Amphib Assault

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BraveHome
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RE: Amphib Assault

Post by BraveHome »

ORIGINAL: Mr.Frag
Excuse my razor-dull wit, but how did HQs get morphed into this discussion of following?

He was listing his assault force makeup. I noted there is no HQ in it which is a fairly large bonus being thrown away.

Keep in mind that the HQ *ALSO* affects your defence during those critical first turns while you have not unloaded completely and your troops are hurting giving you better odds of not being pushed back into the sea. [;)]

Whew! I can shave again [:D]
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Hornblower
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RE: Amphib Assault

Post by Hornblower »

I agree with the Beezle. i put the supports in a second TF to land following the combat troops, which also brings in the bulk of my supplies
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BraveHome
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RE: Amphib Assault

Post by BraveHome »

ORIGINAL: Hornblower

I agree with the Beezle. i put the supports in a second TF to land following the combat troops, which also brings in the bulk of my supplies
To address my original comment, do you keep that secondary force in the same hex with the DO NOT UNLOAD option on, or 60 miles away in a different hex (and if so, why)?

Thanks!
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Hornblower
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RE: Amphib Assault

Post by Hornblower »

BH-

1st, just cuz i say this and it works for me- most of the time- doen't mean its right.. now that being said using Cpt.Buckmaster's TOE as an example i would have the aviation reg and the CB's in the second wave. the combat troops i would try to load a complete regiment in LST's for fast unloading- more if the lst's are available. no use having the support troops banged up by bombardment attacks and the like. the support TF i normally sail a day or two after the assult force if its close enough to the target. If not, then i have it toggled to follow, then when its close to the destination- say a day sailing, then i set it to patrol/do not retire. then i send it in. WHY? it seems to work for me. your idea of DO NOT UNLOAD might work better.
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BraveHome
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RE: Amphib Assault

Post by BraveHome »

ORIGINAL: Hornblower

BH-

1st, just cuz i say this and it works for me- most of the time- doen't mean its right.. now that being said using Cpt.Buckmaster's TOE as an example i would have the aviation reg and the CB's in the second wave. the combat troops i would try to load a complete regiment in LST's for fast unloading- more if the lst's are available. no use having the support troops banged up by bombardment attacks and the like. the support TF i normally sail a day or two after the assult force if its close enough to the target. If not, then i have it toggled to follow, then when its close to the destination- say a day sailing, then i set it to patrol/do not retire. then i send it in. WHY? it seems to work for me. your idea of DO NOT UNLOAD might work better.

Curious, do multiple TFs in the same hex gain from each others AA defenses? If so, that would be one benefit from having the 2nd wave in the same hex as the initial wave....
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Hornblower
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RE: Amphib Assault

Post by Hornblower »

ORIGINAL: BraveHome
ORIGINAL: Hornblower

BH-

1st, just cuz i say this and it works for me- most of the time- doen't mean its right.. now that being said using Cpt.Buckmaster's TOE as an example i would have the aviation reg and the CB's in the second wave. the combat troops i would try to load a complete regiment in LST's for fast unloading- more if the lst's are available. no use having the support troops banged up by bombardment attacks and the like. the support TF i normally sail a day or two after the assult force if its close enough to the target. If not, then i have it toggled to follow, then when its close to the destination- say a day sailing, then i set it to patrol/do not retire. then i send it in. WHY? it seems to work for me. your idea of DO NOT UNLOAD might work better.

Curious, do multiple TFs in the same hex gain from each others AA defenses? If so, that would be one benefit from having the 2nd wave in the same hex as the initial wave....

No. TF's if attacked do not gain the AA of another TF.. IF there is cap involved the cap of the hex does.. call me old fashioned but when i go to take a base the CV's go in first, then a bombardment TF, then the CV's then the bombardment TF, then the troops.. and even then the CVE's TF is standing by to provide cap and support.. again this works for me, but there are others who may have a better way of doing it.. Happy Holidays [:)]
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BraveHome
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RE: Amphib Assault

Post by BraveHome »

ORIGINAL: Hornblower

No. TF's if attacked do not gain the AA of another TF.. IF there is cap involved the cap of the hex does.. call me old fashioned but when i go to take a base the CV's go in first, then a bombardment TF, then the CV's then the bombardment TF, then the troops.. and even then the CVE's TF is standing by to provide cap and support.. again this works for me, but there are others who may have a better way of doing it.. Happy Holidays [:)]

Sounds like a great plan, if you can focus that much force. Since I'm only in day 3 of my 1.0001th PBEM (we started one under 1.3 but only went 2 game weeks before restarted under 1.4) I'm just all spread out with too little support anywhere. But I'm workin' on it!

Happy Holidays to you too! [:)]
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