Could Be The Largest Computer Wargame of All Time!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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David Heath
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Could Be The Largest Computer Wargame of All Time!

Post by David Heath »

Yes we are just puttingthe finishing touches on the War in the Pacific map. At 50 miles ahex going from the West Coast of the US to the West Coast of India, then from Far East Soviet Union to the off the coast of New Zealand. I give you a hex count when we are done..... If you want to play a big game this is going to be it. I know of no other wargame that is this size! We should have an early strategic screenshot over the weekend. Bob Wallace has really out done himself.

David
Dragon
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Post by Dragon »

At 50 miles to a hex. That alot of hexes. Good god man! I can see i am going to have to spend alot of quality time with the wife now. Because when this get released, I will most likey disappear from the face of the earth.


"Turn us into the wind Mr Evans"

Dragon
DougAngle
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Post by DougAngle »

WOW! I like 'em big, so this will fit the bill very nicely. Just be sure and include enough management tools and reports so we admirals/generals can manage this monster. Keep up the great work!
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Admiral Scott
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Post by Admiral Scott »

I wish the game supported higher resolutions,so I can see more of that map on my 19 inch monitor.
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David Heath
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Post by David Heath »

There will be two play modes. 800x600 and 1024x768

Do Little
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Post by Do Little »

Am very much looking forward to seeing this monster of a map!!! Keep up the great work.

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Admiral Scott
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Post by Admiral Scott »

Thanks, I can settle for 1024x768.
I'm use to higher resolutions,but I will be satisfied with 1024x768.
As long as I'm not stuck with 800x600!

Now I hope and pray I finally get a good AI.

[This message has been edited by Admiral Scott (edited January 19, 2001).]
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Bulldog61
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Post by Bulldog61 »

Will this be playable on anything less than a 2 Ghz machine with 8Gb memory. Just kidding! Looking forward to it!
You can run but you'll die tired!
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Admiral Scott:
As long as I'm not stuck with 800x600!

I don't care what the screen resolution is, just as long as there are good zoom modes, to see the map with large "unit counters". I find myself wishing SPWaW had another zoom level to go to. This request, of course, is for all those folks who are practicaly blind. Image
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Von Rom
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Post by Von Rom »

Will a demo be coming out soon?

Can't wait - looks great Image

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grumbler
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Post by grumbler »

I will second Ed's call for as much "zoomability" as possible. In such a game, getting the right view for tactical, operational, and strategic planning is key.
Ancient One
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Post by Ancient One »

Will the strategic screenshot be put up soon? I am eager to see how detailed it is. Image
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Admiral Scott
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Post by Admiral Scott »

I thought it was suppose to be up over the weekend? When will the map be ready?
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David Heath
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Post by David Heath »

Hi Guys

I am sorry for the delay in the screenshot... we had some server problems etc... I working on getting a list of new screenshots of the map shorty.

David
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Admiral Scott
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Post by Admiral Scott »

What's up with the new screen shots?

I can't wait to see the entire map.
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David Heath
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Post by David Heath »

We had to redo the map do to its size and load time. We will be changing the map to 60 miles a hex.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by David Heath:
We had to redo the map do to its size and load time. We will be changing the map to 60 miles a hex.

Hey, I got a 1Ghz Athlon, load times are not a problem for me; give me that huge map! Image
Paul Goodman
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Post by Paul Goodman »

Right on, Ed. Support your friendly chip manufacturer (only AMD is friendly).

But, if we are going to 60 miles/hex, why not go to 100 km/hex. Just about the same scale.

Paul
chanman
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Post by chanman »

Oh good, Paul. You are turning a perfectly good discussion of wargame design into a forum on Metric vs. English units. Image In all seriousness, Paul may be onto something. The math for the game would certainly be easier with the hex size a power of ten. Aircraft and ship ranges should be easier to deal with on the fly, though a significant amount of upfront work may be needed as not all ship and aircraft data is available in metric units. Then, of course, we could argue about the accuracy of your conversions (they dropped the fourth decimal place in the conversion factor!).

If it works, do it.

Chanman
"As God is my witness, I thought that turkeys could fly"
mdiehl
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Post by mdiehl »

Maybe you could get some of the JPL guys to volunteer their services....
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
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