Test AAR between 2ndACR and RonS

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Tankerace
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RE: Test AAR between 2ndACR and RonS

Post by Tankerace »

I'll have a quick looksie, see what the problem could be.
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RE: Test AAR between 2ndACR and RonS

Post by Tankerace »

I checked. From what I can see the data is good. I found out that ASW attacks are also subject to the "60 mile hex" rule, and sometimes not all tin cans are spotted, or even in the combat report.
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RE: Test AAR between 2ndACR and RonS

Post by Ron Saueracker »

ORIGINAL: Tankerace

I'll have a quick looksie, see what the problem could be.

Cool, I'll check as soon as I get the turn from Dave and lick my wounds.
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RE: Test AAR between 2ndACR and RonS

Post by Tankerace »

Here in the next day or so I am going to run a bunch of tests of naval engagements in War Plan Orange. From what tests I have done (mostly 2 months old) day actions aren't too bad, albeit a little short. Haven't run any definative tests on night actions.

Still, a 1920's night action would be very confused, with mixed results, so it might work to my advantage...
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RE: Test AAR between 2ndACR and RonS

Post by Ron Saueracker »

ORIGINAL: Tankerace

I checked. From what I can see the data is good. I found out that ASW attacks are also subject to the "60 mile hex" rule, and sometimes not all tin cans are spotted, or even in the combat report.

Ships in a TF should not be affected by this assumption. Maybe other TFs in the same hex WHICH ARE NOT FOLLOWING ANOTHER, but ships in a TF are TOGETHER. Does not matter too much here and might help alleviate the gang bang effect vs subs but with surface combat it is totally not working. Ships just appear and disappear for entire rounds, sometimes the entire battle. I understand the intent but it is too broad a brush stroke.
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RE: Test AAR between 2ndACR and RonS

Post by Ron Saueracker »

ORIGINAL: Tankerace

Here in the next day or so I am going to run a bunch of tests of naval engagements in War Plan Orange. From what tests I have done (mostly 2 months old) day actions aren't too bad, albeit a little short. Haven't run any definative tests on night actions.

Still, a 1920's night action would be very confused, with mixed results, so it might work to my advantage...

Might suit your mod given the size of fleets and lack of technology. I really believe that if they are going to have this random element, it should be more division oriented and not single ships.
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RE: Test AAR between 2ndACR and RonS

Post by 2ndACR »

Okay, here is the combat report for what Ron is bitching about. I could have sworn at the beginning of the 1st fight I saw a "sighted by radar" report before I suddenly had surprise.

My rant on surface combat is that barely any of my ships fired any torpedo's at all. Plus the 2000 yards crap. The battle should have started at about 10,000 or so and moved in not point blank range and then back out to 10,000. I never should have had surprise against radar equipped ships. At most it should have been a straight up fight with both sides opening fire at the same time.

As for my commander, since Tanaka disappeared on turn 1, I had the next Vice Admiral down the list that was aggresive/surface, list sorted by leadership.


AFTER ACTION REPORTS FOR 12/11/41

--------------------------------------------------------------------------------
TF 43 encounters mine field at Batavia (19,59)

Japanese Ships
BB Nagato, Mine hits 1

--------------------------------------------------------------------------------
Sub attack at 26,45

Japanese Ships
AP Neikai Maru, Torpedo hits 1, on fire, heavy damage

Allied Ships
SS KXII

--------------------------------------------------------------------------------
Night Air attack on TF at 46,54


Allied aircraft
PBY Catalina x 10


No Allied losses

Japanese Ships
AP Neikai Maru, on fire, heavy damage
AP Kinjosan Maru
AP Kureha Maru #3, Torpedo hits 1, on fire
AP Kaisho Maru, Torpedo hits 1, on fire

Aircraft Attacking:
2 x PBY Catalina launching torpedoes at 200 feet
4 x PBY Catalina launching torpedoes at 200 feet
4 x PBY Catalina launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Night Time Surface Combat, near Batavia at 19,59


Allied aircraft
no flights


Allied aircraft losses
Walrus: 4 destroyed

Japanese Ships
BB Nagato, Shell hits 9
BB Fuso
BB Yamashiro, Shell hits 6
BB Ise, Shell hits 10, Torpedo hits 1, on fire
CL Sendai, Shell hits 2
CL Kinu, Shell hits 1, Torpedo hits 1, on fire
DD Fubuki
DD Shinonome
DD Usugumo
DD Wakatake, Shell hits 1, on fire
DD Kuretake

Allied Ships
BB Prince of Wales, Shell hits 11, and is sunk
BC Repulse, Shell hits 6, on fire
CL Java, Shell hits 5, Torpedo hits 1, on fire, heavy damage
CL Danae, Shell hits 1
CL Dragon, Shell hits 2
CL Durban, Shell hits 2
DD Van Nes, Shell hits 2, on fire
DD Evertsen
DD Tenedos

--------------------------------------------------------------------------------
Night Time Surface Combat, near Batavia at 19,59

Japanese Ships
BB Nagato, Shell hits 4, on fire
BB Fuso, Shell hits 1
BB Yamashiro, Shell hits 1
BB Ise, on fire
CL Sendai
CL Kinu, Shell hits 3, Torpedo hits 1, on fire
DD Fubuki
DD Shinonome
DD Usugumo, Shell hits 4, on fire
DD Wakatake, on fire
DD Kuretake

Allied Ships
BC Repulse, Shell hits 14, on fire
CL Java, Shell hits 12, and is sunk
CL Danae, Shell hits 16, on fire, heavy damage
CL Dragon
CL Durban, Shell hits 2
DD Van Nes, Shell hits 11, on fire, heavy damage
DD Evertsen, Shell hits 1
DD Tenedos, Shell hits 1, Torpedo hits 2, and is sunk

--------------------------------------------------------------------------------
ASW attack at 111,67

Japanese Ships
SS I-16

Allied Ships
DD Mugford
DD Helm
DD Blue
DD Bagley

--------------------------------------------------------------------------------
Naval bombardment of Bulla, at 40,75

Allied Ships
CL Boise
DD Piet Hein
DD Kortenaer
DD Witte de With
DD Banckert
CL De Ruyter

Airbase hits 4
Airbase supply hits 3
Runway hits 4
Port hits 2
Port supply hits 13

--------------------------------------------------------------------------------
ASW attack at 111,67

Japanese Ships
SS I-16

Allied Ships
DD Mugford
DD Helm
DD Blue
DD Bagley

--------------------------------------------------------------------------------
ASW attack at 46,46

Japanese Ships
PC Ch 32
PC Ch 18
PC Ch 17
PC Ch 16
PC Ch 15
PC Ch 14
PC Ch 13
PC Takunan Maru #5
PC Shonan Maru #17
MSW W.19
MSW W.16
MSW W.15

Allied Ships
SS S-37

--------------------------------------------------------------------------------
Sub attack at 46,45

Japanese Ships
MSW W.16, Torpedo hits 1, on fire, heavy damage
AP Arizona Maru
PC Ch 32
PC Ch 18
PC Ch 17
PC Ch 16
PC Ch 15
PC Ch 14
PC Ch 13
PC Takunan Maru #5
PC Shonan Maru #17
MSW W.19
MSW W.15

Allied Ships
SS Seawolf

--------------------------------------------------------------------------------
Sub attack at 26,44

Japanese Ships
AP Koan Maru, Torpedo hits 3, on fire, heavy damage

Allied Ships
SS KXI

--------------------------------------------------------------------------------
Sub attack at 26,44

Japanese Ships
AP Kogyo Maru, Shell hits 1, Torpedo hits 1, on fire, heavy damage

Allied Ships
SS KXI

--------------------------------------------------------------------------------
ASW attack near Lokai at 112,69

Japanese Ships
SS I-1, hits 2, on fire, heavy damage

Allied Ships
DD Selfridge
DD Patterson
DD Henley
DD Ralph Talbot

--------------------------------------------------------------------------------
Sub attack at 111,69

Japanese Ships
SS I-24

Allied Ships
DD Shaw
DD Conyngham
DD Case
DD Cummings

--------------------------------------------------------------------------------


I chopped down this report alot. There was a ton of air strikes all over the place as usual for the 1st week of combat. I either want to post anomalies or glorious moments for bragging purposes (either side).[:D]

Most of us have a good understanding of how the game plays out in the first week or so of combat. I will post my new tactics i want to try, once I try them. Ron you worried about Russia yet? Not much happening in China or have you noticed?
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RE: Test AAR between 2ndACR and RonS

Post by Ron Saueracker »

I can't do squat in Russia until you attack but yes, been quiet in the take out side of the game. Hopefully the whacked land combat will work in my favour for once (not counting the game breaker we had) and I can hurt you.

I bitch well though, don't I?[;)] To add insult to injury about the fact that Force Z was surprised twice (should not have been), at Kuching, a Jap TF gets to evade an incoming Allied SC TF which was undetected!!! So, the detected and burning TF gets surprise over a radar equipped combat TF twice, but a TR TF can evade undetected combat TFs.[&:][8|]
Hmmmmmm....[>:] Oh, just to make the combat report of the battle look worse, most of the hits by the Allies were 20 and 40mm...whoopdeedoo![;)]

Notice the ASW? Seems much better.

Further, it would be nice if we could set priorities for retreat destinations for units. Dave holds Legaspi, I have Naga, but Dave has landed a unit NW of Naga cutting them off from Manila. A unit I sent FROM MANILA to oppose the landing arrived late and is forced to retreat. Guess where it goes? You guessed it...Naga. So while attempting to hinder a landing and maintain an escape route for Naga, the reinforcing unit jumps over the enemy lines and is also now cut off in Naga![:@]
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RE: Test AAR between 2ndACR and RonS

Post by 2ndACR »

I meant to ask you if that unit came from Manila or Naga. I think that needs to be turned in as a bug. A unit should always retreat TOWARDS where it came from IMO.

Of course, I guess it could be just dumb luck that you have a friendly base on the OTHER side of my forces.
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