Dude vs Zeta - Hirohito Style

Post descriptions of your brilliant successes and unfortunate demises.

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Zeta16
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RE: Midway Invaded!

Post by Zeta16 »

I guess they started to land on the first day, then did the schock attack and lost not many troops. On the second day of two day turns, troops keep unloading. However there was no attacks by eiether side on that day. When I went to do my turn, there are no troops at all on Midway, but a few still on the ships. However, in SF there are the four divisions. Kinda pissed me off, after going to a great football game.
"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan
Philwd
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RE: Midway Invaded!

Post by Philwd »

Man that's a bummer. I feel for you. Exact same thing happened to me in UV. Killed my game also. I really hoped bugs like these didn't make it into WiTP but I guess they did.

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Smiffus64
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RE: Midway Invaded!

Post by Smiffus64 »

That hoovers big time. I really liked this AAR.
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Ron Saueracker
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RE: Midway Invaded!

Post by Ron Saueracker »

ORIGINAL: Smiffus64

That hoovers big time. I really liked this AAR.

I feel for ya guys! I've had a few long months worth of playing destroyed by endless bugs. Alright if it was still being tested but this game has been out how long?[8|]

I'm going to finish the scenario mod we started but I don't think the game is worth playing at the moment. Have serious doubts it ever will be. Sudden wargame death syndrome. Major pissoff.

At least the research and art is still useful.
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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
duckenf
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RE: Midway Invaded!

Post by duckenf »

any chance of going back a day/3 days and using a previous saved game to restart?
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WiTP_Dude
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RE: Midway Invaded!

Post by WiTP_Dude »

ORIGINAL: medck

any chance of going back a day/3 days and using a previous saved game to restart?

I reloaded the turn but the same thing happens. This might happen again, hard to know since there have been few test of Allied invasions of Midway.
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I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club
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witpqs
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RE: Midway Invaded!

Post by witpqs »

Dude, Zeta,

This might be in the dumb question category, but have you double checked that save file from before the landings to verify that the units were loaded in their entirety? I've encountered problems with loading where there was room for the whole unit, but only part of it loaded and then a scat-load of supplies loaded. This seemed to happen to me a lot when I would try to load more than one LCU in the same TF. Since then, I only load one unit per TF, then combine them after they are fully loaded.

You guys have put so much effort into this game I figure it's worth the risk to ask a dumb question.
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Zeta16
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RE: Midway Invaded!

Post by Zeta16 »

I will look at it. I still have the turn he sent me before it did this, so I will check. If not maybe I can just turn my whole taskforce around and try some thing else.
"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan
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Zeta16
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RE: Midway Invaded!

Post by Zeta16 »

ORIGINAL: witpqs

Dude, Zeta,

This might be in the dumb question category, but have you double checked that save file from before the landings to verify that the units were loaded in their entirety? I've encountered problems with loading where there was room for the whole unit, but only part of it loaded and then a scat-load of supplies loaded. This seemed to happen to me a lot when I would try to load more than one LCU in the same TF. Since then, I only load one unit per TF, then combine them after they are fully loaded.

You guys have put so much effort into this game I figure it's worth the risk to ask a dumb question.

Thank you very much, I checked this and that was the case. It loaded all of the support troops and no suppplies/ On the taskforce screen it said the taskforces was loaded a lot more than it was when looking at the ships. So I sent a e mail to dude and ask him if I turned those ships around to SF could be start from the turn right before this happened. I feel like a real big dumb ass and feel real sorry this caused any problems for anyone. I feel a lot better and still think there bugs that need fixed, and do not understand why it does not load something when you tell it to. Makes the game a real pain.
"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan
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WiTP_Dude
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RE: Midway Invaded!

Post by WiTP_Dude »

Admiral Zeta will now turn around and go back to San Francisco to get dressed down by Franklin before being reduced in rank to Seamen. [:D]
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I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club
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WiTP_Dude
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RE: Midway Invaded!

Post by WiTP_Dude »

I better rush some reinforcements to Midway now I guess... [&:]
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I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club
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Tankerace
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RE: Midway Invaded!

Post by Tankerace »

Wow, even better than code breaking! [:D]
Designer of War Plan Orange
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Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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Zeta16
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RE: Midway Invaded!

Post by Zeta16 »

Yep I am a dumb ass, Now I will check every taskforce I make. Do not think what you see is the truth with this game. You must recheck every thing every turn or bad things happen.
"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan
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Tankerace
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RE: Midway Invaded!

Post by Tankerace »

I check over everything, so when I send in a ship to the combat zone a 0/0 WO isn't leading, so I guess I can check for troops too.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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ADavidB
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RE: Midway Invaded!

Post by ADavidB »

ORIGINAL: Zeta16

Yep I am a dumb ass, Now I will check every taskforce I make. Do not think what you see is the truth with this game. You must recheck every thing every turn or bad things happen.

So what you are saying is that you selected 4 divisions plus support to go onto a TF, and only the support loaded, although the TFs looked as if they were full. You ought to retry that particular loading operation - because if the 'puter didn't load what you wanted, then that is as big a problem as your initial theory of teleportation.

I don't trust the computer to load my troops at all. My experience is that loading of multiple LCUs into the same TF always causes problems. And unlike UV, loading supply in addition to troops is now a very risky thing.

Good luck -

Dave
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Zeta16
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RE: Midway Invaded!

Post by Zeta16 »

I had 4 divisions a HQ, and a Cd in that taskforce. I load those just on to Ap's no supply and form a supplt taskforce and joined them at sea on the way. The Ap taskforce only loaded the support troops from the divisions and all of the Cd and HQ units.
"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan
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ADavidB
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RE: Midway Invaded!

Post by ADavidB »

ORIGINAL: Zeta16

I had 4 divisions a HQ, and a Cd in that taskforce. I load those just on to Ap's no supply and form a supplt taskforce and joined them at sea on the way. The Ap taskforce only loaded the support troops from the divisions and all of the Cd and HQ units.

Do you remember which order you "clicked" on the troops? Did you select the combat units first or the HQ/CD first?

I find it very strange that the support units loaded and not the combat units. I always see support units "left behind" if I don't use enough ships to take everyone.

Also, did you try to load a combat engineering unit? CEs, CDs and HQs tend to be real hogs when it comes to APs.

Thanks again -

Dave Baranyi
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witpqs
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RE: Midway Invaded!

Post by witpqs »

David,

I've run into this in my games vs. the AI, and so have some other posters. It is a real pain and certainly is a bug. I have had an AK TF with 150,000 capacity, and tried to load just 2 (TWO) units (one being a division, so I needed the room). The result was 1 unit loaded partially on 1 AK, the other unit spread out over a bizillion AK's, and (what seemed like) 99% of the capacity of the TF loaded supplies. I had many other examples with AP's and all, so I finally just started loading 1 unit per TF. Combining TF's after loading or while only supplies are still being loaded has yet to cause a problem. [8|]
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Zeta16
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RE: Midway Invaded!

Post by Zeta16 »

ORIGINAL: ADavidB
ORIGINAL: Zeta16

I had 4 divisions a HQ, and a Cd in that taskforce. I load those just on to Ap's no supply and form a supplt taskforce and joined them at sea on the way. The Ap taskforce only loaded the support troops from the divisions and all of the Cd and HQ units.

Do you remember which order you "clicked" on the troops? Did you select the combat units first or the HQ/CD first?

I find it very strange that the support units loaded and not the combat units. I always see support units "left behind" if I don't use enough ships to take everyone.

Also, did you try to load a combat engineering unit? CEs, CDs and HQs tend to be real hogs when it comes to APs.

Thanks again -

Dave Baranyi


I clicked on the troops first then the rest. Then the next turn I looked and it said a number real close to amount of all them put together, so I thought they were all on it. I did load only troops may be this does not work real well. I also used all Ap's. I have noticed that nothing loads the same. One time it could be one way another time it could be another. I am also having problems loading air units on Ak's. It says they are loading but it doesn't load any thing. The next turn I go to load the planes and it says they are loading. So it is real hard for me to set up these invasions, since nothing loads the way it should. It took me two extra weeks to launch the aborted invasion. It seems nothing ever loads in a normal way and makes it real hard on a player. So the next invasioon I do, it will probably take a month to make sure everything is load the right way.
"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan
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ADavidB
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RE: Midway Invaded!

Post by ADavidB »

I clicked on the troops first then the rest. Then the next turn I looked and it said a number real close to amount of all them put together, so I thought they were all on it. I did load only troops may be this does not work real well. I also used all Ap's. I have noticed that nothing loads the same. One time it could be one way another time it could be another. I am also having problems loading air units on Ak's. It says they are loading but it doesn't load any thing. The next turn I go to load the planes and it says they are loading. So it is real hard for me to set up these invasions, since nothing loads the way it should. It took me two extra weeks to launch the aborted invasion. It seems nothing ever loads in a normal way and makes it real hard on a player. So the next invasioon I do, it will probably take a month to make sure everything is load the right way.

I have a few rules of thumb that I use in loading ships.

First off, I never load supplies along with troops - it used to work well in UV, but it doesn't work in WitP - things always get goofed up and troops get left behind.

Second, and equally important, I always give myself a minimum 30% extra space beyond the largest load number frequired for a given unit for whatever type of ship I am using. Notice that you see different requirements between the "list troops" command from the base screen and the value that you see when you click on the actual land unit. I've found that if I try to load an 1800 load LCU onto a 2000 capacity AP it will take forever and will leave some troops (usually support) behind.

Third, I try to use multiple ships for one LCU. So, for example, if I have an LCU with a load requirement of 2600 on an AP, I'll preferentially use two 2000 APs instead of one 4000 AP. They will also load faster.

Fourth, when loading big units, I use AKs instead of APs. For some reason if I want to load a 26,000 load division, it goes at least twice as fast if I use five 7000 capacity AKs instead of six 6000 capacity APs. Sure, there is one more ship, but it means that I can load in one or two days instead of a week. (Now, how are all those troops being dumped into some old freighter? Maybe via shute into the cargo holds? <L>)

All of the above help with unloading too.

As far as aircraft on AKs go - I just pick a large AK, pick and air group to go into it, and ignore it. It sometimes leaves the next day, sometimes the day after. It seems random to me.

Dave Baranyi
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