Originally posted by ChrisF:
If there will be some tactical control in the game (I hope!), then a flexible time scale that could be triggered when when some key event is initiated at the strategic level (e.g. carrier battle, surface engagement, amphib assault, etc.) would be a great idea. It would give the game a manageable "pace" and level of control for either the grand campaign or battles / scenarios.
I agree! Some other points:
1. Couldn't there be some type of "initiative " marker, to allow a side that is kicking butt to keep doing it. As the Japanese did at first and the U.S. did later in the war?
2. Also, due to the distances involved, reinforcing battles should be allowed for in advance. i.e., if I attack Guadalcanal, I must allow for reinforcements to support my initial attacking force.
3. Time scale must of course be flexible. The Pacific theater demands it, due to distances involved. Great distances to cover to come to grips with the enemy. How long the Battle of Midway last from the first bomb dropped to the last?
4. Land battle and island hopping are different due to the buildup of resources necessary to take an enemy held island.
5. Resources, is this going be model in any form? Suppose you want more subs, marines, carriers,etc. This is especially important for the Japanese, unless you follow strictly historical lines.