Traing Ship Crews

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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RUPD3658
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Joined: Wed Aug 28, 2002 2:25 am
Location: East Brunswick, NJ

RE: Traing Ship Crews

Post by RUPD3658 »

I would be happy with 90 seconds. Running a P4, WIN XP, with 512 RAM it takes 5-6 minutes.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
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testarossa
Posts: 958
Joined: Fri Sep 24, 2004 6:06 pm

RE: Traing Ship Crews

Post by testarossa »

ORIGINAL: RUPD3658

I would be happy with 90 seconds. Running a P4, WIN XP, with 512 RAM it takes 5-6 minutes.

This is abysmal. Something is wrong with your rig. On my old Atlon XP 2000 with 1Gb RAM iwas getting something around 30 secs.
MarioF
Posts: 27
Joined: Mon May 10, 2004 6:40 pm

RE: Traing Ship Crews

Post by MarioF »

ORIGINAL: testarossa

It’s just about raw processor power and memory (using swap file slows down).

I’ve had 3-6 secs delay before 1.4, now it is 6-9, sometimes 15 secs. Looks like it depends on the amount of ships checked.

I have AMD64-3500 S939, 1024Mb double channel PC 4200 DDR RAM. My 6800GT is useless here, or even harmful as advised by Frag, cause all antialiasing and filtration setting slow down WitP.

Sounds like my new dream machine
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byron13
Posts: 1594
Joined: Fri Jul 27, 2001 8:00 am

RE: Traing Ship Crews

Post by byron13 »

ORIGINAL: The Gnome

It would be nice if this was the absolute last thing done. I often miss seeing my incoming units messages as I'm off watching tv or staring into space while waiting for this to finish.

As this has already been seconded, I will third it - or whatever. Good idea. After the land combat ends, the only reason I keep watching is to see reinforcements and replacements. Putting the ship training after this would allow me to step away during the ship training intermission without missing anything, and I would return with a new turn awaiting.
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