Why Tactical Maximum Rating got included

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Erik Rutins
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RE: Who to ruin EIA

Post by Erik Rutins »

Thanks. To everyone who is upset about this, as I posted above, we're going to discuss what we've got and possibly re-evaluate this. Please keep all your gaskets in place until you hear back from us. Thanks.

Regards,

- Erik
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Marshall Ellis
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RE: Who to ruin EIA

Post by Marshall Ellis »

Hey all:

Deep breath and count to 10.

1, 2, 3, 4, 5, 6, 7, 8, 9 and 10 ... Whhhhheeeeeeeeeeeeeeew!

We're going to add the leader's tactical maximum rating!

Thank you
Thank you

Marshall Ellis
Outflank Strategy War Games


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ktotwf
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RE: Who to ruin EIA

Post by ktotwf »

Wow, people whine and moan and they get rewarded.
"Just because you can argue better doesn't make you right."
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David Heath
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RE: With Your Help We Will Make EIA a GREAT GAME

Post by David Heath »

Hello Guys

Please remember that this game is still in major beta testing stage and we are not saying its final. StCry, 2gaulle, mattcooper5 and everyone else you need to give us some time to at least finish beta testing. I talked with Marshall today and he has it on his list to do and it has been on his to do list for some time. Guys let me make this clear, Matrix has a great rep in listening to its customers and this time is no different. So before pulling out your hair out and running out of the room give us a chance to respond and work on the problem. The main reason we develop our games in the open like this is to hear what your thoughts are. So once again let me thank you for your support and to let you know we are on the job.

David Heath
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Hoche
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RE: With Your Help We Will Make EIA a GREAT GAME

Post by Hoche »

ORIGINAL: David Heath

Hello Guys

Please remember that this game is still in major beta testing stage and we are not saying its final. StCry, 2gaulle, mattcooper5 and everyone else you need to give us some time to at least finish beta testing. I talked with Marshall today and he has it on his list to do and it has been on his to do list for some time. Guys let me make this clear, Matrix has a great rep in listening to its customers and this time is no different. So before pulling out your hair out and running out of the room give us a chance to respond and work on the problem. The main reason we develop our games in the open like this is to hear what your thoughts are. So once again let me thank you for your support and to let you know we are on the job.

David Heath

I had faith that Matrix would do the right thing. Keep up the good work Dave and Marshall.
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pasternakski
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RE: With Your Help We Will Make EIA a GREAT GAME

Post by pasternakski »

ORIGINAL: David Heath

Hello Guys

Please remember that this game is still in major beta testing stage and we are not saying its final. StCry, 2gaulle, mattcooper5 and everyone else you need to give us some time to at least finish beta testing. I talked with Marshall today and he has it on his list to do and it has been on his to do list for some time. Guys let me make this clear, Matrix has a great rep in listening to its customers and this time is no different. So before pulling out your hair out and running out of the room give us a chance to respond and work on the problem. The main reason we develop our games in the open like this is to hear what your thoughts are. So once again let me thank you for your support and to let you know we are on the job.

David Heath
So 90 percent of the way through development you are confronted by three or four people who have identified a design element (and it is a significant one) that they assert is awry. This is no time to talk about what a warm little club we are and how hugs and kisses are better than hacks and slashes.

Is the basic design competent or not? I sure as hell don't want to go through another year of acrimonious screaming back and forth with goofy modding and ad hoc alteration like has been going on with WitP.

Either design a game and publish it or turn your business into a process of "we think we have this half-assed idea for a game and we'd like for you to provide the ideas to finish it for us, and be so kind as to excuse the glaring deficiencies in what you bought, because we are all wonderful human beings, after all."
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2gaulle
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RE: With Your Help We Will Make EIA a GREAT GAME

Post by 2gaulle »

Please remember that this game is still in major beta testing stage and we are not saying its final. StCry, 2gaulle, mattcooper5 and everyone else you need to give us some time to at least finish beta testing.

all I could said is stay close to the bordgame rules, don't try to remove one part because you will automatically loose your time in redoing everything.
NeverMan
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RE: Who to ruin EIA

Post by NeverMan »

OK, pats, that was WAY harsh. Damn.

I partly agree with it though.

I appreciate the fact that Matrix Games listens to it's customers, except in this case. I don't think it's appropriate here. Too many people who haven't even played the game, or were hoping for an original have managed to get their ideas in the mix, not to mention some of the EiH rules have crept in.

In the case of EiA, I think Matrix would have been better off just doing it and not asking people for their opinions.

All in all, this is just my opinion. I just hope Matrix's EiA is very close to the boardgame, so I can enjoy playing it. Otherwise, there are always lesser games.
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Erik Rutins
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RE: With Your Help We Will Make EIA a GREAT GAME

Post by Erik Rutins »

Pasternakski,
ORIGINAL: pasternakski
So 90 percent of the way through development you are confronted by three or four people who have identified a design element (and it is a significant one) that they assert is awry. This is no time to talk about what a warm little club we are and how hugs and kisses are better than hacks and slashes.

Is the basic design competent or not? I sure as hell don't want to go through another year of acrimonious screaming back and forth with goofy modding and ad hoc alteration like has been going on with WitP.

Either design a game and publish it or turn your business into a process of "we think we have this half-assed idea for a game and we'd like for you to provide the ideas to finish it for us, and be so kind as to excuse the glaring deficiencies in what you bought, because we are all wonderful human beings, after all."

At some point, you're going to have to let this go. [8D] We've made very few course changes on this product and have been solidly focused on EiA/EiH throughout.

Regards,

- Erik
Erik Rutins
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ktotwf
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RE: With Your Help We Will Make EIA a GREAT GAME

Post by ktotwf »

Wow. This thread is a huge grown man pissing contest.

Go get laid or something, video games aren't all there is in the world.
"Just because you can argue better doesn't make you right."
mattcooper5
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RE: With Your Help We Will Make EIA a GREAT GAME

Post by mattcooper5 »

I'm very happy to hear that TMR will be included, and has been on the "to do" list. Thanks for addressing our concerns. I had strong feelings on the subject and wanted to reiterate StCyr's point in a (hopefully) funny way. I didn't want you guys to get burnt when people didn't like the final product because of an issue that may have seemed insignificant.

I'm really excited about this game! Take the time you need to beta test. Make EiA great.
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Greyshaft
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Gently gently

Post by Greyshaft »

ORIGINAL: David Heath
...I talked with Marshall today and he has it on his list to do and it has been on his to do list for some time...
David Heath

Everyone please note the above point. TMR has been on the to-do list for some time ie. before the current round of dummy-spitting.

Matrix has a great policy of letting the beta-testers talk about the software but it is important to remember that us beta-testers do not speak for Matrix or for the Designer. We get the software with little or no documentation and we then try to test it. Along the way we make assumptions about the game which may be right or wrong and we spend some time in these Forums trying to tell you what we think. If you are concerned about our response then please ask the Designer to review our comments and confirm/deny your assumptions before you go ballistic.

And frankly, even if Marshall didn't have it on his to-do list, sticking in the TMR code would be pretty easy to do. It's just another field in the Leader table and a lookup function whenever the leader tries to add a Corp or go into battle.
/Greyshaft
eg0master
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RE: Who to ruin EIA

Post by eg0master »

ORIGINAL: ardilla

Facts.

I notice this in the beta version while playing, I realize that there were not MAX_TAT_RAT, so I asked about it to de developers.

Answers were that it is not implemented and that all leaders can carry at most 10 corps.

I answer that this is a big deal because of the balance of the game, mainly in the victory points scale....

Someone here asked about the Tax max rat and I told him.

Ah... new facts not commonly known as far as I see...
Well, I'm satisfied how this topic has evolved.
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StCyr
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RE: With Your Help We Will Make EIA a GREAT GAME

Post by StCyr »

Please remember that this game is still in major beta testing stage and we are not saying its final. StCry, 2gaulle, mattcooper5 and everyone else you need to give us some time to at least finish beta testing.

Thank you very much for including the Tactical Maximum Rating. For me it is really a surprise because I did not expect that it could be changed at this stage of development anymore. But would there have been a chance to include the TMR after the end of beta testing, at a point when Matrix would declare that the development is finished ? I think it was the right time to mention that Matrix EIA would become a complete different game of lower quality without TMR.
And of course my post could have been ignored if not so many other guys who did play EIA in the past and know what it is about also posted that there is a absolute need for it. In the end Matrix will be in a much better position to publish a product that is much better with TMR than without. So this discussion was nessesary, I guess it was at the right time - and we all benefit form it, don´t we ?
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Madcombinepilot
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RE: With Your Help We Will Make EIA a GREAT GAME

Post by Madcombinepilot »

This was one of the most entertaining threads I have read here in a long time.

Its been a while since so few have disrupted so many for so little. While TMR is a big part of the board game, I think it would have been easier to get the designers to add it by asking instead of flying off half-cocked..... But some of those lashings were entertaining to read...
mattbirra
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RE: Who to ruin EIA

Post by mattbirra »

ORIGINAL: NeverMan

So, let me get this straight, every leader can carry up to 10 corps without any penalties?

OK, now I am definitely NOT buying this game. It's sad to see such a great game continue to go down the tubes due to poor advised "tweaks" or "changes" in the rules.

Sad, sad, sad.


Absolutely right NeverMan ... no MTR is not EiA. I wil not waste my money buying this game.
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Erik Rutins
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RE: Who to ruin EIA

Post by Erik Rutins »

ORIGINAL: mattbirra
Absolutely right NeverMan ... no MTR is not EiA. I wil not waste my money buying this game.

Would you be so kind as to read to the end of the thread of posts? Thanks.

Regards,

- Erik
Erik Rutins
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mattbirra
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RE: Who to ruin EIA

Post by mattbirra »

oppppsss i did not read the whole topic ... [:D]

Great news Matrix take into account TMR.
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Camile Desmoulins
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RE: Who to ruin EIA

Post by Camile Desmoulins »

ORIGINAL: Marshall Ellis

1, 2, 3, 4, 5, 6, 7, 8, 9 and 10 ... Whhhhheeeeeeeeeeeeeeew!

We're going to add the leader's tactical maximum rating!

I was sure that you would make it. A small detail, in fact, but of enormous importance. [:)]

Also this demonstrates that the strategy of Matrix of not precipitating the releases is correct, it avoids failures like this. [;)]

At last, I celebrate to check that Matrix, and in particular Eric and Marshall, are working hard and putting illusion too (much more important) in the project. Personally I thank a lot your effort [&o]
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Wandering Eye
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RE: Who to ruin EIA

Post by Wandering Eye »

Hm. Count me as mildly (and pleasantly) surprised that it could be added that late; after all, it has to affect the strategic AI and how it groups armies. If everybody gets identical effective TMR, you'll have different (and easier) deployment logic than with TMR.

Of course, it might have been mostly done but not completely, which would explain why it's considered doable while not yet in the Betas' hands. Spiffy in either case.
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