a fuse when he insists that if you play the AI you are also using fog-of-war, and in BiN fog-of-war (as Hidden Units) is clearly a separate option from choosing to play the AI (computer).
Again the latex gauntlet slaps Parker! I miss being "Mr". Sadly, you've failed to do the decent thing and start a debate in the proper forum. Anyway, I'm honored I've now become the "real question"!
Without sarcasm (for the most part), you will only find peace reading this thread from the start John because you've managed to jump all over the place, attack many people, lose every point you've made and now ended up with me. So here's some guidence.
Page 1 Adam wrote:
You see, where a designer can make an AI work then leaving it out would be ridiculous. For the biggest strength of the PC other than reducing map space, organizing counters, doing the record keeping and allowing for some much more complex math is providing the fog of war. Head to head board gamers require an umpired set-up to achieve the same and only if the design so caters, at a much longer play session too.
John, you then continued contradicting yourself, making points up, tripping over your feet, insulting people. In reply to your failure to understand my thoughts above and in response to your desire to port the whole ASL system to PC without an AI, Adam then repeated:
Page 2 Adam wrote:
However, given the very adequate AI in Close Combat 5 Normandy, why would I now want that? The one thing the computer is giving us, that board gamers have always craved for and I've said it before in this thread, is an umpire. That umpire is also known as Fog of War and FOW is best applied via an AI. An AI-less game could at best, offer hidden opponent views via self-hotseat. Either way, you'll still know where the enemy (your alter ego) is planning his schwerepunkt and its impossible to apply the tactics of bluff which only true FOW can allow.
Be sure to read the sentence following the bold print.
So John I'll try one more time to make my statement clear. Yes you can play a wargame such as BiN without hidden units and an AI. However, that doesn't give the player fog of war. You can then play BiN with hidden units and no AI solitaire, however again you will of course lose fog of war as soon as you take control of side 2 - hence my "advert" analogy and Stuie reaching puberty without realizing same, the poor dude.
So I will now repeat my main claim in support of AI's remaining part of PC designs:
"The one thing the computer is giving us, that board gamers have always craved for and I've said it before in this thread, is an umpire." Can you now grasp the claim in view of the
context? Play a PC game solitaire with hidden units and no AI and you will lose the umpire - the fog of war. From above: "That umpire is also known as Fog of War".
Now as you've been so rude, I can't resist this final jibe, so well deserved at you.
Page 1 John wrote:
Unfortunately there are no computer games that match the board games for detail (read as complexity if you will) and that also have a reasonable AI.
Nice to see you've again contradicted yourself with your grudging approval of BiN and its AI. Afterall, that what this thread is about - BiN and its superb AI performance.
Parker.