Interesting AAR.
It`s much appreciated. Some questions.
What is the hex size ?
500 x 500 meters. It's not "hex" actually it's square though I call it hex too [8D]
Can the Mech. Inf. fight dismounted, if so how does Terrain affect that ( if it does? )
Mech INF can't dismount. It's on the Robert's (main developer) wish list though. Keep in mind nature of the battlefield is so BRUTAL they would not last long (once spotted they don't last long anyway).
I`m curious how Arty. spotting works in the game, as well as it`s overall effectiveness. ( in Game terms )
Can you go into some detail on that please, especially delays, and if the same model is used for both sides.
Without going into too much detail... You can plot arty fire in any "hex", spotted or unspotted. If you fire "blindly" you won't hit a thing though. Blind firing is useful only when you're laying smoke, chemical or minelet barrages (then hex being observed or not does not make a diifference - hex is supposed to be "chem-ed" or mined, you don't target individual vehicles, you target hex area).
If his unit is obseved by some of your units, you can plot fire on him, BUT it's not very practical: a) he will move away if he's spotted; b) he will most probably be killed by the ground unit that spotted him before your arty fires, or he will kill the unit that spotted him (thus ruining your spotting). Always keep in mind this game is BRUTAL.
So, having that in mind, best thing you can do (beside using arty to drop minefileds if you're NATO) is to put arty "on call" or on "counter battery" orders. This way, your HQ (AI) will use arty as it sees fit. It will react on targets of opportunity during turn replay phase, without need for you to plot arty missions.
Also, if you move lots of your units and/or give lots of orders, it's assumed your HQ generates lots of radio traffic (see EW gauges at the bottom). If you generate lots of radio traffic, your HQ may be located and "stonked" (arty may fire on your HQ).
Arty is not nearly the same for two sides. NATO arty is MUCH beter (though NATO player usually has less arty units).
Also why did you chose to defend with a River at your back [X(]
I didn't really. His axis of advance is parallel to the river, not vertical. It's a small and "crossable" river, anyway, big river on this map is to the east (seen on some of the early screenshots).
PS: If his Arty. is killing your helos that a rather serious Game flaw.........................
As I said in the post I just sent, I have no idea how to realistically kill modern armored helo on a battlefield, and whether it can be done by arty... I really can't comment on that. BTW my arty is killing his helos too [:D]
O.