Rafts for Infantry?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Colonel Klink
Posts: 103
Joined: Sun Apr 09, 2000 8:00 am
Location: Northern California

Rafts for Infantry?

Post by Colonel Klink »

Do infantry still carry rafts? i'm playing your grabners attack over the arnhem bridge and decided to send a few infantry to the north for a nice river assault on the other side but the infantry aren't going in w/rafts. was this feature removed for spw@w.
thanks


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Spunkgibbon
Posts: 69
Joined: Mon May 08, 2000 8:00 am

Post by Spunkgibbon »

Yeah they still have their little rubber boats.

I played a game on a river crossing map against the AI and one of my snipers managed to wipe out most of an infantry company as they tried to cross on their rafts.

Those rafts are a bloody liability. One shot and they pop... Image
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shot at without result"
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Colonel Klink
Posts: 103
Joined: Sun Apr 09, 2000 8:00 am
Location: Northern California

Post by Colonel Klink »

hi spunk,
the rafting function isn't working. with the old game. all u have to do is move them into the river and they turn into rafts. during this scenario they will not move into the river. i'm curious if rafts were only available during certain periods of the war? anyway, try it out and see. no rafts for herr grabner.

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Colonel Klink
Posts: 103
Joined: Sun Apr 09, 2000 8:00 am
Location: Northern California

Post by Colonel Klink »

ok. the rafting function works in the battle generator but just not in this scenario.

Historically they went across the bridge (or died trying actually).. still u would think the rafting function would work but no big deal.
Dean Robb
Posts: 204
Joined: Thu May 25, 2000 8:00 am
Location: Va Beach, VA USA

Post by Dean Robb »

Rafts were not standard issue items for an infantry unit. They were provided to the troops when a river assault was called for. On the data screen, at the bottom, in white, it will say if the troops have rafts or not.

In another scenario, which name escapes me at the moment, I had troops with rafts - they had a river to cross. Worked like a champ Image

Grabner is a no-win scenario for the Germans, as far as I can tell. I've tried several times, but the Brits are just too well placed in the defense. Can't blow through 'em, can't outflank 'em, can't end-run 'em.

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Colonel Klink
Posts: 103
Joined: Sun Apr 09, 2000 8:00 am
Location: Northern California

Post by Colonel Klink »

thanks dean for the post
Voriax
Posts: 1581
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Location: Finland

Post by Voriax »

Originally posted by Dean Robb:

Grabner is a no-win scenario for the Germans, as far as I can tell. I've tried several times, but the Brits are just too well placed in the defense. Can't blow through 'em, can't outflank 'em, can't end-run 'em.
*SPOILER WARNING*

It's not that hard when you find the trick Image
Advance slowly until you spot the first UK engineer unit that is positioned next to the main road, south side. Waste that unit and use halftracks to punch through the hedge left from the hex where the engineers were.
Then move south and use the smaller roads to make a looping move to the flags as the brits have no troops on the south part of the map.
You can actually use the roads closest to the main road but then couple 6pdrs see you at one point.

Anyways you can get all halftracked troops to the flags and occupy them strongly. Leave your wheeled vehicles somewhere close to the point where you wasted the first engineer unit, don't even try to move them through. Then just sit and wait for computer to begin moving and trying to capture the flags and just mow down all that moves.

Voriax

Oh God give Me strength to accept those things I cannot change with a firearm!
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

I have been told that a scenario, to have the rubber raft with the infantry has to have the map edited with a river on it somewhere BEFORE purchasing the units.

In Grabner's case, this feature was not desired, so I guess the author did not do it that way.

Wild Bill


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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Colonel Klink
Posts: 103
Joined: Sun Apr 09, 2000 8:00 am
Location: Northern California

Post by Colonel Klink »

Thanks wild bill. i think if they did have rafts they would get knocked out of the water and drown real fast. very tough scenario. also, just wanted to mention i really like the scenarios you have designed. great stuff. thanks again and keep up the good work.
col. klink
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Well from one Kunel to another, I want to thank you for that.

We have on our agenda even more to come. The entire design team has worked very hard to make this happen Image

And I MUST give credit to this top notch group of testers. They pull no punches Image

They tell it like it is. But in a gentlemanly fashion. And it helps us to put that "edge" on a scenario that makes it more challenging and fun.

My regards to Sgt. Schultz Image

Wild Bill

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Dean Robb
Posts: 204
Joined: Thu May 25, 2000 8:00 am
Location: Va Beach, VA USA

Post by Dean Robb »

Originally posted by Voriax:
Advance slowly until you spot the first UK engineer unit that is positioned next to the main road, south side. Waste that unit and use halftracks to punch through the hedge left from the hex where the engineers were.
Then move south and use the smaller roads to make a looping move to the flags as the brits have no troops on the south part of the map.
You can actually use the roads closest to the main road but then couple 6pdrs see you at one point.

Anyways you can get all halftracked troops to the flags and occupy them strongly. Leave your wheeled vehicles somewhere close to the point where you wasted the first engineer unit, don't even try to move them through.
Thanks! I guess when I tried that, I didn't go far enough south...you need to nearly hit the bottom of the map. I took the first roads E just S of the block and got eaten up by those hidden 6 lbers.

Job Security: Being a Micro$oft lawyer...
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