Game freeze during intense starship combat

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Paradox
Posts: 27
Joined: Sat Jan 22, 2005 5:34 pm

Game freeze during intense starship combat

Post by Paradox »

Okay no idea about this but during starship combat the game will freeze up. Somtimes it will completely freeze up Windows also where I am left with little choice but to do a hard reboot. Also the sound goes crappy as well not sure if that's a good hint or anything. Lastly when in command of a cruiser the turrent guns will not fire on incoming missiles or torpedos when set for 'defense.' have yet to see if there same problem occurs with destroyers or not.

System states:

Homegrown P4@3.0Mhz
2 gig of memory
120 gig WD Sata-150 HD
SB Audigy soundcard 1st Gen.
Asus/ATI 256 meg 9800XT videocard (with updated drivers)

*note* I have huge heatsinks on the CPU and videocard as well as cooling fans on the HD.


Nick "Paradox" Parker
User avatar
Diabolico
Posts: 515
Joined: Wed Oct 06, 2004 7:20 pm
Location: France
Contact:

RE: Game freeze during intense starship combat

Post by Diabolico »

Have had that problem too, specially when I started replaying the campaigns as Grand Admiral. [:'(]

=S=
Paradox
Posts: 27
Joined: Sat Jan 22, 2005 5:34 pm

RE: Game freeze during intense starship combat

Post by Paradox »

I've noticed the problem primarily when I direct my fleet to flank the enemies forces. But I have yet to see if the tactic will work cause as soon as they start to engage each other the sim locks up.

The engagement was allied one cruiser and two allied destroyers facing off against an enemy force of three destroyers, two cruisers and one carrier.

Risky I know but with we had them three on three after we eliminated the destroyers. The next part of the plan was ordering my destroyers to engage the second cruiser while I took down the first one and then swing around and help them finish off the last. Finally pinch the life from the carrier and be done with the mess.

Hey if your comm channel picks up 12 contacts, how do you give orders to contacts 11 and 12? I'm trying to do stealth operations but can't contact my people on those comm channels. :(


Nick "Paradox" Parker
User avatar
Pheonix Starflare
Posts: 254
Joined: Wed Mar 31, 2004 8:20 pm
Location: Boston, MA, USA

RE: Game freeze during intense starship combat

Post by Pheonix Starflare »

After one of these lock-ups, go into your SS directory and find the "errlog.txt" and attach it here so we/milo can take a gander and see if we can figure out what's wrong. You're flying one of the dynamic campaign missions?

Oh, and capship PD weapons don't fire on fighter's ASM's. That's not a bug, it's an intentional design by milo.
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
User avatar
Diabolico
Posts: 515
Joined: Wed Oct 06, 2004 7:20 pm
Location: France
Contact:

RE: Game freeze during intense starship combat

Post by Diabolico »

BTW, would the errorlog.text register bugs when the whole system freezes? Hmmm... I don't think so.
Here's what is written in my error log this far :

+====================================================================+
| STARSHATTER 4.0.3 24 Jan 2005, 9:48:48 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 2 |
| |
| Registered Owner: , |
| |
| CPUs Detected: 2 CPU Level: 15.2.9 CPU Speed: 2801 |
| x86 Family 15 Model 2 Stepping 9 |
| GenuineIntel |
| |
| 1024 MB RAM 1697 MB Max Swap 1433 MB Avail Swap |
| |
| DirectX 7 installed. |
| DDRAW 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DMUSIC 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| |
| |
| RADEON 9200 |
| |
+====================================================================+

Initializing Game
Request 800x600x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 128

Initializing instance...
Window created.
Instance initialized.
Initializing game...

********************************
* Direct 3D version 7 *
********************************

SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050

Created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (800 x 600)
VideoDX7: Created Z Buffer (depth = 32)

Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 24-bit True color RGB 888
6) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
7) 8-bit True color RGB 332
8) 0-bit True color RGB 000
9) 0-bit True color RGB 000
10) 0-bit True color RGB 000
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 16-bit True color RGB 556
14) 24-bit True color RGB 888
15) 16-bit True color RGB 880

VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 004afe78
GAMMA SUPPORTED
Created screen object.
Palette loaded.
Established requested video parameters.


DEPLOYING MODS
--------------
1. starwars_005.dat

Loading Ranks and Medals
Remapping: 'KEY_PITCH_UP' => VK_DOWN(40) null(0) KEY_POV_0_DOWN(497)
Remapping: 'KEY_YAW_LEFT' => VK_LEFT(37) null(0) KEY_POV_0_DOWN(497)
Remapping: 'KEY_PLUS_X' => .(190) null(0) KEY_JOY_10(458)
Remapping: 'KEY_MINUS_X' => ,(188) null(0) KEY_JOY_9(457)
Remapping: 'KEY_MINUS_Y' => VK_END(35) null(0) KEY_JOY_5(453)
Remapping: 'KEY_PLUS_Z' => VK_PRIOR(33) null(0) KEY_JOY_7(455)
Remapping: 'KEY_MINUS_Z' => VK_NEXT(34) null(0) KEY_JOY_8(456)
Remapping: 'KEY_ACTION_0' => VK_CONTROL(17) null(0) KEY_JOY_2(450)
Remapping: 'KEY_ACTION_1' => VK_SPACE(32) null(0) KEY_JOY_4(452)
Remapping: 'KEY_THROTTLE_UP' => A(65) null(0) KEY_POV_0_DOWN(497)
Remapping: 'KEY_THROTTLE_FULL' => A(65) VK_SHIFT(16) KEY_POV_0_DOWN(497)
Remapping: 'KEY_CYCLE_PRIMARY' => VK_BACK(8) VK_SHIFT(16) KEY_JOY_6(454)
Remapping: 'KEY_CYCLE_SECONDARY' => VK_BACK(8) null(0) KEY_JOY_1(449)
Remapping: 'KEY_LOCK_TARGET' => T(84) null(0) KEY_JOY_6(454)
Remapping: 'KEY_DECOY' => D(68) null(0) KEY_JOY_3(451)
Remapping: 'KEY_CAM_VIRT_PLUS_AZ' => VK_LEFT(37) VK_SHIFT(16) KEY_POV_0_LEFT(498)
Remapping: 'KEY_CAM_VIRT_MINUS_AZ' => VK_RIGHT(39) VK_SHIFT(16) KEY_POV_0_RIGHT(499)
Remapping: 'KEY_CAM_VIRT_PLUS_EL' => VK_DOWN(40) VK_SHIFT(16) KEY_POV_0_UP(496)
Remapping: 'KEY_CAM_VIRT_MINUS_EL' => VK_UP(38) VK_SHIFT(16) KEY_POV_0_DOWN(497)
Remapping: 'KEY_CONTROL_MODEL' => =0(0) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =1(1) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0)
Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
Mapping: 'KEY_AXIS_YAW' => =416(416) (0) (0)
Mapping: 'KEY_AXIS_PITCH' => =417(417) (0) (0)
Mapping: 'KEY_AXIS_ROLL' => =421(421) (0) (0)
Mapping: 'KEY_AXIS_THROTTLE' => =418(418) (0) (0)
Mapping: 'KEY_AXIS_YAW_INVERT' => =0(0) (0) (0)
Mapping: 'KEY_AXIS_PITCH_INVERT' => =0(0) (0) (0)
Mapping: 'KEY_AXIS_ROLL_INVERT' => =0(0) (0) (0)
Mapping: 'KEY_AXIS_THROTTLE_INVERT' => =0(0) (0) (0)
Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 001651cc
Joystick: preparing to enumerate devices
EnumJoystick 1: 'CH Virtual Pilot Pro'
guid: {a6ff03d0-7f63-11d8-800244455354}

Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def
Add Mod Catalog Entry 'Assault Gunboat' Class 'Attack'
Add Mod Catalog Entry 'Escort Carrier' Class 'Carrier'
Add Mod Catalog Entry 'Imperator' Class 'Battleship'
Add Mod Catalog Entry 'Lancer' Class 'Frigate'
Add Mod Catalog Entry 'Strike Cruiser' Class 'Destroyer'
Add Mod Catalog Entry 'TIE Bomber' Class 'Attack'
Add Mod Catalog Entry 'TIE Fighter' Class 'Fighter'
Add Mod Catalog Entry 'TIE Interceptor' Class 'Fighter'
Add Mod Catalog Entry 'Victory' Class 'Cruiser'
Add Mod Catalog Entry 'Bulk Freighter' Class 'Freighter'
Add Mod Catalog Entry 'NavBeacon' Class 'Farcaster'
Add Mod Catalog Entry 'YT-1300' Class 'LCA'
Add Mod Catalog Entry 'A-Wing' Class 'Fighter'
Add Mod Catalog Entry 'B-Wing' Class 'Attack'
Add Mod Catalog Entry 'Corellian Corvette' Class 'Corvette'
Add Mod Catalog Entry 'Dreadnaught' Class 'Cruiser'
Add Mod Catalog Entry 'MC-90' Class 'Battleship'
Add Mod Catalog Entry 'Nebulon B' Class 'Frigate'
Add Mod Catalog Entry 'X-Wing' Class 'Fighter'
Add Mod Catalog Entry 'Y-Wing' Class 'Attack'
Add Mod Catalog Entry 'Z-95 Headhunter' Class 'Fighter'

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE new: MENU

Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg'
TRACKNUMBER=0
Bitstream is 2 channel, 44100Hz
Decoded length: 8338428 samples
Encoded by: Xiph.Org libVorbis I 20030909

Campaign: Selected 'Multiplayer Missions'
Campaign: Selected 'Custom Missions'
Campaign::SetMissionId(2)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
Loading Explosion Defs 'Explosions.def'
Campaign::GetMission(2) loading mission...

Load Mission: 'aboukir.def'
Loading ShipDesign 'Devastator'
Ship Design Radius = 2385.305420
Loading ShipDesign 'Vendetta'
Ship Design Radius = 2296.806885
Loading ShipDesign 'Asher'
Ship Design Radius = 970.438232
Loading ShipDesign 'Berents'
Ship Design Radius = 528.843445
Loading ShipDesign 'Courageous'
Ship Design Radius = 1371.204590
Loading ShipDesign 'Tiger'
Ship Design Radius = 747.074707
Loading ShipDesign 'Station1'
Ship Design Radius = 5429.787598
Loading ShipDesign 'Station2'
Ship Design Radius = 6232.357422
Loading ShipDesign 'Observatory'
Ship Design Radius = 5524.911621
Mission Loaded.

>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 2 name = 'Aboukir 6798 AD'
MsnDlg::Show() mission id = 2 name = 'Aboukir 6798 AD'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form Set 'EngDlg'
Loading Form Set 'FltDlg'
Loading Form Set 'NavDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
World Created.

Exec Mission: 'Aboukir 6798 AD'
Celestial Sphere 'stars.mag' loaded
nverts: 32
npolys: 30
radius: 19808.375000
Nebular Sky 'Nebula2.mag' loaded
nverts: 50
npolys: 64
radius: 12443.819336
Point Stars: 500
constructing Planet patch Suns/M1.pcx
constructing Planet patch Ostara/aram_hi.pcx
constructing Planet patch Moons/lunar_hi.pcx
Inserting Ship(Orient) into Region(Aram) (00:10.339)
Joystick CreateDevice(1)
name: CH Virtual Pilot Pro

Created joystick 1 (pdev = 00184a24)
Inserting Ship(Guerrier) into Region(Aram) (00:10.339)
Inserting Ship(Conquerant) into Region(Aram) (00:10.339)
Inserting Ship(Spartiate) into Region(Aram) (00:10.339)
Inserting Ship(Aquilon) into Region(Aram) (00:10.339)
Inserting Ship(Peuple Souverain) into Region(Aram) (00:10.339)
Inserting Ship(Franklin) into Region(Aram) (00:10.339)
Inserting Ship(Tonnant) into Region(Aram) (00:10.339)
Inserting Ship(Heureux) into Region(Aram) (00:10.339)
Inserting Ship(Timoleon) into Region(Aram) (00:10.339)
Inserting Ship(Mercure) into Region(Aram) (00:10.339)
Inserting Ship(Guillaume Tell) into Region(Aram) (00:10.339)
Inserting Ship(Genereux) into Region(Aram) (00:10.339)
Inserting Ship(Diane) into Region(Aram) (00:10.339)
Inserting Ship(Justice) into Region(Aram) (00:10.339)
Inserting Ship(Arthemise) into Region(Aram) (00:10.339)
Inserting Ship(Serieuse) into Region(Aram) (00:10.339)
Inserting Ship(Vanguard) into Region(Aram) (00:10.339)
Inserting Ship(Culloden) into Region(Aram) (00:10.339)
Inserting Ship(Goliath) into Region(Aram) (00:10.339)
Inserting Ship(Zealous) into Region(Aram) (00:10.339)
Inserting Ship(Orion) into Region(Aram) (00:10.339)
Inserting Ship(Audacious) into Region(Aram) (00:10.339)
Inserting Ship(Theseus) into Region(Aram) (00:10.339)
Inserting Ship(Minotaur) into Region(Aram) (00:10.339)
Inserting Ship(Defense) into Region(Aram) (00:10.339)
Inserting Ship(Bellerophon) into Region(Aram) (00:10.339)
Inserting Ship(Majestic) into Region(Aram) (00:10.339)
Inserting Ship(Leander) into Region(Aram) (00:10.339)
Inserting Ship(Alexander) into Region(Aram) (00:10.339)
Inserting Ship(Swiftsure) into Region(Aram) (00:10.339)
Inserting Ship(Repair station) into Region(Aram) (00:10.339)
Inserting Ship(Repair station 2) into Region(Aram) (00:10.339)
Inserting Ship(Repair station 3) into Region(Aram) (00:10.339)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1106599738.0
MusicDirector::SetMode() old: MENU new: FLIGHT

Opened Ogg Bitstream 'Music/Flight/sw04.ogg'
TITLE=Qui-Gon's Noble End
ARTIST=John Williams
ALBUM=Star Wars Episode I: The Phantom Menace
DATE=1999
GENRE=Film Score
TRACKNUMBER=15
COMMENT=
LYRIC=
Bitstream is 2 channel, 44100Hz
Decoded length: 10060416 samples
Encoded by: Xiph.Org libVorbis I 20030909

TIME 1:00
ship Franklin died in collision with Repair station 2 (01:46.639)
TIME 2:00
TIME 3:00

Opened Ogg Bitstream 'Music/Flight/Track-6.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 4028544 samples
Encoded by: Xiph.Org libVorbis I 20020717

TIME 4:00
Completed Assault
Genereux Killed Culloden (04:55.056)
TIME 5:00

Opened Ogg Bitstream 'Music/Flight/sw03.ogg'
TITLE=Jedi Theme
ARTIST=John Williams
ALBUM=Star Wars
GENRE=Instrumental
COMMENT=Moderate
TRACKNUMBER=6
DATE=
LYRIC=
Bitstream is 2 channel, 44100Hz
Decoded length: 10905984 samples
Encoded by: Xiph.Org libVorbis I 20030909

Orient Killed Leander (05:22.402)
Guillaume Tell Killed Goliath (05:24.344)
Completed Assault
Genereux Killed Zealous (05:59.042)
Completed Assault
TIME 6:00
TIME 7:00
Completed Assault
Timoleon Killed Orion (07:17.488)
Genereux Killed Vanguard (07:51.659)
TIME 8:00
Conquerant Killed Majestic (08:05.591)
Completed Assault
ship Swiftsure died in collision with Orient (08:45.816)
TIME 9:00
Conquerant Killed Defense (09:02.613)

Opened Ogg Bitstream 'Music/Flight/albator84_attaque.ogg'
TRACKNUMBER=0
Bitstream is 2 channel, 44100Hz
Decoded length: 8338428 samples
Encoded by: Xiph.Org libVorbis I 20030909

Conquerant Killed Audacious (09:43.844)
TIME 10:00
Spartiate Killed Theseus (10:26.124)
TIME 11:00
Completed Assault
TIME 12:00

Opened Ogg Bitstream 'Music/Flight/Track-4.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5159744 samples
Encoded by: Xiph.Org libVorbis I 20020717

TIME 13:00
Peuple Souverain Killed Minotaur (13:09.874)
Peuple Souverain Killed Bellerophon (13:12.604)
Mercure Killed Alexander (13:58.917)
TIME 14:00
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Returning to Plan Mode...
Stardate: 1106599738.0
MsnDlg::Show() mission id = 2 name = 'Aboukir 6798 AD'
MusicDirector::SetMode() old: FLIGHT new: MENU

Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg'
TRACKNUMBER=0
Bitstream is 2 channel, 44100Hz
Decoded length: 8338428 samples
Encoded by: Xiph.Org libVorbis I 20030909



FINAL SCORE 'Aboukir 6798 AD'
Name Kill1 Kill2 Died Colls Points Cmd Pts
---------------- ----- ----- ----- ----- ------ ------
Orient 0 1 0 0 1000 4800
Guerrier 0 0 0 0 0 0
Conquerant 0 3 0 0 2400 0
Spartiate 0 1 0 0 800 0
Aquilon 0 0 0 0 0 0
Peuple Souverain 0 2 0 0 1600 0
Franklin 0 0 0 1 0 0
Tonnant 0 0 0 0 0 0
Heureux 0 0 0 0 0 0
Timoleon 0 1 0 0 800 0
Mercure 0 1 0 0 800 0
Guillaume Tell 0 1 0 0 800 0
Genereux 0 3 0 0 2400 0
Diane 0 0 0 0 0 0
Justice 0 0 0 0 0 0
Arthemise 0 0 0 0 0 0
Serieuse 0 0 0 0 0 0
Vanguard 0 0 1 0 0 0
Culloden 0 0 1 0 0 0
Goliath 0 0 1 0 0 0
Zealous 0 0 1 0 0 0
Orion 0 0 1 0 0 0
Audacious 0 0 1 0 0 0
Theseus 0 0 1 0 0 0
Minotaur 0 0 1 0 0 0
Defense 0 0 1 0 0 0
Bellerophon 0 0 1 0 0 0
Majestic 0 0 1 0 0 0
Leander 0 0 1 0 0 0
Alexander 0 0 1 0 0 0
Swiftsure 0 0 0 1 0 0
Repair station 2 0 0 0 0 800 0
--------------------------------------------
TOTAL 0 13 13 2

>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
MusicDirector::SetMode() old: MENU new: CREDITS

Opened Ogg Bitstream 'Music/Credits/Credits-1.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 5637184 samples
Encoded by: Xiph.Org libVorbis I 20020717

Exit Confirmed.
MusicDirector::SetMode() old: CREDITS new: NONE
>>> Starshatter::SetGameMode(7) (EXIT_MODE)
Shutting Down (Returning to Windows)...
Stardate: 1106599738.0
Bitmap Cache Footprint: 70255 KB


*** Game::Exit()

+====================================================================+
Begin Shutdown...
TexCacheDX7: final used count = 0
MusicDirector::SetMode() old: NONE new: SHUTDOWN
Campaign::Close() - destroying all campaigns
Mission::~Mission() id = 2 name = 'Aboukir 6798 AD'
Destroying Galaxy Galaxy
Destroying Star System Jarnell
Destroying Star System Borova
Destroying Star System Athenar
Destroying Star System Paragon
Destroying Star System Thralis
Destroying Star System Janus
Destroying Star System Solus
Destroying Star System Silessia
Destroying Star System Haiche
Destroying Star System Renser
Destroying Star System Loris
Destroying Star System Ostara
Destroying Star System Kolchev
Destroying Star System Korius
Destroying Star System Tarsus
Destroying Star System Nephrys
Destroying Star System Radix
Destroying Star System Isham
Destroying Star System Garrison
Destroying Star System Trocanther
Destroying Star System Marak
Destroying Star System Black
UNDEPLOYING MODS
VideoDX7: shutdown
SoundCardD3D: shutdown

Performance Data:
-----------------
Time: 913713 msec
Frames: 15909
Polys Rendered: 221561322
Verts Rendered: 444884370
Buffers Used: 25861630
Render Calls: 108633987
Clocks: 0
Pixels: 0

Performance Statistics:
-----------------------
Frames/Second: 17.411375
Polys/Frame: 13926.791250
Polys/Second: 242484.589800
Verts/Second: 486897.275184
Polys/Call: 2.039521
Polys/Buffer: 8.567183

+====================================================================+
END OF LINE.

Hope this helps,

=S=
Paradox
Posts: 27
Joined: Sat Jan 22, 2005 5:34 pm

RE: Game freeze during intense starship combat

Post by Paradox »

Pheonix,

I understand Milo's reason for setting up the ship's PD weapons the way he did.(Balance I'm sure. But I'm talking about when the fighters fire missiles/torpedos at you. Once they launch there's nothing you can do but wait for the hit. Seems a bit wrong wouldn't you say?

Also why doesn't Fleet Admiral have control over a fleet and not just a Battlegroup or Squadron?



Nick "Paradox" Parker
User avatar
Diabolico
Posts: 515
Joined: Wed Oct 06, 2004 7:20 pm
Location: France
Contact:

RE: Game freeze during intense starship combat

Post by Diabolico »

Good point!
Since I made Grand Admiral I have had several game freezes when right clicking on friendly ships.
As I outrank Fleet Admiral Evans (because he is just "fleet admiral" [:D]) I should even have control over all the friendly forces.
This is not the case actually. I get control over my flagship and it's escorts but that's all.
Furthermore, when issuing commands (by right clicking on my friendly "subbie" ships) the game freezes most of the time and a "cold boot" is needed.

=S=
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