Ideas Sugestions

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LeonH
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Ideas Sugestions

Post by LeonH »

Lo guys hers a little something i been spending 10 min on every nown and then its getting some where but all of a sudden its lookin too Agressive i think it was orignaly going to be a Terrelian Aliance Ship. (bs) but not sure now any ideas on what to do - or mabey agresive is good [:D]

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Diabolico
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RE: Ideas Sugestions

Post by Diabolico »

Looking sooo cooll! BB?

=S=[:D]
LeonH
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RE: Ideas Sugestions

Post by LeonH »

yeah its going to be a battleship was thinking of makeing thoes turrents tracking but im not sure how hard it will hit the balance being able to broadside an enemy.
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LeonH
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RE: Ideas Sugestions

Post by LeonH »

just noticed on the picture a Lot of the mesh is showing thro each other this is not the case its just the program :(
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Diabolico
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RE: Ideas Sugestions

Post by Diabolico »

yeah its going to be a battleship was thinking of makeing thoes turrents tracking but im not sure how hard it will hit the balance being able to broadside an enemy.

Don't worry about that! Just make it work!!! LOL
Reduce the number of weapons. Instead of having 8 grasers make it 8 X-lasers? .. hmm.. betetr leave 8 grasers after all!!! [:D]

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LeonH
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RE: Ideas Sugestions

Post by LeonH »

humm yes May have to Move the turrents a little bit if i want to do a real broadside, *Drools at the idea* mabey i could chop the bridge of (who needs it anyway) and put it on the side and the turrets on the top but i dont think itle look as good.
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Dragonlead
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RE: Ideas Sugestions

Post by Dragonlead »

As another thought...

Jack the bridge height up. Move the turrets to the center line. Put the rear most on a pedastal to elevate over the front turret (like in a classic battleship config.) Put your other 2 turrets on the bottom (same config). The small wings become missile/launch bays.

I already have working turret models that do this exact thing. They are also articulated so only the barrels elevate, while the turret base rotates.

V/R
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LeonH
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RE: Ideas Sugestions

Post by LeonH »

yes the turrets rotatate and the barrels elivate im not too sure about puting them in a clasical naval ship config as it may effect the looks of the ship altho it would be nice to beable to slam 8 laers into the enmy from practicaly any angle.
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Dragonlead
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RE: Ideas Sugestions

Post by Dragonlead »

Exactly my point. Missiles/torps track their targets and have the ability to maneuver. Beam/bolts weapons (minus some built in wobble) are straight shot affairs within a limited firing arc. Being able to pull a full broadside shot from nearly any angle means your ship wins the slugging match.

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Diabolico
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RE: Ideas Sugestions

Post by Diabolico »

Jack the bridge height up. Move the turrets to the center line. Put the rear most on a pedastal to elevate over the front turret (like in a classic battleship config.) Put your other 2 turrets on the bottom (same config). The small wings become missile/launch bays.
I already have working turret models that do this exact thing. They are also articulated so only the barrels elevate, while the turret base rotates.

[X(][X(][:D][:D][&o][&o] ... hmm where can I start worshiping you?[:D]

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LeonH
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RE: Ideas Sugestions

Post by LeonH »

no dont worship me im not worthy,

im seriously toying with the idea of putting the turrets on a central mounting rather than on the side pods, this would greatly increase the damage potential of the ship but im not sure how it would look, atm the turrets are still on the edge of the ship with limited turn circles. (so they dont shoot thro the ship etc)
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AncientAngel
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RE: Ideas Sugestions

Post by AncientAngel »

I like your turrets just where they are. If you where to place something down the foward center spine of the ship I would just put in place some defensive weapon system.

Low Profile Bridge works perfect with this ship configuration. Anyone that is crazy enough to attempt to come in close and hit the Command Tower has to face atleast 2 or more Big guns to get to it. Not to mention where the turrets are they will most likely take a few hits before the bridge starts taking damage.
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Diabolico
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RE: Ideas Sugestions

Post by Diabolico »

Yes, but the BB yamato type turrets and Bridges like Dragonlead suggests seems more fun and aesthetic! [:D]
Here's my 2 cents!!![:D]

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LeonH
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RE: Ideas Sugestions

Post by LeonH »

well I may keep this ship as it as an make anotherone after wich will be more thin and have a more traditional config of full a full broadside capability i guess the current ship is more of an assult battleship.


on another unrelated topic anyone know how many polys you can throw at SS before it starts strugeling?
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Mr. D
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RE: Ideas Sugestions

Post by Mr. D »

Good question, that's really important for my Star Trek mod...TOS ships with their round saucers, round secondary hull, round bridges, round engines with their round bussard collectors...aaarrgghh! it's pushing the poly count beyond the final frontier[;)]
my Federation Class DN is somewhere beyond the 10,000...those three engines really push it!
LeonH
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RE: Ideas Sugestions

Post by LeonH »

is it a Fed Dn wich as been done before if so ive probly seen it [:D] Yeah Im just wondering the polly thing as im half tempted to realy go Ott on the Detail with one of the ships i make at one point
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RE: Ideas Sugestions

Post by Mr. D »

Just guess, which one has more polys?

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Mr. D
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RE: Ideas Sugestions

Post by Mr. D »

...or maybe this one?

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LeonH
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RE: Ideas Sugestions

Post by LeonH »

id say the bottom one its much more detailed than the top one wich looks in some parts a test to see what it looks like oh and nice romulan ship cant wait to see one of thoes plasma torps slam into the side of a federation ship. [:D]


altho the Necels *or how ever u spell it* on the one above would probly take up a fair bit.
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Mr. D
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RE: Ideas Sugestions

Post by Mr. D »

Not quite: the upper one has 2350, the other one has 2170 and it is actually a very modified version of the upper one, those round surfaces really take polys by the dozens
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