MCNA - A fight all the way

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Eddie
Posts: 9
Joined: Thu Nov 16, 2000 10:00 am

MCNA - A fight all the way

Post by Eddie »

Hi everybody,

I've just finished "The long road to Mechili" (scen331) and I've started "A fight all the way" (scen332).

I've noticed that my G0-G4 PzKpfw-IIIe units and my H2 & H3 PzKpfw-IVd units are gone.

Ok, I lost G1 & G2 & H2 (but not any crew), but they are not with me anymore. In fact G group has been replaced by a recon group, but as part of scen-reinforcements.

Is this because I'm following the south route and I'm far from the DAK's core? <img src="cool.gif" border="0"> <img src="cool.gif" border="0">
Is the High Command ever going to refit my forces?
<img src="mad.gif" border="0">

I hope life is easier along the north road!!!

Edu J. Glez
Supervisor
Posts: 5160
Joined: Tue Mar 02, 2004 12:00 am

Post by Supervisor »

Not necessarly, Mega's branch differently from normal campaigns, it could just be because of the next battle you choose. Each battle was merticulously created with a predesigned force by the creator. So core forces will change from battle to battle, it's adds a little realistic touch to take into account your supply lines being cut, or troops being diverted to somewhere else on the battlefield or some guys even getting sent on some R&R.
Eddie
Posts: 9
Joined: Thu Nov 16, 2000 10:00 am

Post by Eddie »

Hi,

That's what I thought.
If the crews ever come back, I hope they bring along improved PzKpfw III's.
<img src="wink.gif" border="0">

PD. I've not been hit by the "lost leaders" bug and I have some savegames from previous battles. Just in case the devolopment team needs any of them for testing/checking drop me a line...
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