Level of detail compared to Uncommon Valor

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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smeilof
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Level of detail compared to Uncommon Valor

Post by smeilof »

Hi,

After reading the descriptions of both games i noticed that "uncommon valor" usses a map with 30 miles per hex compared to "struggle against Japan"
using 60 miles per hex.

Does this imply a reduced level of complexity compared to "uncommon valor"? it is after all impossible to portray all the bases,ports airfields etc visible in some of "uncommon valor's" screenshots, using a larger scale map.

Or is it perhaps possible that "Struggle against Japan" has different zoom levels ?

Thanks

Stephen
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David Heath
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Post by David Heath »

The map in War in the Pacific will cover all of the west coast of the USA, all the way across to the West coast of India. Also I think the hex range is down to 50 miles a hex. The map is also an equal area map.
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byron13
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Post by byron13 »

What David failed to mention was that the map is a larger scale to save memory and hard drive space to allow for the unique production system that frees you from having to build according to historical production numbers and types. I'm glad someone was reading the other threads and followed my suggestions!


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von Murrin
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Post by von Murrin »

Originally posted by David Heath:
The map in War in the Pacific will cover all of the west coast of the USA, all the way across to the West coast of India. Also I think the hex range is down to 50 miles a hex. The map is also an equal area map.
Equal Area Projection? Very nice, I can't wait to see this! <img src="biggrin.gif" border="0">

If anybody's curious or unfamiliar w/EAP, this basically means that the Pacific is going to be HUGE! Which brings up a question: will there be several layers of zoom? At 50mi p/hex that's kind of intimidating. <img src="smile.gif" border="0">

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tiredoftryingnames
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Post by tiredoftryingnames »

I hope I read that right. Being able to produce what you want instead of what came out historically would be awesome. I love strategy games but don't like being tied to what happened historically. Why play? Taking over a side and controlling what is produced, where they fight and when they fight, now that is awesome.

[ December 10, 2001: Message edited by: tiredoftryingnames ]</p>
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madflava13
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Post by madflava13 »

I think Byron was making a joke... He's been one of the leaders of the "let me build my own damn ships" argument in one of the other threads. Unless he knows something the rest of us don't...
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tiredoftryingnames
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Post by tiredoftryingnames »

First day in the forum and I'm already missing the jokes since I don't know what's been discussed so far. <img src="frown.gif" border="0"> I've played Pacific War and War in the Pacific looks like a hyped up modern version of that which is great. It seems to share alot of the same features as Uncommon Valor. Since I'm behind the times, are these two games basically the same engine just different scales?

[ December 10, 2001: Message edited by: tiredoftryingnames ]</p>
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byron13
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Post by byron13 »

Yes, madman is correct: I don't know anything, and I was trying to make a funny. But if you're interested in the debate over the production system, back out to the list of topics, go to the top right of the screen where there is a window, and select the option to see topics for the past year. In there, you will see three extreeeeemely long threads on production. It was a good topic with a lot of good ideas. Having kicked that dead horse to dust, we moved on to greater things - like the Philippine Empire.

As for the game engines, I'm guessing they are the same game engine. I base that exclusively on the screen shots that seem to indicate that the air portion of the game is handled the same way (and essentially the same as in Gary's other games - Battle of Britain and Twelve O'Clock High). Considering that the scales are not too terribly different, I would think they would use the same engine and just add additional features to WiP:SAJ - and a lot more map.

But, then, I don't know nuthin. And my various posts prove it. Long live the Philippine Empire!
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Post by Cmdrcain »

Originally posted by byron:
Yes, madman is correct: I don't know anything, and I was trying to make a funny. But if you're interested in the debate over the production system, back out to the list of topics, go to the top right of the screen where there is a window, and select the option to see topics for the past year. In there, you will see

But, then, I don't know nuthin. And my various posts prove it. Long live the Philippine Empire!


I'd hope for ability to set what to build, even in the older game you had some control over WHAT was built in the factories through you were limited in that you couldnt switchover a Bomber factory to fighter types but one could switch between fighter types and set to build certain ones.

If they make it so we can only get what was historic it then be a step back, the game also needs ability to add Mods to it, like we can sort of with an editor create alternate OOB's in older game.


Theres alot of what if things that one could setup as alternate Mods..

I'd want that in the game.

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