Well I've been made a fool of before...

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

User avatar
David Heath
Posts: 2529
Joined: Wed Mar 29, 2000 5:00 pm

Post by David Heath »

Hi Guys

We all put a lot of effort into this game. Matrix as put a lot of development and money into bringing you SPWaW.

I have know Paul for a long time now and like anyone else he is not prefect but his intensions are honorable. I can not tell you how many hours Paul has slaved over the OOBs trying to give everyone what they want.

At this time we really do not want to take a chance, make a change and have it break the game or a part of the game. This is not to take away anything from anyone work or testing. Of course if this happens we would feel the need to fix it and this would be more time lost to Combat Leader. At this time this is something we can not afford to do anymore.

Once v7.1 is released anyone is and can make any changes they like. This is one of the great things about SPWaW. We will try to get what we can into the game and then we will be stopping all efforts on SPWaW and moving onto Combat Leader.

[ February 19, 2002: Message edited by: David Heath ]

[ February 19, 2002: Message edited by: David Heath ]</p>
brianleeprice
Posts: 134
Joined: Fri Oct 05, 2001 8:00 am

Post by brianleeprice »

I agree with David. I was a bit too touchy earlier in regards to comments and said some things in the heat of the moment that I apologize for. Paul is a very busy person with a ton of things on his plate - I misunderstood what certain of the constraints he gave actually meant and therefore I became perhaps overly ambitious - still think we could've pulled it off - but as a business decision it may well not have been a good gamble for Matrix - after all, they don't know me that well.

My thanks go out to everyone who supported me throughout this. While I'm burnt out at this point on OOBs, I sincerely hope those who helped me in this task will now apply their valuable efforts to assisting Paul in getting v7.1 polished up and ready to go.

Thanks,
Brian
Supervisor
Posts: 5160
Joined: Tue Mar 02, 2004 12:00 am

Post by Supervisor »

<img src="mad.gif" border="0"> ENOUGH IS ENOUGH, take it out back not in my forum or kiss and make up! Sorry just venting a little, I'm suffering from a brain cramp from my all nighters for my promotion test. I'm much better now. <img src="smile.gif" border="0"> <img src="biggrin.gif" border="0">

[ February 19, 2002: Message edited by: gmenfan ]</p>
ruxius
Posts: 714
Joined: Fri May 05, 2000 8:00 am
Location: ITALY

Post by ruxius »

I am glad David you show you take care of Brian !

I am not surprised , what happened I think can happen when a so big project involves so many people...at least we all agree EVERYONE here has been working for a true love towards SPWAW .

I know Paul from a looooong time but I am not the only one who can firmly say he did the impossible to make us happy..he consumed a very lot of his own time and kept so many channels opened with a lot of people at the same time..(still trying to understand how he could)

DESPITE what happened about his time consuming for an experiment that failed (it's what I was trying to report on my call for loyalty ) well I can see that Paul did not resign to work on SPWAW !!!

He shares the totality of its free time between CL and SPWAW..and this prooves his Loyalty to this game !

Also I will not think that he did something without being respectfully towards others...
maybe you had some misunderstanding due to a low mutual interaction

I too spent a lot of time in making suggestions
(not so comparable with your big work Brina I know this for sure) ..sometimes they were good ideas ..sometimes not so good ...and sometimes I saw my own contribute to the game..like me ,many others here...and you Brian surely put your best efforts in what you believed..your true love for SPWAW leaded your restless steps towards the final achievements of your ideas !

everyone of us is a precious part of a dreamful project we all should never surrender !!

..despite everything that can happen because SPWAW seems to me to be something more than a simple game..it's a contribute to history of wargaming !

Just let me say one thing now ..I had rather to discuss the whole matter 'off-line' before taking such a decision Brian..but anyway people like you can always offer a lot to SPWAW...

Do not surrender...collaborating may be uneasy sometimes..but if we succeded to arrive till today is just because we always found a way for things to go on TOGHETER !

That's all
Italian Soldier,German Discipline!
User avatar
Wallymanowar
Posts: 171
Joined: Tue Aug 01, 2000 8:00 am
Location: Vernon, B.C., Canada

Post by Wallymanowar »

One of the attractions of this game is the OOB editor - if you don't like the OOB's you are free to change them as you see fit.
Brian, don't give up. Keep your team together and keep trying to improve the OOB's. Although you may not get the 'official' approval of Matrix for your OOB changes, they may be ones which we, as players, will prefer. Give out your changes to the community as a whole and let us be the judges. After all, if we don't like them we can always change them ourselves <img src="wink.gif" border="0">
I never blame myself when I'm not hitting. I just blame the bat and if it keeps up, I change bats. After all, if I know it isn't my fault that I'm not hitting, how can I get mad at myself?
Yogi Berra
User avatar
chief
Posts: 1617
Joined: Thu Sep 28, 2000 8:00 am
Location: Haines City FL, USA

Post by chief »

Brian: Even though I felt you were heading in the right direction, I can understand Pauls' viewpoint also. If you should decide to generate another set of OOBs for SPWaW I for one would like to try them as an alternate. Having come to SPWaw from the Panzer General II forum I was very happy to have four different sets available. Paul I am not equating the differance in difficulty with SPWaw vs PG II. Thank you both for your efforts. <img src="smile.gif" border="0"> <img src="cool.gif" border="0">
"God Bless America and All the Young men and women who give their all to protect Her"....chief
RichardTheFirst
Posts: 460
Joined: Wed Oct 17, 2001 8:00 am
Location: Algés, Lisbon - Portugal
Contact:

Post by RichardTheFirst »

I would like to say just ore or two things more:

- I do not like to mess with the OOB's. The reason is because I mostly play PBEM or Mega Campaigns and it would be very complicated to manage the changes. That's why I would like to have the standard version as fine as possible.

- The backwards compability that seems to me to be an issue here should only apply to Mega Campaigns and not to old scenarios. Mega Campaigns are a source of revenue for Matrix therefore any changes that can make them go wrong have to be avoided. I would not be concerned with old scenarios. Let the authors or anyone else adjust to the changes if needed.

- I don't think there are as many human resources available so that we can waste valuable work already done. Therefore I think Matrix should make an efford to incorporate part if not all of Brian's work.
E Pluribus Unum

Join Steel Panthers Fans
Christophe Jaureguiberry
Posts: 113
Joined: Fri Oct 06, 2000 8:00 am
Location: Jakarta, Indonesia

Post by Christophe Jaureguiberry »

Originally posted by David Heath:


At this time we really do not want to take a chance, make a change and have it break the game or a part of the game. This is not to take away anything from anyone work or testing. Of course if this happens we would feel the need to fix it and this would be more time lost to Combat Leader. At this time this is something we can not afford to do anymore.

Once v7.1 is released anyone is and can make any changes they like. This is one of the great things about SPWaW. We will try to get what we can into the game and then we will be stopping all efforts on SPWaW and moving onto Combat Leader.


Hello David,

That Matrix and yourself cannot afford to pour anymore ressources in SPWAW is, I think, understood by all of us. We appreciate the immense work that has been accomplished by Matrix - for free - to push SPWAW to the next level(s).

Now, you and you team are concentrating on other games, such as CL and others. My question is: Will you follow in the footsteps of SSI and release the source code of SPWAW, in order to let the next generation of SPWAW programmers take the game even further? Or, since SSI is still holding the rights, would you allow another group to take over and ask SSI the permission to continue the work? Many complicated questions and answers lie there, including the future use or not of the MegaCampaigns programming (which has been developped by Matrix).

Despite the fact that SP is a very old program in computer terms, I feel that there are still people who love the game dearly and would be willing to continue working on it. Will it be possible for them to do so once Matrix fully disengages from SPWAW?

Regards,

Christophe

[ February 20, 2002: Message edited by: Christophe Jaureguiberry ]</p>
User avatar
David Heath
Posts: 2529
Joined: Wed Mar 29, 2000 5:00 pm

Post by David Heath »

Hi

No I am sorry but we can not do that for many reasons.
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”