Allied Strat Advice

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
velkro
Posts: 118
Joined: Tue Aug 03, 2004 5:32 pm

Allied Strat Advice

Post by velkro »

Just lost Enterprise and Lex in PH on December 12th...dumb...actually forgot where they were in the flurry of Dec41 mouse clicks. KB had already retreated from PH, but then KB came screaming in and BAM!

I did minor damage to two Jap CVs; major damage to Hiryu...chased Hiryu down with cruisers and NEVADA and put a couple 8-in and 16-in shells into her...don't know if she'll sink or not

My question is, if Hiryu sinks, is it worth it? I don't think so but wanted some feedback.
User avatar
mlees
Posts: 2263
Joined: Sat Sep 20, 2003 6:14 am
Location: San Diego

RE: Allied Strat Advice

Post by mlees »

Sinking stuff, no matter what it is, is always "worth it".

Is trading Lex and Enterprise for the Hiryu a good swap in 12/41?
No, in my opinion, it is not.
User avatar
wyrmmy
Posts: 213
Joined: Mon Jul 19, 2004 7:35 am

RE: Allied Strat Advice

Post by wyrmmy »

Hiryu will sink, at least I think so. But no mention of the cruisers my targets, I mean subs, sank as you ran back to Pearl? [:D]
User avatar
Feinder
Posts: 7188
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Allied Strat Advice

Post by Feinder »

If you're playing against the AI. Just lay low, and keep your head down until you get more carriers.

If you're PBEM, you've definately gotten yourself into a pickle. IJN can go where it wants, and you don't even have a "annoyance force" (your CVs) to bother him where he's not. Don't get me wrong. All isn't lost or anything. I'm just saying that IJN will be able to have it's way with you, that much easier.

But the adise is still the same. Lay low, and hit IJN where he is not (when you can, it just means your opportunities are fewer).

-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
User avatar
Capt. Harlock
Posts: 5379
Joined: Sat Sep 15, 2001 8:00 am
Location: Los Angeles
Contact:

RE: Allied Strat Advice

Post by Capt. Harlock »

chased Hiryu down with cruisers and NEVADA and put a couple 8-in and 16-in shells into her...don't know if she'll sink or not

How did you get Nevada to fire 16-inch shells?
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo
User avatar
wyrmmy
Posts: 213
Joined: Mon Jul 19, 2004 7:35 am

RE: Allied Strat Advice

Post by wyrmmy »

He didn't. But you know Marines, ' Big Gun Go Boom'.
User avatar
velkro
Posts: 118
Joined: Tue Aug 03, 2004 5:32 pm

RE: Allied Strat Advice

Post by velkro »

14in, 16in, what's a couple inches amongst friends?[X(]
User avatar
velkro
Posts: 118
Joined: Tue Aug 03, 2004 5:32 pm

RE: Allied Strat Advice

Post by velkro »

My worthy opponent has crept into the forum...yes yes yes...Nimitz was so pissed he sortied every bucket that could float to run a Banzai of its own...I think I lost 6 CAs and 2 CLs as well...[:@]
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Allied Strat Advice

Post by Ron Saueracker »

ORIGINAL: velkro

My worthy opponent has crept into the forum...yes yes yes...Nimitz was so pissed he sortied every bucket that could float to run a Banzai of its own...I think I lost 6 CAs and 2 CLs as well...[:@]

You are officially in poopoo.[:)] You need at least Saratoga, Yorktown, Hornet and Wasp massed if you even want to play with KB now. Make 4 CV TFs with 1xCV in each and if KB is pressing you, stick at least one old BB from PH into each as speed is no longer an issue if you are gonna make a defensive stand. Those BBs attract alot of pilots and bombs bounce off them. Torps, better in a BB than a CV. Having 4 TFs will split the strikes coming at you and hopefully your CAP can win the day.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: Allied Strat Advice

Post by Tankerace »

<------ battleship fandboy.

How dare you suggest the sacrificing of the prides of our navy! If anything is going to be sacrificed, use those over priced experiments that do nothing but carry birds! The carrier has no future, the battleship is the path to victory!

Whoa....sorry. Getting to much into the role of War Plan Orange.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
User avatar
2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: Allied Strat Advice

Post by 2ndACR »

Long term you have no problem. Hiryu will hurt him alot more. Any loss to the starting CV's for the Japanese is devestating. Every CV after war start sucks compared to the starting CV's for Japan.

Short term you are in a pickle. Pray he splits his CV's up.

I hate the attention those torpedo magnets get. CV's should be the primary target always then down the list. But no, half your strike force will go after those damn BB's and leave the CV's to live another day.[:@]
Caligula
Posts: 3
Joined: Sat Dec 04, 2004 8:59 am

RE: Allied Strat Advice

Post by Caligula »

Hi everyone! I´m new to the WitP game, but will start up against my dear cousin this weekend, playing the Japanese. My girlfriends father is Japanese and his father fought in the war as a signalist (his version), so I have to play that side...

My question is, can´t you select CVs as prime target so attacks don´t get spoiled on BBs?

Regards,
Fredrik Bermar
Stockholm, Sweden
User avatar
2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: Allied Strat Advice

Post by 2ndACR »

Nope, you have no control over the targeting routines at all. You may want them to go after that nasty invasion fleet, and they will go after a few DD's instead.

All you can choose are generic orders, naval strike, ground attack etc. The AI will choose WHAT target gets hit and with how much.
Caligula
Posts: 3
Joined: Sat Dec 04, 2004 8:59 am

RE: Allied Strat Advice

Post by Caligula »

I´m sorry to hear that. After all, that is of major importance. If my pilots starts attacking DDs instead of CVs I just might do Harakiri...

Shouldn´t the possibility to choose targets more precisely be a better solution than just randomingly solving the battle?
Fredrik Bermar
Stockholm, Sweden
User avatar
2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: Allied Strat Advice

Post by 2ndACR »

It is a combination of strategic and tactical. Mostly strategic, yet PT boats will not be attacked by a/c unless the player manually sets the fighters to naval attack and 100'.

Then you have to pray that the fighters actually go after the PT boats and not some nasty CA TF and get chewed up by AA fire.
User avatar
mogami
Posts: 11053
Joined: Wed Aug 23, 2000 8:00 am
Location: You can't get here from there

RE: Allied Strat Advice

Post by mogami »

Hi, Common sense. If the enemy has air units and major surface units in range ignore the PT. If the enemy units in range are PT then assign airgroups to surpress. PT boats are not a problem unless you are planning on entering their hex and in this case you are going to want air superiorty (so fighters assigned to attack PT are safe before you assign them) and enemy heavy units are gone.

If you assign Nates to attack Manila PT boats while 100 P-40 are still there or enemy TF with air cover (and no friendly escorts) then the problem is not how WITP handles attacks on PT.
Image




I'm not retreating, I'm attacking in a different direction!
User avatar
ChezDaJez
Posts: 3293
Joined: Fri Nov 12, 2004 7:08 am
Location: Chehalis, WA

RE: Allied Strat Advice

Post by ChezDaJez »

I do not understand the reasoning over not being able to set a priority list for TFs to be attacked. I want my aircraft to attack the highest priority targets first but that changes depending upon proximity. If an invasion TF is 2 hexes from my base and KB is four hexes, I want those @$#%$# transports sunk! However if that TF is 4 hexes distant and the KB is within range, take out the CVs first.

I do understand the random targeting during an attack on a TF. Put yourself in the seat of a Devastator inbound to a KB TF. First you encounter the CAP. Hopefully your F4Fs can keep them off you long enough to do your duty. You begin your descent... 500ft, 400ft, 200ft, 100ft, 50ft.... The outer screen of DDs looms ahead, each one attempting to slap you out of the sky. You make it through with only minor damage. That Jap CL just ahead spots you and suddenly the sky turns black and red, you hear the bullets and shrapnel hitting your plane. BAM... solid hit, your engine begins to miss and smoke. You can't hold altitude anymore, gotta get rid of that torp. There... just ahead... is that a CA? No its a BB!!! You sideslip as best you can to line up. Your plane is falling apart and still the AA comes. Your reach down and pull the handle. Your plane shudders as the torp drops. Hard bank to the left... come on, baby, turn!!! You make it back to your carrier, shaking, scared, your plane full of holes. Unfortunately, that BB you thought you attacked was a CL. It sure looked bigger than that a little while ago!!!

Steve
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
Post Reply

Return to “The War Room”