Things that make you go "Wow!"

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

RobertMc
Posts: 135
Joined: Wed May 10, 2000 8:00 am
Location: Birmingham, Alabama, USA

Things that make you go "Wow!"

Post by RobertMc »

Been playing The Game pretty regularly now, and I keep finding things that amaze me.
Last night one of my (Russian) tanks was hit at the rear of the turret and a message came up that the crew was shocked. When I checked the tank, I saw that no weapons remained functional. Why? Well, if the turret had not been completely blown off it was knocked so crooked the weapons were unable to fix and fire! This kind of detail in the game is great!!
Also, I was able to get a Russian HMG into a stone building and open fire on the Germans, and the Guardsman were absolutely vicious! They hung in there even as the Germans tried to rush the building, and they shot 'em down left and right! I recall the original Steel Panthers, where an infantry squad would run out of a stone building at the first ping of a ricochet! But, I am not here to bewail the original SP, but to praise the new. Things just feel right in this game. Making the infantry as vital as armor really makes SPWAW come "to life". Thanks, all!
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

All I can say RoberMc is "WOW!"

Guess what I saw the other day. I saw an American tank come into range of a German Tiger, see it, and go into reverse. It backed up two hexes, out of the Tiger's LOS.
It did not turn around. It simply went into reverse and backed up.

"Wow!"

Now I long for the day that I can do it as well as the AI

Wild Bill



------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
User avatar
Paul Vebber
Posts: 5342
Joined: Wed Mar 29, 2000 4:00 pm
Location: Portsmouth RI
Contact:

Post by Paul Vebber »

Unfortunately this is likely a case of the graphic not updating properly when the computer is moving. I verified with Mike that there is no code right now for things backing up. Sorry :-(

Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Ah, but I did see it, if only for a moment...or I thought I saw it..."Wow!"

WB

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
RobertMc
Posts: 135
Joined: Wed May 10, 2000 8:00 am
Location: Birmingham, Alabama, USA

Post by RobertMc »

Playing "King In France" scenario tonight. I've got the sound cranked up, and when one of my trucks hit a mine I jumped in my chair. Then I grinned.
Later on, I was (foolishly) running four tanks down a road at high speed. The fourth one hit a mine, after the other three had gotten through okay! This time I *really* jumped in my chair!! Then I grinned double-wide.
This kind of uncertainty is great! I think you guys may have a future at this game-creating stuff.
Dave R
Posts: 113
Joined: Sun Oct 07, 2001 8:00 am
Location: England
Contact:

Post by Dave R »

Originally posted by RobertMc:
Playing "King In France" scenario tonight. I've got the sound cranked up, and when one of my trucks hit a mine I jumped in my chair. Then I grinned.
Later on, I was (foolishly) running four tanks down a road at high speed. The fourth one hit a mine, after the other three had gotten through okay! This time I *really* jumped in my chair!! Then I grinned double-wide.
This kind of uncertainty is great! I think you guys may have a future at this game-creating stuff.
A similer thing got me the other day! Can't remember which scenario it was, but I'd had to advance an inf coy accross quite a large open stretch! I'd just about made it to the cover at the other side, when all hell broke loose with loads of Russian troops and M/g's opened up into my flank and rear, after letting much of the coy go marching past! <grins> It wiped the smug grin right off my face !
In times of war we see the worst that man has to offer. But we also see the best that man has to offer.
Bing
Posts: 1342
Joined: Sat May 20, 2000 8:00 am
Location: Gaylord, MI, USA

Post by Bing »

[QUOTE]Originally posted by Wild Bill:
Ah, but I did see it, if only for a moment...or I thought I saw it..."Wow!"

WB

I have seen it, too. Playing German vs Soviet, 1945: Tiger tank backed up two hexes when threatened by Russian heavies. Happened twice within two turns. No question, the Tiger backed up, without turning around. If the makers of WAW say this can't happen, maybe our computers have taken on a life of their own? Whatcha think, Bill?

Byron Inglesh

"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
User avatar
Paul Vebber
Posts: 5342
Joined: Wed Mar 29, 2000 4:00 pm
Location: Portsmouth RI
Contact:

Post by Paul Vebber »

I'm not saying it doesn't LOOK like its happening :-) just that its teh graphic not being in synch with the game. Let me know if you hit one that's doing that and you get a "front" hit <BG>

Then you have to worry, LOL =(8-1

The fact that the AI is smart enough now to realize the better part of value at all is to be celebrated :-)
Sabot Scott
Posts: 15
Joined: Mon May 15, 2000 8:00 am
Location: Opelousas, La. USA

Post by Sabot Scott »

[QUOTE]Originally posted by RobertMc:
Been playing The Game pretty regularly now, and I keep finding things that amaze me.
Last night one of my (Russian) tanks was hit at the rear of the turret and a message came up that the crew was shocked. When I checked the tank, I saw that no weapons remained functional. Why? Well, if the turret had not been completely blown off it was knocked so crooked the weapons were unable to fix and fire! This kind of detail in the game is great!!
QUOTE]

My views exactly. Last night I fought a battle in a "winter wonderland" at night, complete with "howling" wind. I swear I could almost see my troops shivering! What a great game. Thanks again.

Scott

Sabot
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Kinda refreshing in June, isn't it Scott? Image

Wild Bill

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
User avatar
Mac_MatrixForum
Posts: 198
Joined: Tue Apr 11, 2000 8:00 am
Location: Finland

Post by Mac_MatrixForum »

Played a game with Germans against Soviets yesterday. I had one King Tiger rampaging in south supported by two snipers and my HQ. The snipers got killed by Soviet snipes but I felt confident that the "King" would do the job and headed with full speed towards the victory hexes. As I couldn't see the snipers on my turn anymore, I had to advance. Well, one of the snipers assaulted with a 3% chance and blew my "King" away... Now that was a WOW!


------------------
Markku "Mac" Rontu

"Understanding is a three-edged sword,
your side, their side and the truth."
- Sheridan in B5
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Give that man a medal, soon as he stops shaking Image

WB


------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »


I was playing the 'lighting strikes' scenario as Norwegians. The German reinforcements had arrived, there was a pile of two Ju-52's and their passengers some 7-8 hexes away from my infantry unit. 'What a delicious target' I thought and fired at them.

Got a message: Ju-52 suffers near miss from 6,5mm Madsen'

Suffers a miss? Probably the pilot soiled his pants? Image

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Stug
Posts: 7
Joined: Fri Jun 16, 2000 8:00 am
Location: Ottawa,ON,Canada

Post by Stug »

I enjoyed reading these stories. I feel like I'm in a bar drinking beer talking to war vets. It just shows what a great game this is. I'm just sick of reading complaints on other game forums its refreshing to hear all you positive gaming experences.

L8r..
Lets keep the good spirits up!
Greg McCarty
Posts: 231
Joined: Thu Jun 15, 2000 8:00 am
Location: woodbury,mn,usa

Post by Greg McCarty »

Well, we're not in a bar, but I know the
war vet part is true for some of us.
You know, with regard to the criticism, this
sort of thing happens every time a great new
game development appears. Its usually a few
purists with foam flecks appearing in the corners of their mouths, that simply aren't
patient enough to wait for a few refinements. This game is a wonder to behold
from any perspective. I'm confident that any
credible realism or playability issue can
be satisfactorily addressed. What I am in awe of is the patience, enthusiasm and
durability of the developers. I'm just
a few scenarios into a Russian campaign,
and just fended off a Ger. river assault in
the middle of the night with a damn frog and
cricket chorus going at the rivers edge. The infantry battle feel is as good as one could hope for. The attention to detail is incredible. I was very impressed by SPWW2
when it first became available, but SPWAW is
really pushing the envelope. I'm impressed;
can ya tell?

Originally posted by Stug:
I enjoyed reading these stories. I feel like I'm in a bar drinking beer talking to war vets. It just shows what a great game this is. I'm just sick of reading complaints on other game forums its refreshing to hear all you positive gaming experences.

L8r..
Lets keep the good spirits up!
Greg.

It is better to die on your feet
than to live on your knees.

--Zapata
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Yeah, I can tell Image

And I echo your sentiments, Greg and Stug! I remember well as a beta tester for SP1, back in 1994 the first time I started the game. Yes, I said, "Wow!"

I had never seen a game where my little men were on the screen in detail and there was a tank...a Sherman tank, and it rumbled and moved like a Sherman tank!

That "rush" I have not felt to that degree since 1994 till I began playing SPWAW. Not even with SPWW2, in which I was deeply involved for months. It was great.

But this! The sounds, the sights, the uncertainty, the units, only thing missing is the smell of cordite!

That rush is back.

David Heath asked me today on the phone, "Well, is this the Steel Panthers game you wanted?"

Well, we never get everything we want, but I told him, "It's close enough!"

Of course, I have the new version and you don't Image

Sorry, that was cold. You will have it and very soon. We are just checking, double-checking and triple-checking this time around to get it as right as we can.

But its close...very close!

As for your pilot, Voriax, now HE had some stories to tell Image

Wild Bill

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

[This message has been edited by Wild Bill (edited 06-16-2000).]
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
troopie
Posts: 644
Joined: Sat Apr 08, 2000 8:00 am
Location: Directly above the centre of the Earth.

Post by troopie »

Playing as the Republicans against Nationalists on an old girl friend map, Hearing the water chuckle and the frogs croak. Seeing a Republican plane strafe a friendly AC see the bombing hex message then the plane turn away before bombing. That pilot has been unavailable since then, disciplinary action maybe? Hearing the wind howl in a desert scenario. Maybe in a future version I'll see the sand move and the air filled. Hearing the battery captains whistle as my artillery fires.

troopie
Pamwe Chete
User avatar
robot
Posts: 1438
Joined: Tue May 09, 2000 8:00 am
Location: Covington Ky USA

Post by robot »

Been sitting here reading and felt like old times talking with buddys in the rear echlons again. Even at the worst of times we found humor around us. Guess it kept us sane. Long campaing is on hold till patch. So tried corregidoe scernerio last couple of days. Was able to come out with draw on first play. But 2nd time around they whipped me bad. Lost control of my heavy shore guns. Was moving them around they make big diff in battle if used proberly. Was amazed at the tenacity of japenese. But more amazed at the doggeness of my marines and filipino scouts. Thought i was winning until the tanks came and my heart sank with nothing of any size to knock them out. But my men took 3 out with grenades. Still lost but what a fight double wows for this game.
Robots wear armor for skin.Grunts wear skin for armor.
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Its amazing how in a scenario and especially in a campaign you can get attached to certain units. Image

They perform well, become heroes for you and then you see them shot to pieces. You feel it! At least I do.

I remember well in an Arab-Israeli tank platoon in the Black Beret SP3 campaign. They went through four battles, raised an impressive score. They were tough, and I knew them.

Then in a harsh night battle with Egyptians storming the Israeli positions in force, my "fire brigade" of M-48s was ambushed while enroute to save a friendly position from being overrun.

I groaned and moaned as the Egyptian armor and infantry carefully picked my guys to the bone.

Oh they fought valiantly enough! Ripped the Egptian tanks to pieces, but at the end, ala Custer style, they were wiped out to the last tank and man! Image

I lost a tank platoon that day, but more, I lost some friends...real warrriors. Image

Only a true wargamer would understand this and that is why I share it here. Image

Wild Bill


------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
troopie
Posts: 644
Joined: Sat Apr 08, 2000 8:00 am
Location: Directly above the centre of the Earth.

Post by troopie »

Kunel, You're last post reminded me of something that happened in the Port Harcourt scenario in SP2.

A Nigerian tank was advancing over a bridge, One Biafran squad with an antitank capability stood in its way. Behind them were only men with rifles, and several victory points. In OP fire the squad assaulted the tank on the bridge with a satchel charge, destroying the tank, the bridge and themselves. But they saved their comrades behind them. I stood at attention in front of my computer and saluted them.

troopie
Pamwe Chete
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”