Nice game - questions, suggestions, and bug?

Matrix Games and Simulations Canada combine and completely remake two classic NATO vs. Warsaw Pact wargames into a new classic. Based on the original wargames “Main Battle Tank: North Germany” and “Main Battle Tank: Central Germany”, Flashpoint Germany is a new grand tactical wargame of modern combat. Every aspect of modern grand tactical warfare is included, from advanced armor, air and helicopters to chemical and tactical nuclear weapons. Step into the most dangerous war.. . that never was.

Moderators: IronManBeta, CapnDarwin

Post Reply
User avatar
Crimguy
Posts: 1408
Joined: Fri Aug 15, 2003 6:42 pm
Location: Cave Creek, AZ

Nice game - questions, suggestions, and bug?

Post by Crimguy »

I played the tutorials and started messing with a scenario. I'm definitely a satisfied customer. I think it will keep me busy for a bit. Reminds me of a pleasant cross between HTTR and TacOps. On the difficulty front I rate the turn-based titles:

WiTP 10
PzC 8
TacOps 7
HTTR 6
TOAW 6
KP 5
FPG 3


questions:
1) Can you have multiple orders for a unit's route, e.g. move to wp 1 then assault to wp 2? The manuals seems to say yes, but I couldn't really figure out how.

2) Are most people out there checking the option to allow the player to change SOP mid-game? I'm not sure that it's unrealistic not to. EG, it seems reasonable to have a tank platoon hold a position for the first couple hours (requiring a specific SOP) and then move to another position, with another mission (with naturally an appropriate SOP). Just curious.

suggestion:
1) Perhaps having the keyboard shortcuts available on the view menu - specifically the map overlays. I like the clean interface, but maybe a set of icons above the map area would be a nice touch instead. Some of us have horrible memories [:D]

2) I do like someone else's suggestion that there be an end of game kill tally. I had a tank platoon melt their cannons taking out about 20 bmps and tanks. I'd like to see the final numbers.

Possible bug:
When I finished the 2nd tutorial, the graph on the top showed a couple WP units left, but it was not reflected in either the section tally (mine showed max points for the zones I was in and 0 for the WP player) or on the map.
________________________
www.azcrimes.com
<sig removed because I'm a bandwidth hog>
User avatar
Slick91
Posts: 261
Joined: Mon Dec 30, 2002 8:05 pm
Location: North Carolina, USA

RE: Nice game - questions, suggestions, and bug?

Post by Slick91 »

ORIGINAL: Crimguy

I played the tutorials and started messing with a scenario. I'm definitely a satisfied customer. I think it will keep me busy for a bit.

2) I do like someone else's suggestion that there be an end of game kill tally. I had a tank platoon melt their cannons taking out about 20 bmps and tanks. I'd like to see the final numbers.

I agree that this is a nice, fun, and enjoyable game to have. Especially, given that it wasn’t really considered a “blockbuster” game for Matrix’s budget (no offense intended).

I also like your idea of having kill tally’s reported.

A suggestion that I would like to see is some kind of better graphical representation that links the firing unit and the targeted unit. I’m a little slow at deciphering the text reports and being able to assess that on the map. Just my two cents...(it's all that I have left in the bank) [:D]
Slick
-----------------------------
"Life's tough, it's tougher if you're stupid."
-John Wayne
User avatar
JudgeDredd
Posts: 8362
Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: Nice game - questions, suggestions, and bug?

Post by JudgeDredd »

ORIGINAL: Crimguy
1) Can you have multiple orders for a unit's route, e.g. move to wp 1 then assault to wp 2? The manuals seems to say yes, but I couldn't really figure out how.
No
2) Are most people out there checking the option to allow the player to change SOP mid-game? I'm not sure that it's unrealistic not to. EG, it seems reasonable to have a tank platoon hold a position for the first couple hours (requiring a specific SOP) and then move to another position, with another mission (with naturally an appropriate SOP). Just curious.
I check it...purely because the flow of battle changes and, with this kind of lethality, I want to make sure I can order the boys to back off or otherwise when required.
Alba gu' brath
CoffeeMug
Posts: 95
Joined: Tue Jul 13, 2004 6:31 am
Location: Frankfurt/M, Germany

RE: Nice game - questions, suggestions, and bug?

Post by CoffeeMug »

ORIGINAL: JudgeDredd
ORIGINAL: Crimguy
1) Can you have multiple orders for a unit's route, e.g. move to wp 1 then assault to wp 2? The manuals seems to say yes, but I couldn't really figure out how.
No
2) Are most people out there checking the option to allow the player to change SOP mid-game? I'm not sure that it's unrealistic not to. EG, it seems reasonable to have a tank platoon hold a position for the first couple hours (requiring a specific SOP) and then move to another position, with another mission (with naturally an appropriate SOP). Just curious.
I check it...purely because the flow of battle changes and, with this kind of lethality, I want to make sure I can order the boys to back off or otherwise when required.

Of course changing the SOP is a MUST, at least for the BLUE side. In reality it's just one radio call to change it.

When I start a scenario, I have to change the SOP of every single unit. IMO they are a little bit shy and I dont want my companies being routed by an attacking company 3000m away when my guys have HOLD orders. Or did I understand something wrong???

Cheers,

CM
Post Reply

Return to “FlashPoint Germany”