Originally posted by juheja:
I just downloaded the 2.1 version. I haven't been able to play it yet, but noticed some changes:
1) Some rail lines seem to have been removed entirely (eg. Constanta-Odessa, Riga-Tallinn, the one going through Uman, and one going over Dnepr West of Dnepropetrovsk. I think there were others, but they didn't catch the eye so badly.) In addition to this, some rail lines have been moved a little.
2) Some mountains have been added; most notably on the Russian side of Russo-Rumanian border, and one next to Sevastopol. The ones on the border, coupled with the removal of Constanta-Odessa railroad, seem to make this area almost a non-front; in the beginning for the Germans, and later in the war for the Soviets. No easy way to get supply except through a rail going through the long mountain passes... DOH!
I'd like to know the reason behind these changes - I anticipate they will change the strategies somewhat (at least mine) at some point of the war.
Bill Velovich was the map master and made a number of excellent changes to the map. Regarding the rail lines, there were many more rail lines present in the Soviet Union than are shown in this or just about any other game, but many were only of very low capacity without major work. The map rails are usually based on those that were critical for the movement of supplies. Bill used 4 sources for his rail changes, and they seem to force the strategy more along historical lines of thrust. The Axis thrust through Bessarabia toward Odessa and the southern Ukraine was limited and fairly slow, but can be done during the high Axis blitzkrieg supply levels. Uman, by the way, does not appear to have been near any kind of significant rail network, except possibly some small feeder line.
I did move the Soviet lines westward around Lvov as it was inside of a salient, not sitting on the dividing line. The Soviets in southern Poland and Northen Bukovina were in control of part of the Carpathian mountains.
Also, a small change was made around the Bialystok salient in central Poland to give the line more of a salient appearance, rather than the original basically straight line it followed.
These salient will make the cutting off and destruction of the Soviet frontline forces happen a little more historically, if historical operational planning is used. I have discovered that using my old WIR plans will cause much higher tank losses (over 700 tanks) for the Axis, but changing my attack plans, I have been able to take out 10,000 squads and over 3000 tanks while only losing about 340 tanks myself on turn 1.
Anyway, play with it and see how it works out.
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Rick Bancroft
Semper Fi