Updated Bug List for Ver. 2.0
Hello
A couple of additional bugs I noticed.
1. If you have minor ally units shatter they never seem to get rebuilt. I had a rommanian Korp shatter in week 2 of the 41 campaign and the units in it never again reapeared.
2. Intellegence is supposed to be +/- 25% of actual strength which is completely incorrect. The value reported is approximately 10% of the unit value. And this makes it damned hard to do strategic planning since you never have a good idea how strong the enemy you are facing is. Which is a tad strange for a strategic level wargame!
3. In the collection at the begining apparently I made a mistake writing since it talks about a russian unit shattering while attacking. It actually shattered when attacked after having special supply used to boost its readiness. This does seem to be a problem in the first year. Why it happens is unclear but this is rather counterintuitive.
4. CAP used to protect adjacent units, it is the point of it as far as I understand. Plus the ME110s never rose to fight which again the rules state that fighters will do. Especially against unescorted bombers I can't see why Me110s would not attack.
Sorry to sound negative...its just that the game is so good but it has some annoying features which I would like fixed since someone is doing it. I have enjoyed this game over the years (first playing it on a friends atari) and I am looking forward to the new version!
A couple of additional bugs I noticed.
1. If you have minor ally units shatter they never seem to get rebuilt. I had a rommanian Korp shatter in week 2 of the 41 campaign and the units in it never again reapeared.
2. Intellegence is supposed to be +/- 25% of actual strength which is completely incorrect. The value reported is approximately 10% of the unit value. And this makes it damned hard to do strategic planning since you never have a good idea how strong the enemy you are facing is. Which is a tad strange for a strategic level wargame!
3. In the collection at the begining apparently I made a mistake writing since it talks about a russian unit shattering while attacking. It actually shattered when attacked after having special supply used to boost its readiness. This does seem to be a problem in the first year. Why it happens is unclear but this is rather counterintuitive.
4. CAP used to protect adjacent units, it is the point of it as far as I understand. Plus the ME110s never rose to fight which again the rules state that fighters will do. Especially against unescorted bombers I can't see why Me110s would not attack.
Sorry to sound negative...its just that the game is so good but it has some annoying features which I would like fixed since someone is doing it. I have enjoyed this game over the years (first playing it on a friends atari) and I am looking forward to the new version!
Now that you explain it that way, I see it in the Update.pdf. Just expected what was available to be transferred on in like normal, didn't realize they'd wait and show up as reinforcements. Sorry for the false alarm.Originally posted by RickyB:
I brought it up during playtesting and it has been fixed.
Thanks for the quick answer.

Shawn,Originally posted by Shawn:
I'm not sure if this a bug but I am unable to change Army HQ's between Army Group HQ's during senario edit.
Check out #7 on the list above under Confirmed Bugs. If what you are seeing is different than this, let us know!
Thanks,
Nick
[FONT=Garamond][FONT=Arial Black]Magyar[/FONT][/FONT]
[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]
[FONT=Arial Narrow]Field Marshall Viscount
[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]
[FONT=Arial Narrow]Field Marshall Viscount
Hey Victor,Originally posted by VictorH:
When will the patch be available for download? I recall an announcement saying it would be out last week?
Keep watching - likely early this week!
Look at it this way...we had another week to squash bugs and make changes in the game!
Regards,
Nick
[FONT=Garamond][FONT=Arial Black]Magyar[/FONT][/FONT]
[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]
[FONT=Arial Narrow]Field Marshall Viscount
[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]
[FONT=Arial Narrow]Field Marshall Viscount
Greetings from Germany.
Great side with amazing stuff.
By the way,if you need more information about
Plan Barbarossa and the Wehrmacht/ Luftwaffe check this one:
www://dergrenadier.com ( German Side, but search for Links)
Here you can find details for every german Corps/ Division with leader and strength.
At the end -- Klotzen, nicht kleckern.
Simple -- Make it big.
Great side with amazing stuff.
By the way,if you need more information about
Plan Barbarossa and the Wehrmacht/ Luftwaffe check this one:
www://dergrenadier.com ( German Side, but search for Links)
Here you can find details for every german Corps/ Division with leader and strength.
At the end -- Klotzen, nicht kleckern.
Simple -- Make it big.
I played one campaign as the Soviets. I won in 12/43 then just ran turns until 5/45. Two problems (in addition to the well-known ones):
Lend-Lease Aid never upgraded. No Spitfires, A-20's or Shermans (though I could have built Shermans in my own factories!?).
Southern front never budged until I cut the rail lines to Italy. D-Day finally ocurred in 4/45. Not a bug maybe, but unless this was atypical keep tweaking.
Take all the time you need to TEST version 2.1. I consider version 2.0 unplayable (at least as a serious wargame). If I were going to start a WIR campaign today I would use my old copy.
Lend-Lease Aid never upgraded. No Spitfires, A-20's or Shermans (though I could have built Shermans in my own factories!?).
Southern front never budged until I cut the rail lines to Italy. D-Day finally ocurred in 4/45. Not a bug maybe, but unless this was atypical keep tweaking.
Take all the time you need to TEST version 2.1. I consider version 2.0 unplayable (at least as a serious wargame). If I were going to start a WIR campaign today I would use my old copy.
Originally posted by VictorH:
Any news on when the patch will be released?
Hello again Victor!
We took your and Saphire's advive...probably
a week or two away still at this point. Try
PacWar in the meantime - a very nice upgrade. We'll hope to do as well when we are done.
Regards,
Nick
[FONT=Garamond][FONT=Arial Black]Magyar[/FONT][/FONT]
[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]
[FONT=Arial Narrow]Field Marshall Viscount
[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]
[FONT=Arial Narrow]Field Marshall Viscount
First report of this, we'll check out the scenario data. This obviously should not have happened this way.Originally posted by Sapphire:
I played one campaign as the Soviets. I won in 12/43 then just ran turns until 5/45. Two problems (in addition to the well-known ones):
Lend-Lease Aid never upgraded. No Spitfires, A-20's or Shermans (though I could have built Shermans in my own factories!?).
The whole "shattering" of the Italian Fornt routine was modified just prior to release. Not having ample time to test everything, and some "cross-contamination" on a second bug made for lots of problems. Good news - this is already all fixed in the next version we are testing out.Originally posted by Sapphire:
Southern front never budged until I cut the rail lines to Italy. D-Day finally ocurred in 4/45. Not a bug maybe, but unless this was atypical keep tweaking.
We plan to Saphire. We appreciate all the comments posted here and are trying to incorporate and fix as much as we can on this next release. We hope you'll like the next version, as a serious wargame, better. If not...as you said, you still have the old WIR to fall back on!Originally posted by Sapphire:
Take all the time you need to TEST version 2.1. I consider version 2.0 unplayable (at least as a serious wargame). If I were going to start a WIR campaign today I would use my old copy.
Regards,
Nick
[FONT=Garamond][FONT=Arial Black]Magyar[/FONT][/FONT]
[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]
[FONT=Arial Narrow]Field Marshall Viscount
[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]
[FONT=Arial Narrow]Field Marshall Viscount
-
- Posts: 1641
- Joined: Mon Jul 24, 2000 8:00 am
- Location: Greeneville, Tennessee - GO VOLS!
- Contact:
Sapphire, someone on the Beta mailing list checked this and got ~900 Shermans by '45. Did you change the factories to human control?Originally posted by Sapphire:
I played one campaign as the Soviets. I won in 12/43 then just ran turns until 5/45. Two problems (in addition to the well-known ones):
Lend-Lease Aid never upgraded. No Spitfires, A-20's or Shermans (though I could have built Shermans in my own factories!?).
What the poster meant was that a pocket ofOriginally posted by Ed Cogburn:
Not sure I understand you here. The issue of multiple surrounded units where one unit retreats into the other unit's square and shatters there even though its obviously surrounded is a known problem. In normal situations where the unit is not surrounded it is supposed to shatter rather than surrender.
2 or more surrounded units would have the
units retreat into 0 supply hexes which
should not happen. It happens because
apparently the game checks first for
whether a friendly unit is in the hex and
then it disregards the fact that supply is
0. This is a bug from way back.
Max Behara
C:\WINDOWS>del *.*
I don't do windows.
C:\WINDOWS>del *.*
I don't do windows.
Yes, I had the factories on human control (silly me, always trying to optimize production even though I "can't"). The Lend-Lease factories never changed from their original production. Are you saying that if I have the factories under human control then I need to change the Lend-Lease "factories" production once upgrades become available? I know I couldn't change them early on, but I guess I never tried after the upgrades should have been available.
In the original release Lend-Lease was beyond the player's control regardless of the factory settings.
[This message has been edited by Sapphire (edited October 02, 2000).]
In the original release Lend-Lease was beyond the player's control regardless of the factory settings.
[This message has been edited by Sapphire (edited October 02, 2000).]
-
- Posts: 1641
- Joined: Mon Jul 24, 2000 8:00 am
- Location: Greeneville, Tennessee - GO VOLS!
- Contact:
If you go to human control for the Soviets, you're then responsible for *all* factory control, thats how I understand it. This is one of those things thats difficult to get checked, since it requires a player to run the game several times from '41 to '45 to get a handle on. It takes a lot of time to do this, even comp vs. comp.Originally posted by Sapphire:
Yes, I had the factories on human control (silly me, always trying to optimize production even though I "can't"). The Lend-Lease factories never changed from their original production. Are you saying that if I have the factories under human control then I need to change the Lend-Lease "factories" production once upgrades become available? I know I couldn't change them early on, but I guess I never tried after the upgrades should have been available.
In the original release Lend-Lease was beyond the player's control regardless of the factory settings.
I don't know about what the original version did about Lend-Lease.
I'll look at this again when I get a chance. I'm considering running a game and recording all factory changes as a double check on our current factory settings. This might be something thats needed now.