Battles In Normandy 1.01 Update Notes

Battles In Normandy is the third game in the Decisive Battles game series. Battles in Normandy recreates all aspects of the Normandy campaign, from the landings on the first day to the final climax of the campaign at Falaise. Strategic Studies Group rewrote the Decisive Battles game engine for Battles in Normandy with a host of new special rules for amphibious and airborne operations, plus a huge number of other enhancements.

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Erik Rutins
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Battles In Normandy 1.01 Update Notes

Post by Erik Rutins »

Hi everyone,

The update will be available later today. In the meantime, I thought you might be interested in seeing the notes on what is fixed and what new features have been added.

************************************************************************
Battles In Normandy v1.01 Readme
by Strategic Studies Group

Visit www.ssg.com.au for news, discussion, product updates and helpful articles.

For frequently asked questions or help with installation issues, please visit www.matrixgames.com and check the Battles in Normandy Forums or e-mail support@matrixgames.com for a quick reply.
************************************************************************

1. Important Notes

The version 1.01 patch is not compatible with existing v1.00 email games. Please finish all games in progress before applying the v1.01 patch.

The version 1.01 patch is not compatible with existing v1.00 single player games. You can force the system to load such games, but this is not recommended.

2. Fixes

The Battles In Normandy v1.01 fixes the following issues

- Increased email textbox size to accomodate longer email addresses.

- Fixed music bug where the first track was the only one ever played.

- Fixed tutorial map bug where the mud map was never shown.

- Fixed rollover help text bug in tutorial which showed "transport button" where the dispersed mode should be

- Fixed rollover help for supply units in battlefield popup.

- Fixed delete button in the email screen.

- Fixed carpet bombing sound played whether sound was enabled or not.

- Fixed AI vs AI screen corruption bug.

- Fixed char buffer overrun if path for email file is too long.

- Various OB fixes.

- Fixed AI getting 2 replacement steps in a turn bug.

- Fixed TAO scenario screen incorrectly reporting a 32 turn game.

- Fixed Vire alert points scenario problem.

- Fixed missing replay when returning to secure PBEM turn.

- Fixed occasional undo bug (where landed troops became unlanded or movement was undone on supply units).

- End screen now gives appropriate message if you lose.

- Made various town name corrections.

- Fixed issue of the load email button not being drawn after going to the tutorial screen.



3. Updates/Enhancements

- Changed the system to allow four levels of AI opponents. The lowest level, Computer, has no enhancements, Computer +, Computer ++ and Computer Max give progressively greater enhancements to AI players.

- Added a Recommended setting for AI opponents. A scenario designer can now designate the recommended AI level for each side. There is no obligation to use this setting.

- Changed the format of reporting of KIAs on the Operational Map screen.

- Made various improvements to the secure Play By Email system.


The following hotkeys have been added

- F1 Undo last action

- F2 Entrench currently selected stack

- F3 Extend movement of selected stack

- F4 Drop detachment from selected stack

- F5 Display AA zone. Cyan hex = active AA unit. Orange - Town AA range. Yellow - Unit AA unit range.

- F6 Display attack and shock values. Total attack strength of all attack capable units in hex. Gold arrow - Elite unit in stack. Red Arrow - No Elite unit in stack.

- F7 Display defense, shock and entrench values. Green hex with dark blue defence bar - all possible units entrenched. Yellow hex with cyan depressed defence bar - some entrenched and some possible entrenchments. Red hex with cyan raised defence bar - no entrenchments but some possible entrenchments. Gray hex with gray defence bar - no units can entrench.

- F8 Display vulnerability. Gray combat marker - no overrun possible. Green combat marker - overrun possible. Orange marker - no combat units in hex therefore vulnerable.

- F9 Display total Objective VPs gained or available this turn. Orange if normal. Cyan if Axis alert points given. Yellow if Allied alert points given.

- F10 Shows railways and rail bridges. Yellow - friendly control. Red - enemy control.

- F11 Shows roads and road bridges. Blue - Major Road. Brown - Minor Road. Yellow - friendly control. Red - enemy control.

- F12 Show all bridges. Yellow - friendly control. Red - enemy control.
Erik Rutins
CEO, Matrix Games LLC


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Awac835
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RE: Battles In Normandy 1.01 Update Notes

Post by Awac835 »

OH MY GOD [X(], the F2,F6,F7,F8 are the greates additions to any game in the history of computer games. GREAT!!!!

Nice job SSG. [&o]
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TheHellPatrol
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RE: Battles In Normandy 1.01 Update Notes

Post by TheHellPatrol »

[X(]Sniffle[wipe tear] I come back from a long mini-vacation to find this "present" under my tree[&o]...Bless you![:D] Merry Christmas to all![;)]
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

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Clipper1968
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RE: Battles In Normandy 1.01 Update Notes

Post by Clipper1968 »

That's simply great!!![8D]
I am really eager to try all those improvements.[:)]can't wait any longer...could it be released before I am going to sleep please...[;)]
Great job!!![&o]Thank you very much!!![&o]Merci beaucoup!!![&o]
"s'instruire pour vaincre"
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Fred98
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RE: Battles In Normandy 1.01 Update Notes

Post by Fred98 »

The new hot keys are wonderful!

Thank you!
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Erik Rutins
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RE: Battles In Normandy 1.01 Update Notes

Post by Erik Rutins »

We're very close on the patch release, it's just an issue of updating all the necessary places on the site and making the changes live.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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freeboy
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RE: Battles In Normandy 1.01 Update Notes

Post by freeboy »

MAtrix we who are about to have our electronic soldiers die salute you!
"Tanks forward"
benpark
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RE: Battles In Normandy 1.01 Update Notes

Post by benpark »

VERY COOL!!! Thanks.
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Capitaine
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RE: Battles In Normandy 1.01 Update Notes

Post by Capitaine »

Patch is really great. Thanks for all the effort and care that went into it [&o]
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Clipper1968
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RE: Battles In Normandy 1.01 Update Notes

Post by Clipper1968 »

Some mispelled names have not been corrected...[:(][:(][:(]

Nevertheless the new hotkeys are really fabulous!!![8D]
"s'instruire pour vaincre"
PJJ
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RE: Battles In Normandy 1.01 Update Notes

Post by PJJ »

A superb patch, the new hotkeys are just wonderful! This great game is now even greater, so keep up the good work! [&o]
"But here we are in a chamber pot, about to be shitted upon."

-French General Auguste Ducrot before the Battle of Sedan, September 1870
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joey
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RE: Battles In Normandy 1.01 Update Notes

Post by joey »

I am impressed with the function keys from the new patch. Do you have any other tricks up your sleeves?
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