Differences, WITP vs UV?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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ratster
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Differences, WITP vs UV?

Post by ratster »

After reading the overviews on the websites for these 2 games, a few question or 2;

Other than the scale, 60 miles vs 30, theatre size, and production abilties/decisions in WITP, I'm wondering what the major differences will be?
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Post by crusher »

IS it true that UV is really a test and if it does good they will push WITP. i think alot of people want WITP.
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Post by crusher »

IS it true that UV is really a test and if it does good they will push WITP. i think alot of people want WITP.
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Post by crusher »

sorry about two posts
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Post by Lex Morton »

Hi Crusher you can remove totally or edit your posts by hitting the little icon with what looks like a bit of paper and a pen on it,which is the 4th one in from where it displays the time and date data about when you placed it originally.

Lex Morton

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David Heath
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Post by David Heath »

Hi

Yes IV is going to be the base for WITP. We felt that we didn't want gamers saying that WITP is good but if they done that it would be great.

So we wanted to get the base system down (this is UV) and get gamers input and ideas on how to make this a better game.

Work on WITP is already being done and will be kicked into full gear once UV is done.
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Post by ratster »

Other than the scale, 60 miles vs 30, theatre size, and production abilties/decisions in WITP, I'm wondering what the major differences will be?
Sooo, then that's a yes, the above are the only basic differences?

I read on a thread over in the UV board that scale has been reduced also to 50 miles a hex? Any chance they'll take it down to 30, like UV?
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Post by Joel Billings »

Not a chance. The major changes are as you indicated. Minor changes are not decided on yet. We believe the basic UV engine will do the trick with the need to add production and possibly alter ground combat somewhat. As is usually common when you can reuse an engine, we should be able to react to player comments and make the minor improvements that make the game more playable and enjoyable.

Joel
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Post by ratster »

Gracias! Sounds great!

With 50 mile hexes will there ever be more than one base per hex?

If so, is it possible for bases in the same hex, to be controlled by opposing sides simultaneously?
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Post by Joel Billings »

Don't think so but not sure yet.

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Post by A_Master »

I appreciate the honesty but it sounds very much like UV will be a marketed 'beta version' of the game. Fixes (as opposed to bugs) may not be corrected in UV and only added to WITP. Maybe it would be smart to release UV as a freeware version, with only one or two scenarios to generate interest and then release WITP with all the fixes and updates.

[ February 19, 2002: Message edited by: A_Master ]</p>

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Post by Paul Goodman »

I could be wrong, but somehow I suspect that releasing "freeware" would not be in Matrix' best interest. They've done quite enough of that!

I'm sure that Matrix would heartily disagree with your judgement that UV is a beta for WitP. In my opinion, it was something that could be brought to market quicker than WitP, generate some cash flow and from which we could all learn. From that aspect, it does have certain aspects of a beta. No doubt, WitP will be a better game because of UV. No doubt, the hundreds of comments based on thousands of hours of play will point out aspects, perhaps problems, that were not originally caught. That will always be true of any game. That certainly doesn't mean it should be free.

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Post by ratster »

Yeah, while they are based on the same game engine, there is quite a bit of difference between the two.

Given the amount of time they're spending on UV, and the positive comments by beta testers, I doubt there will be many bugs or errors by the time they go gold.

While its quite likely I'll purchase both, I'm more interested in UV. Most of the "challenging" or interesting battles happened in the span covered by UV. Plus I like the smaller scale, and not having to worry about production all the time(not to mention the rest of the Asian Pacific theatre).

Besides, I agree that Matrix has provided plenty of freebies, time to start making some dough. <img src="biggrin.gif" border="0">
" If it be now, tis not to come: if it be not to come, it will be now; if it be not now, yet it will come: the readiness is all"

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Post by A_Master »

Going back over the 25+ years of computer gaming I can say I have atleast a dozen different pacific war computer games, varying from Guadalcanal, to War in the South Pacific, to PacificWar. From Commodore Pet to Apple to IBM PC. Some are real time. Most have been turned based. All have been different!!

I can see a difference between say steelpanthersI (WW2) and III (Modern), or mechwarrior(ww2?) and brigade commander (modern?), but to redo the same game, change the hex size and package it differently is misleading and dammed near fraudulent. It would be better to release the update as UV II.

If magazine reviewers get wind of the second release, they will probably tell people to wait for the second release, as most efforts for upgrades and fixes, patches etc.. will be applied to the new product as opposed to an old release.

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Post by ratster »

"... to War in the South Pacific, to PacificWar. ..."
I would say those 2 have about the same relationship UV will have with WitP. They/are/different games even though they use the same *basic* "engine".
" If it be now, tis not to come: if it be not to come, it will be now; if it be not now, yet it will come: the readiness is all"

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Post by crusher »

UV deals with a small area of the war and a specific time frame. Witp deals with the whole war from beginning to end and the entire pacific area including production.
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Post by byron13 »

Jeez, guys, these are two completely separate games.

UV is essentially a battle game between the U.S. and the Japanese. While there are a lot of carriers, this is the one period of time in which there was real surface combat. The forces were essentially balanced and the grand tactical situation could have gone either way. This game is for those that like tactical combat on a large scale.

WitP may use the same engine but I believe will have a completely different feel. There will be many more strategic decisions and will require long-range planning. I'm assuming that you'll have the entire CBI theatre to worry about. Do you focus in the Pacific or in the Far East? You'll have to worry about production. The Japanese have to race in the beginning to grab what they can and then start the long, hard withdrawal as the Allies slowly gain superiority. Carriers will rule this game.

Personally, I would opt for WitP as a preference, but I will probably buy UV as well. Same engine? Fine, because there is a different feel. You can make a lot of very different cars using the same chassis. Don't think anyone would confuse a VW Beetle with a Karman Ghia.

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Post by Zakhal() »

I think it would be awesome to have 30mil hexes in witp too, but after looking at the current screenies, i think even with the larger hexes theres quite a lot of room there. Atleast more than in pacwar.

What? Im drooling? Oh, sorry..*whipes his mouth*
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Post by Paul Goodman »

ratster, I think UV is really closer to WitP than just based on the same engine. UV is really a piece of WitP. If you think of it like that, why would you rather have UV, because basically all of what you get in UV will be included in WitP, plus all the other stuff. In terms of the South Pacific, I can see that UV might be better, because it should be easier to develop a reasonable A/I for the limited area. But for H2H, WitP would have to be the better game, wouldn't it, as many things outside of the South Pacific would have an influence on the area. What, for example, would you do as a Japanese player, if the U.S. attacked Wake in August, instead of Guadalcanal?

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Post by stubby331 »

"UV is essentially a battle game between the U.S. and the Japanese."

Lets just stick to Allies shall we Byron...
Historically, there were just as many aussie dead & woundeded (if not more) in the Ground area covered by UV as our American friends.

If our friends at Matrix have done the game along historical lines (as an option at least).Then at least half of your ground forces & a good proportion of your LBA will be Australian.
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